NS Blade Temp - Flame/Advise Please

Windwalka1

Fledgling Freddie
Joined
Sep 24, 2006
Messages
196
Right, i just changed one of Alocas templates round a little and got more con and celtic dual and stuffs, dropped a few resists raised others

was thinkin of maybe dropping 5 crush and putting it elsewhere since im a luri so if i dropped it id still have 26% crush sist anyway and maybe it wud be of more use somewhere else, PLEASE advise

oh and i normally leave matter(cos i insta die to warlocks anyway) and spirit low(is this a bad idea? why?), but well if u have any theories why i shudnt leave em low, please advise! and is cold too high?

Item Utility: 870.0
Build Utility: 870.0
Useable Utility: 854.3
TOA Utility: 285.0
PvE Utility: 0.0

Statistic
Strength: 100/98
Constitution: 82/80
Dexterity: 40/80
Quickness: 42/80
Intelligence: 0/75
Piety: 0/75
Charisma: 0/75
Empathy: 0/75
Hits: 328/324
Power: 0/25

Resistance
Body: 27/26
Cold: 18/26
Heat: 26/26
Energy: 20/26+5
Matter: 11/26
Spirit: 11/26
Crush: 26/26+5
Thrust: 30/26
Slash: 27/26

Skill
Critical Strike: 11/11
Stealth: 11/11
Blades: 11/11
Celtic Dual: 11/11

Cap Increase
Strength: 23/26
Constitution: 5/26
Dexterity: 5/26
Quickness: 5/26
Hits: 124/200

TOA Bonus
Armour Factor: 20/50
Style Damage: 13/10
Melee Damage: 11/10
Melee Combat Speed: 10/10
Fatigue: 4/25
 

Windwalka1

Fledgling Freddie
Joined
Sep 24, 2006
Messages
196
Or this...
exactly the same build as the prev temp, just a different SC...

argh

LOKI Build Report
Name: Windwalka
Race: Lurikeen
Class: Nightshade
Level: 50

Dual Wield
Item Utility: 877.0
Build Utility: 877.0
Useable Utility: 862.7
TOA Utility: 285.0
PvE Utility: 0.0

Statistic
Strength: 100/98
Constitution: 79/80
Dexterity: 40/80
Quickness: 42/80
Intelligence: 0/75
Piety: 0/75
Charisma: 0/75
Empathy: 0/75
Hits: 328/324
Power: 0/25

Resistance
Body: 27/26
Cold: 5/26
Heat: 26/26
Energy: 20/26+5
Matter: 11/26
Spirit: 11/26
Crush: 21/26+5
Thrust: 30/26
Slash: 27/26

Skill
Critical Strike: 11/11
Envenom: 11/11
Stealth: 11/11
Blades: 11/11
Celtic Dual: 9/11

Cap Increase
Strength: 23/26
Constitution: 5/26
Dexterity: 5/26
Quickness: 5/26
Hits: 124/200

TOA Bonus
Armour Factor: 20/50
Style Damage: 13/10
Melee Damage: 11/10
Melee Combat Speed: 10/10
Fatigue: 4/25

Head (Crafted):
Imbue: 35.0/32 (Quality: 100)
Envenom: 5
Stealth: 3
Critical Strike: 4
Blades: 2

Chest (GoV):
Imbue: 22.0
Hits: 40
Strength: 18
Dexterity: 15
Strength (Cap Increase): 5
Dexterity (Cap Increase): 5
Melee Damage: 4
Style Damage: 4

Arms (Crafted):
Imbue: 37.5/32 (Quality: 100)
Envenom: 2
Blades: 5
Celtic Dual: 5
Critical Strike: 3

Hands (Scalars):
Imbue: 20.0
Hits: 40
Constitution: 15
Quickness: 15
Melee Combat Speed: 3
Melee Damage: 3
Constitution (Cap Increase): 5
Quickness (Cap Increase): 5

Legs (Crafted):
Imbue: 37.0/32 (Quality: 100)
Dexterity: 25
Constitution: 25
Blades: 4
Slash: 5%

Feet (Crafted):
Imbue: 37.5/32 (Quality: 100)
Strength: 22
Envenom: 4
Critical Strike: 4
Hits: 60

Right Hand (Malice):
Imbue: 20.0
Strength: 15
Constitution: 15
Hits: 40
Hits (Cap Increase): 40
Style Damage: 5

Left Hand (Nightshade Champ Weapon):
Imbue: 23.0
Celtic Dual: 4
Strength: 12
Quickness: 12
Strength (Cap Increase): 8
Melee Damage: 4
Style Damage: 4

Neck (Necklace Of Rapture):
Imbue: 39.0
Slash: 8%
Thrust: 8%
Body: 7%
Heat: 7%
Energy: 7%

Cloak (Shades Of Mist):
Imbue: 20.0
Stealth: 3
Strength: 15
Quickness: 15
Fatigue: 4
Armour Factor: 10
Melee Combat Speed: 5

Jewel (Eerie DL Stone):
Imbue: 37.0
Body: 5%
Cold: 5%
Heat: 5%
Energy: 5%
Matter: 5%
Spirit: 5%
Crush: 4%
Thrust: 4%
Slash: 4%

Belt (Kraken Tentacle Belt):
Imbue: 35.0
Thrust: 8%
Heat: 8%
Body: 8%
Energy: 8%
Hits (Cap Increase): 44

Left Ring (Ring of the Heavens):
Imbue: 26.0
Constitution: 24
Spirit: 6%
Hits: 40
Strength (Cap Increase): 10

Right Ring (Ring Of Tempest):
Imbue: 38.0
Strength: 18
Stealth: 5
Hits: 48
Body: 7%

Left Wrist (Zahur's bracer):
Imbue: 30.0
Hits: 60
Heat: 6%
Matter: 6%
Crush: 6%
Hits (Cap Increase): 40
Armour Factor: 10


Right Wrist (Cyclone Bracer):
Imbue: 38.0
Crush: 11%
Thrust: 10%
Slash: 10%
Melee Combat Speed: 2
 

Groal

Fledgling Freddie
Joined
Dec 22, 2003
Messages
312
i like the 2nd one, been looking to try and work in +11 enven myself for a while now but am gonna do some testing on lifebane with +4 and +11 1st to see if teh diffeence is worth all that.
all seems solid enuff tho, i am running into more and more spirit/matter users, so thats worth a thought.
other than that, i think its a nice temp and its an improvement on the one i currently have as a possible blades temp, tho u are missing RoD, but some are more than happy to go without, all personal choice i guess (my pierce temp i have as a poss has no som)
 

Windwalka1

Fledgling Freddie
Joined
Sep 24, 2006
Messages
196
Thanks :), yeah see ive been away from the game for a year now and well and renewing in a month, so tbh i dont know the types of weapons used now etc, and well yeah if u cud do the tests then post it up sumwhere n let me kno then i can rework the temp maybe up resists.

cos i wanna get a temp organised so that as soon as i renew i can have it done within a week and get going ;)

i had my doubts bout some of the resists in the 2nd template and i kno its not much but the loss of that 1 con annoyed me too! lol.....<pauses...opens sc calc...moves a few things around....> fixed that now by just looking at it after some sleep hehe... new one looks like this...and well the only change is

+1 blades to the head...cos i only had 35 imbue on it...retard...
-1 blade from legs... +3 con...sorted

Statistic
Strength: 100/98
Constitution: 82/80
Dexterity: 40/80
Quickness: 42/80
Hits: 328/324

Resistance
Body: 27/26 Cold: 5/26 Heat: 26/26
Energy: 20/26+5 Matter: 11/26 Spirit: 11/26
Crush: 21/26+5 Thrust: 30/26 Slash: 27/26

Skill
Critical Strike: 11/11
Envenom: 11/11
Stealth: 11/11
Blades: 11/11
Celtic Dual: 9/11

Cap Increase
Strength: 23/26
Constitution: 5/26
Dexterity: 5/26
Quickness: 5/26
Hits: 124/200

TOA Bonus
Armour Factor: 20/50
Style Damage: 13/10
Melee Damage: 11/10
Melee Combat Speed: 10/10
Fatigue: 4/25

what i really would love tho is a temp with only one weakness resists wise and well i dont mind if it doesnt have +11 venom as long as the rest kinda stays as is...+9 CD is a bugger aswell...yes im a perfectionist and it sucks
 

Kaun_IA

Fledgling Freddie
Joined
Oct 7, 2004
Messages
3,000
theres allways an option of droping bit of env.... and get some random item whit 8 env in it or 7 :p

then you can get one resist or something up.. like cold... some ppl are stupid and don swap dmg types :p and alot of ns have 0 or close to none cold....

i have my new temp posted here somewhere... its not perfect either but it has nice resists.. :) 80 con and bit over 300 hits i think :)
 

Windwalka1

Fledgling Freddie
Joined
Sep 24, 2006
Messages
196
yeah im just toying with alot of ideas and well hoping that i can get some contribution about wether its worth trying to keep +11 env in template (not at all cos i cant be bothered to swap) but purely for higher dmg on DoT, i used to swap 2 items but well i thought i might wanna try upping my DoT dmg with this temp aswell...

well my current template has fully capped resists but is kinda average everywhere else so i got kack bored and well, if i can raise cold a lil more and my CL sists will always be up i shudnt have too much of a problem shud i?

havent played for a year but iirc leather is a little cold resistant(10%) too yeah?

*OFF TOPIC*...never really understood the logic why leather is vulnerable to heat damage since i use leather gloves as protection when messing in my shed to weld stuff as protection from the heat...so wadafak?
 

Kaun_IA

Fledgling Freddie
Joined
Oct 7, 2004
Messages
3,000
Windwalka1 said:
yeah im just toying with alot of ideas and well hoping that i can get some contribution about wether its worth trying to keep +11 env in template (not at all cos i cant be bothered to swap) but purely for higher dmg on DoT, i used to swap 2 items but well i thought i might wanna try upping my DoT dmg with this temp aswell...

well my current template has fully capped resists but is kinda average everywhere else so i got kack bored and well, if i can raise cold a lil more and my CL sists will always be up i shudnt have too much of a problem shud i?

havent played for a year but iirc leather is a little cold resistant(10%) too yeah?

*OFF TOPIC*...never really understood the logic why leather is vulnerable to heat damage since i use leather gloves as protection when messing in my shed to weld stuff as protection from the heat...so wadafak?

leather is heat weak :p
but nutral to cold i think :p
as ill be starting to play my shade... i have to educate myself whit leater weaknesses and bonuses

and btw... if ur going for dot dmg... dont go less that 50 env compined then :p

and add some viper and u will pwn good :D
 

Windwalka1

Fledgling Freddie
Joined
Sep 24, 2006
Messages
196
like i said, i know its heat vulnerable ;) but yeah just seems abit illogical to me :p! i might save the +envenom till im higher rr get some proper viper going and then make it...but yes i havnt rested and have made a new one...this one has RoD in it and...i like it :p

especially since the resists are nice except cold...but well i checked and if the stats are right leather is 10% resistant to cold so that will give me 5%+10%(leather resist)+10% CL= 25%...

but i will change this again before i SC since my final template is always secret cos i dont like telling the albs n mids who read this thread my template so they kno the weakness.. they gon have to figure that out

P.S thanks Kaun..ur point about the 50 venom composite made me realise i was being a retard since im not going 50 venom yet till higher rr...

TEMPLATE
Item Utility: 859.0
Build Utility: 859.0
Useable Utility: 847.0
TOA Utility: 321.0
PvE Utility: 0.0

Statistic
Strength: 100/101
Constitution: 82/85
Dexterity: 49/80
Quickness: 42/80
Hits: 324/324

Resistance
Body: 27/26
Cold: 5/26
Heat: 26/26
Energy: 20/26+5
Matter: 11/26
Spirit: 16/26
Crush: 26/26+5
Thrust: 30/26
Slash: 27/26

Skill
Critical Strike: 11/11
Stealth: 11/11
Blades: 11/11
Celtic Dual: 11/11

Cap Increase
Strength: 28/26
Constitution: 10/26
Dexterity: 5/26
Quickness: 5/26
Hits: 124/200

TOA Bonus
Armour Factor: 30/50
Style Damage: 13/10
Melee Damage: 11/10
Melee Combat Speed: 10/10
Fatigue: 9/25

Chest (GoV):
Imbue: 22.0
Hits: 40
Strength: 18
Dexterity: 15
Strength (Cap Increase): 5
Dexterity (Cap Increase): 5
Melee Damage: 4
Style Damage: 4

Arms (Crafted):
Imbue: 37.5/32 (Quality: 100)
Critical Strike: 4
Blades: 4
Celtic Dual: 4
Dexterity: 22

Head (Crafted):
Imbue: 37.0/32 (Quality: 100)
Hits: 28
Constitution: 28
Blades: 3
Strength: 28

Legs (Crafted):
Imbue: 36.5/32 (Quality: 100)
Celtic Dual: 3
Hits: 76
Critical Strike: 3
Blades: 4

Hands (Scalars):
Imbue: 20.0
Hits: 40
Constitution: 15
Quickness: 15
Melee Combat Speed: 3
Melee Damage: 3
Constitution (Cap Increase): 5
Quickness (Cap Increase): 5

Feet (Crafted):
Imbue: 37.5/32 (Quality: 100)
Body: 7%
Critical Strike: 4
Stealth: 5
Spirit: 5%

Right Hand (Malice):
Imbue: 20.0
Strength: 15
Constitution: 15
Hits: 40
Hits (Cap Increase): 40
Style Damage: 5
Strength (Cap Increase): 5
Constitution (Cap Increase): 5
Fatigue: 5

Left Hand (Nightshade Champ Weapon):
Imbue: 23.0
Celtic Dual: 4
Strength: 12
Quickness: 12
Strength (Cap Increase): 8
Melee Damage: 4
Style Damage: 4

Neck (Necklace Of Rapture):
Imbue: 39.0
Slash: 8%
Thrust: 8%
Body: 7%
Heat: 7%
Energy: 7%

Cloak (Shades Of Mist):
Imbue: 20.0
Stealth: 3
Strength: 15
Quickness: 15
Fatigue: 4
Armour Factor: 10
Melee Combat Speed: 5

Jewel (Eerie DL Stone):
Imbue: 37.0
Body: 5%
Cold: 5%
Heat: 5%
Energy: 5%
Matter: 5%
Spirit: 5%
Crush: 4%
Thrust: 4%
Slash: 4%

Belt (Kraken Tentacle Belt):
Imbue: 35.0
Thrust: 8%
Heat: 8%
Body: 8%
Energy: 8%
Hits (Cap Increase): 44

Left Ring (Ring of the Heavens):
Imbue: 26.0
Constitution: 24
Spirit: 6%
Hits: 40
Strength (Cap Increase): 10

Right Ring (Ring Of Dances):
Imbue: 26.0
Strength: 12
Stealth: 3
Dexterity: 12
Slash: 5%
Crush: 5%
Armour Factor: 10

Left Wrist (Zahur's bracer):
Imbue: 30.0
Hits: 60
Heat: 6%
Matter: 6%
Crush: 6%
Hits (Cap Increase): 40
Armour Factor: 10

Right Wrist (Cyclone Bracer):
Imbue: 38.0
Crush: 11%
Thrust: 10%
Slash: 10%
Melee Combat Speed: 2
 

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