<o/

O

old.LandShark

Guest
so instead of guild housing costing (well, I don't know a real figure so let's say:) the guildBP equivalent of 15million RPs and being in areas people actually go to, i.e. camelot hills, sauvage, etc, we get a new zone which will be full of houses that no-one will ever bloody go to?
Tsss...
Negative nancy that I am, I can't really see the point of that. So you can maybe have an NPC merchant who stores your crafted goods... well, woot. It's not going to be in an area anyone visits, is it?
Be cool during the initial "omfg must have a house!!¬!" period but after that the 'village' zones surely will be ghost towns..
 
S

sigh

Guest
Events >.< Big monster wolf thing comes and smashs/eats houses, big monstahs thaat drop big weapons mmk
\o/
 
T

tankster

Guest
LoL :D

i would love a house :)

and i dont mind if we have to pay it with bounty points :p
 
B

Bleri McThrust

Guest
Agree with Landshark here. The idea of housing is ok but there needs to be a balance between placing them in the allready populated zones and creating an entirely new zone.

Filling up Camelot Hills with houses is obciously not going to work. But who wants a house miles away from everywhere else. There will need to be something with which to interact with (excepting painting the walls that is).
 
J

Jiggs

Guest
will we see the homeless begging at horse merchants?
 
N

nume

Guest
Will be able to utter the line "Your place or mine?" to attractive female friars ;) :m00:
 
B

Brunore

Guest
The houses in cam hills is a great idea!!!

I could be a slumlord, turn it in to a red light area and pimp meh bitchies there!!!

Tilda, get yo big ass out there and get me some dollars!!1
 
V

VodkaFairy

Guest
Originally posted by nume
Will be able to utter the line "Your place or mine?" to attractive female friars ;) :m00:

<wink>

Too bad my friar is on prydwen :p
 
O

old.CrazyMuppet

Guest
a new zone would be ok.... if they put that zone next to camelot hills... adjacent to cam hills and sauvage.
 
K

Kobold

Guest
Make sure it's a fridge filled with beer in the house mkay!? :drink:
 
B

belth

Guest
Reading is a very useful skill, when asking where the houses are going to be able to be put.
 
O

old.Krusha

Guest
wonder if it would be a ongoing bp fee or a one time fee? if not most guilds would save those for keeping any claimed keep they might have upgraded... to bad, good idea, lets hope its a good implementation :)
 
J

Jack_The_Dorf

Guest
Can anyone not see that the game would be ruined by placing houses in "popular" areas....ur all gonna want houses close to towns if im not mistaken

Look what it did to UO
when i started that i thought it was great, then along came the houses and it was a nightmare geting around the bloody things

By all means have them in a new area but please not in the current ones
 
P

Puppetmistress

Guest
Originally posted by old.LandShark
so instead of guild housing costing (well, I don't know a real figure so let's say:) the guildBP equivalent of 15million RPs and being in areas people actually go to, i.e. camelot hills, sauvage, etc, we get a new zone which will be full of houses that no-one will ever bloody go to?
Tsss...
Negative nancy that I am, I can't really see the point of that. So you can maybe have an NPC merchant who stores your crafted goods... well, woot. It's not going to be in an area anyone visits, is it?
Be cool during the initial "omfg must have a house!!¬!" period but after that the 'village' zones surely will be ghost towns..

Guild-meetings, dates, a guild-box where you can put money and items in (unlimited size I might add) and with different permissions (for example 1 dude can get only 50g/day out of it and it will be noticed to the 'cash-dude' in the guild if and when someone adds/withdraws something from it).

I think I see some nice possibilties in it.
 
A

Aule Valar

Guest
"the guildBP equivalent of 15million RPs"

would mean only about the top 6 guilds could get one, seems rather unfair

they should haowever convert those empty buildings in camelot to high cost houses
 

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