Kokelimonkelmedisin
Fledgling Freddie
- Joined
- Jan 23, 2004
- Messages
- 441
hehe well so now I have decided to roll a controller.
And I have narrowed my main power choises down to two options, Ice or Mind.
IF I pick Ice I want to couple it with empathy so I can aid the group with a bit of healing, rezzing etc. and IF I pick mind I figgured that since there are no Immobilize or slow in mind that I have to pick storm for my secondary power.
My 2 main questions/gripes are:
*Deciding what secondary powers I want to pick from my secondary lines (kindof unshure of wichones in storm and emp that are realy optimal to have)
*And I am allso debating wether I should gear towards leaping as my traveling pool power or teleport (mainly looking at leaping cause of the "acrobatics" ability that makes you resistant to holds and knockbacks. Must be great in PvP or arena combat [whenever/if ever that is implented] and not too bad vs baddies that does those things either
Here are my templates tho, please comment and share youre views etc. cause I am so undecided atm that I just want to tear my hair out , Wich is youre favourite? What would you change?:
Mind/Storm
Archetype: Controller
Slot[01] Level 1 (Starting Primary) : Levitate /Empty
Slot[02] Level 1 (Starting Secondary) : Gale /Empty
Slot[03] Level 2 : Dominate /Empty
Slot[04] Level 4 : O2 Boost /Empty
Slot[05] Level 6 : Recall Friend /Empty
Slot[06] Level 8 : Snow Storm /Empty
Slot[07] Level 10 : Mesmerize /Empty
Slot[08] Level 12 : Telekinesis /Empty
Slot[09] Level 14 : Teleport /Empty
Slot[10] Level 16 : Hover /Empty
Slot[11] Level 18 : Total Domination /Empty
Slot[12] Level 20 : Mass Hypnosis /Empty
Slot[13] Level 22 : Hurricane /Empty
Slot[14] Level 24 : Swift /Empty
Slot[15] Level 26 : Health /Empty
Slot[16] Level 28 : Stamina /Empty
Slot[17] Level 30 : Confuse /Empty
Slot[18] Level 32 : Terrify /Empty
Slot[19] Level 35 : Tornado /Empty
Slot[20] Level 38 : Mass Confusion /Empty
Ice/Emp (with teleporting as a traveling power)
Archetype: Controller
Slot[01] Level 1 (Starting Primary) : Chilblain /Empty
Slot[02] Level 1 (Starting Secondary) : Healing Aura /Empty
Slot[03] Level 2 : Block Of Ice /Empty
Slot[04] Level 4 : Heal Other /Empty
Slot[05] Level 6 : Frostbite /Empty
Slot[06] Level 8 : Swift /Empty
Slot[07] Level 10 : Shiver /Empty
Slot[08] Level 12 : Ice Slick /Empty
Slot[09] Level 14 : Health /Empty
Slot[10] Level 16 : Arctic Air /Empty
Slot[11] Level 18 : Recall Friend /Empty
Slot[12] Level 20 : Teleport /Empty
Slot[13] Level 22 : Hover /Empty
Slot[14] Level 24 : Stamina /Empty
Slot[15] Level 26 : Glacier /Empty
Slot[16] Level 28 : Flash Freeze /Empty
Slot[17] Level 30 : Resurrect /Empty
Slot[18] Level 32 : Jack Frost /Empty
Slot[19] Level 35 : Clear Mind /Empty
Slot[20] Level 38 : Adrenalin Boost /Empty
Ice/emp (with jumping as traveling power [to open acrobatics])
Archetype: Controller
Slot[01] Level 1 (Starting Primary) : Block Of Ice /Empty
Slot[02] Level 1 (Starting Secondary) : Healing Aura /Empty
Slot[03] Level 2 : Chilblain /Empty
Slot[04] Level 4 : Heal Other /Empty
Slot[05] Level 6 : Frostbite /Empty
Slot[06] Level 8 : Shiver /Empty
Slot[07] Level 10 : Combat Jumping /Empty
Slot[08] Level 12 : Resurrect /Empty
Slot[09] Level 14 : Ice Slick /Empty
Slot[10] Level 16 : Arctic Air /Empty
Slot[11] Level 18 : Super Jump /Empty
Slot[12] Level 20 : Hurdle /Empty
Slot[13] Level 22 : Health /Empty
Slot[14] Level 24 : Stamina /Empty
Slot[15] Level 26 : Glacier /Empty
Slot[16] Level 28 : Flash Freeze /Empty
Slot[17] Level 30 : Acrobatics /Empty
Slot[18] Level 32 : Jack Frost /Empty
Slot[19] Level 35 : Clear Mind /Empty
Slot[20] Level 38 : Adrenalin Boost /Empty
And I have narrowed my main power choises down to two options, Ice or Mind.
IF I pick Ice I want to couple it with empathy so I can aid the group with a bit of healing, rezzing etc. and IF I pick mind I figgured that since there are no Immobilize or slow in mind that I have to pick storm for my secondary power.
My 2 main questions/gripes are:
*Deciding what secondary powers I want to pick from my secondary lines (kindof unshure of wichones in storm and emp that are realy optimal to have)
*And I am allso debating wether I should gear towards leaping as my traveling pool power or teleport (mainly looking at leaping cause of the "acrobatics" ability that makes you resistant to holds and knockbacks. Must be great in PvP or arena combat [whenever/if ever that is implented] and not too bad vs baddies that does those things either
Here are my templates tho, please comment and share youre views etc. cause I am so undecided atm that I just want to tear my hair out , Wich is youre favourite? What would you change?:
Mind/Storm
Archetype: Controller
Slot[01] Level 1 (Starting Primary) : Levitate /Empty
Slot[02] Level 1 (Starting Secondary) : Gale /Empty
Slot[03] Level 2 : Dominate /Empty
Slot[04] Level 4 : O2 Boost /Empty
Slot[05] Level 6 : Recall Friend /Empty
Slot[06] Level 8 : Snow Storm /Empty
Slot[07] Level 10 : Mesmerize /Empty
Slot[08] Level 12 : Telekinesis /Empty
Slot[09] Level 14 : Teleport /Empty
Slot[10] Level 16 : Hover /Empty
Slot[11] Level 18 : Total Domination /Empty
Slot[12] Level 20 : Mass Hypnosis /Empty
Slot[13] Level 22 : Hurricane /Empty
Slot[14] Level 24 : Swift /Empty
Slot[15] Level 26 : Health /Empty
Slot[16] Level 28 : Stamina /Empty
Slot[17] Level 30 : Confuse /Empty
Slot[18] Level 32 : Terrify /Empty
Slot[19] Level 35 : Tornado /Empty
Slot[20] Level 38 : Mass Confusion /Empty
Ice/Emp (with teleporting as a traveling power)
Archetype: Controller
Slot[01] Level 1 (Starting Primary) : Chilblain /Empty
Slot[02] Level 1 (Starting Secondary) : Healing Aura /Empty
Slot[03] Level 2 : Block Of Ice /Empty
Slot[04] Level 4 : Heal Other /Empty
Slot[05] Level 6 : Frostbite /Empty
Slot[06] Level 8 : Swift /Empty
Slot[07] Level 10 : Shiver /Empty
Slot[08] Level 12 : Ice Slick /Empty
Slot[09] Level 14 : Health /Empty
Slot[10] Level 16 : Arctic Air /Empty
Slot[11] Level 18 : Recall Friend /Empty
Slot[12] Level 20 : Teleport /Empty
Slot[13] Level 22 : Hover /Empty
Slot[14] Level 24 : Stamina /Empty
Slot[15] Level 26 : Glacier /Empty
Slot[16] Level 28 : Flash Freeze /Empty
Slot[17] Level 30 : Resurrect /Empty
Slot[18] Level 32 : Jack Frost /Empty
Slot[19] Level 35 : Clear Mind /Empty
Slot[20] Level 38 : Adrenalin Boost /Empty
Ice/emp (with jumping as traveling power [to open acrobatics])
Archetype: Controller
Slot[01] Level 1 (Starting Primary) : Block Of Ice /Empty
Slot[02] Level 1 (Starting Secondary) : Healing Aura /Empty
Slot[03] Level 2 : Chilblain /Empty
Slot[04] Level 4 : Heal Other /Empty
Slot[05] Level 6 : Frostbite /Empty
Slot[06] Level 8 : Shiver /Empty
Slot[07] Level 10 : Combat Jumping /Empty
Slot[08] Level 12 : Resurrect /Empty
Slot[09] Level 14 : Ice Slick /Empty
Slot[10] Level 16 : Arctic Air /Empty
Slot[11] Level 18 : Super Jump /Empty
Slot[12] Level 20 : Hurdle /Empty
Slot[13] Level 22 : Health /Empty
Slot[14] Level 24 : Stamina /Empty
Slot[15] Level 26 : Glacier /Empty
Slot[16] Level 28 : Flash Freeze /Empty
Slot[17] Level 30 : Acrobatics /Empty
Slot[18] Level 32 : Jack Frost /Empty
Slot[19] Level 35 : Clear Mind /Empty
Slot[20] Level 38 : Adrenalin Boost /Empty