None Stealth Days !!!

Scrinthe

Loyal Freddie
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Jul 15, 2005
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Would anyone agree that there is nothing more disheartening than spending most of your time dead through one or two shot kills from stealthers.

I mean as a clothwearer ...you have little protection from these people , even if you survive the 1st hit , you are stunned and have no chance to do anything but die.

I got to thinking , that we could possably have a day or two during the week where there are none stealth areas in RvR , giving people that are suseptable to these one shot killers a chance to actually move around RvR area's without running into death every 5 minutes !!

Please dont flame this , I am only sugesting something that I think alot of people would like to see !!


What about none Mezz/Stun days too :p ( another idea )

We are a much smaller populated server(s) these days , and the number of people that play stealthers has risen in percentage ... making it much harder for people to move around.

Speaking as a Shroomer , I see no point in getting to an area ...spamming your pets ...only to die from one/two hits ... making your pets useless . ( especially when they can dissapear after the kill )

I know I don't pay anyone elses account , and have no right in telling people how to play the game , but seeing as I pay my 2 subs , I think I can at least sugest this to see how many people would be for or apposed :)


Maybe there could be a Vote when you log on implimenting this from GOA/MYTHIC

flame.gif


There , I flamed myself :D
 

Outlander

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Scrinthe said:
I mean as a clothwearer ...you have little protection from these people , even if you survive the 1st hit , you are stunned and have no chance to do anything but die.

oh if only it were that easy.
 

Nuxtobatns

Can't get enough of FH
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Come on .. i kill u 3 times in a row as u stand between your many shrooms and w8 for some fight to start, so that u can nuke and say stuff like that ?
Play something else imo...or another spec .. /shrug
 

necromania

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afaik that will never happen :>

Stealthers are allready limited to Small ammount of fights as theres Irvr everywhere, and Add everywhere, so sry to say it wont happen, atleast not from my side..
 

Vodkafairy

Fledgling Freddie
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you're one to talk with your playstyle, putting dd traps at brynja with aggro ml9 convoker bd pet. ;)

/shrug. stealthers give good fights, animists that spam shrooms don't. give more stealthers.
 

evzy

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Stealthers will whine that you can't do that, but still they will want their own area for 1v1 and no add's...

Can't have it both ways imo.

Not something I would do though tbh - its meant to be a warzone not pockets of like minded classes having 1v1 scraps.. but if it carries it GOA will ditch NF and make 1v1 or 8v8 only Insta dungeons and that'll be the end of it ;)
 

Nosufer

Fledgling Freddie
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The animist is probably the worst possible caster vs stealthers, most of the other casters have a field day vs stealthers.
 

illu

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I played against a shroomer and killed him a few times, but each time he learnt slightly different tactics with his shrooms and in the end he killed me. It is possible, and shroomers can be pretty nasty in the right circumstances! (e.g. DD trap next to 50000000000000 shrooms)

Oli - Illu
 

Void959

Fledgling Freddie
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Never stand still, spin around when casting nodes etc, and when running around areas that stealthers are likely, just run in zigzags. It works very well in my experince, even good stealthers will miss PA or BS generally and hit your brittle/BT which gives you time to sprint off and escape or CC and kill them. There are some exceptions but I very rarely get PAd when moving around when I play like this.
 

Scrinthe

Loyal Freddie
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Vodkafairy said:
you're one to talk with your playstyle, putting dd traps at brynja with aggro ml9 convoker bd pet. ;)

he he ... that remids me ...been away from Mid too long ... just got ML9 to get on Shroomer ...and you will see more of the BD back to his old tactics :D
 

Bondoila

Fledgling Freddie
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Play a stealther in a fair way and you will never write a post like that again.

It's simple the mage that have an uperhand in an 1v1 fight also as it is now, which is silly.
 

Bondoila

Fledgling Freddie
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Vodkafairy said:
you're one to talk with your playstyle, putting dd traps at brynja with aggro ml9 convoker bd pet. ;)
Ah didn't know he's been playing a bd, that explains it really, thats the mage of the mage tbh :< and now when he actually tried out a mage that can lose a fight the qq starts.
 

Raimo

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Scrinthe said:
I got to thinking , that we could possably have a day or two during the week where there are none stealth areas in RvR , giving people that are suseptable to these one shot killers a chance to actually move around RvR area's without running into death every 5 minutes !!
Doubt that will ever happen as many players play Stealthers only :touch:
 

Xajorkith

Fledgling Freddie
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Void959 said:
Never stand still, spin around when casting nodes etc, and when running around areas that stealthers are likely, just run in zigzags. It works very well in my experince, even good stealthers will miss PA or BS generally and hit your brittle/BT which gives you time to sprint off and escape or CC and kill them. There are some exceptions but I very rarely get PAd when moving around when I play like this.

rofl :)
Archers ARE actually stealther too.

Sureshot, rapid fire animist dead....
or while animist is spamming shrooms... Sureshot Cristshot Critshot animist dead...

Not aure your advice is going to help :)
 

Void959

Fledgling Freddie
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Xajorkith said:
rofl :)
Archers ARE actually stealther too.

Sureshot, rapid fire animist dead....
or while animist is spamming shrooms... Sureshot Cristshot Critshot animist dead...

Not aure your advice is going to help :)
True but he was talking about assassins, it certainly helps there. Most solo bowspec archers can be dealt with by QC mezz, stun or nearsight which leaves wizards and animists as the only defenseless classes against them ;)
 

Nosufer

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Xajorkith said:
rofl :)
Archers ARE actually stealther too.

Sureshot, rapid fire animist dead....
or while animist is spamming shrooms... Sureshot Cristshot Critshot animist dead...

Not aure your advice is going to help :)

I'm pretty sure you mean trueshot, even then, trueshot bypasses your BT and hits your brittle. If you stand still long enough for someone to Trueshot>crit shot>crit shot then you deserve to die.

All you need to do is move soon as you see the first message and we cannot use crit shot.

This is one of the problems with the archer class, everyone has an opinion, but 90% of people are clueless to how the class actually works.
 

naic

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Casters can just ... go away...

Adding, lajftaping, rp horny and annoying... things.
 

Xajorkith

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Nosufer said:
I'm pretty sure you mean trueshot, even then, trueshot bypasses your BT and hits your brittle. If you stand still long enough for someone to Trueshot>crit shot>crit shot then you deserve to die.

All you need to do is move soon as you see the first message and we cannot use crit shot.

This is one of the problems with the archer class, everyone has an opinion, but 90% of people are clueless to how the class actually works.

My mistake mixing true and sure, was rushing the post.

If you can't get Trueshot/Crit/Crit in the iRvR zerg that we have at the moment then you're complete noob.
I hope you're not calling me clueless...the game is four years old, I don't think there are any clueless players around and I certianly know more about archery than most people.
 

Aetius

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Scrinthe said:
Would anyone agree that there is nothing more disheartening than spending most of your time dead through one or two shot kills from stealthers.

I mean as a clothwearer ...you have little protection from these people , even if you survive the 1st hit , you are stunned and have no chance to do anything but die.

I got to thinking , that we could possably have a day or two during the week where there are none stealth areas in RvR , giving people that are suseptable to these one shot killers a chance to actually move around RvR area's without running into death every 5 minutes !!
.............................

The answer is no!
 

Punishment

Resident Freddy
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Err... no ;)











Also ... can we have a no arrow day ?










........ Thought as much :(
 

censi

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imo stealthers aint good enough for groups so u play them in skirmish RVR.

if u play a visual toon you should be interested in participating in FG RVR which has to be the most fun in terms of a competative end game in daoc...

the biggest problem for daoc is its not designed for anything other than FG or large scale RVR...

small scale RVR has evolved by peeps that just want to log in buff up and go kill things.... this is a major oversight by the game developers because this element of game play is what a large preportion of online gamers want. U can get this from daoc but only in small doses and unfortunetly its just too punishing the majority of the time (travel, getting steamrollered etc)

The next decent MMRPG will suceed by catering for solo, dou tag team, full group zergs or whatever. To do this you have to start with a few basic premises. The most important of these being everyone has equal speed. None of this FG meets solo tank etc. Tank can do nothing other than get whalloped. (really nice feeling that is)

UO to date is the only game which understood this and you had a fighting chance to recal the fook out of there or just plain old leg it. In fact "the chase" element used to rock in UO.

thats why i think warhammer will be a dead duck in the water, mythic dont really understand that you need to cater for solo players as well as groupers. Origin did.
 

Nosufer

Fledgling Freddie
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Xajorkith said:
If you can't get Trueshot/Crit/Crit in the iRvR zerg that we have at the moment then you're complete noob.

The only way you can get that off is if the person you are shooting at is afk or isn't paying attention, anyone who is paying any kind of attention to his screen will move and thus stopping any chance of pulling off a crit shot.

Of course i would expect you to know this knowing as much about archery as you do...........:)
 

Zede

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Have a realm day of Lovee, no one kill each other, just get out the trenches, fly the white flag and play footy with an old leather ball for a bit.


Then get back to deaaath :p
 

Ivynoxia

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Similarly I could say that there is nothing more disheartening to be nuked to death in less than 5 seconds at range, but I don't say this, because it is a class defining advantage given to your char for giving up something else. Casters receive good dmg and effects at range in return for giving up hp and armour, plus your damage becomes easily interrupted. Assasins have stealth and can front load melee dmg but are quite weak too plus they bring little to a group.

As a clothwearer, you are meant to die if an assasin sneaks right up to you, where you are at your most disadvantaged, and the assasin gets to frontload damage on you.

Instead of what you are implying here, ie the whole server adapting for you, how about you adapt instead and learn those solo survival tips that a few posters up have given you. Or try a class that isn't so disadvantaged at melee range if you are sick of dying every 5 mins. Even if the whole server adapts to what you say, there is no way to enforce everyone to play this way, so what you are suggesting is basically not possible, and kinda pointless, damn, i replied to a pointless thread.

Edit: Censi makes some interesting points though, Guild Wars had the basic premise of allowing casual play (no subs) as well as very competitive (and I mean very, voice com, optimized grps, the lot) and balanced player vs player game play in the form of 4 vs 4, 8 vs 8, 8 vs 8 vs 8, and 8 vs 16
 

Scrinthe

Loyal Freddie
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Ivynoxia said:
Similarly I could say that there is nothing more disheartening to be nuked to death in less than 5 seconds at range, but I don't say this, because it is a class defining advantage given to your char for giving up something else. Casters receive good dmg and effects at range in return for giving up hp and armour, plus your damage becomes easily interrupted. Assasins have stealth and can front load melee dmg but are quite weak too plus they bring little to a group.

As a clothwearer, you are meant to die if an assasin sneaks right up to you, where you are at your most disadvantaged, and the assasin gets to frontload damage on you.

Instead of what you are implying here, ie the whole server adapting for you, how about you adapt instead and learn those solo survival tips that a few posters up have given you. Or try a class that isn't so disadvantaged at melee range if you are sick of dying every 5 mins. Even if the whole server adapts to what you say, there is no way to enforce everyone to play this way, so what you are suggesting is basically not possible, and kinda pointless, damn, i replied to a pointless thread.

Edit: Censi makes some interesting points though, Guild Wars had the basic premise of allowing casual play (no subs) as well as very competitive (and I mean very, voice com, optimized grps, the lot) and balanced player vs player game play in the form of 4 vs 4, 8 vs 8, 8 vs 8 vs 8, and 8 vs 16



I know I sound like I am trying to make everyone play MY way ... but I truely am not just thinking of myself here.

There have been some real interesting posts in this thread ...and I do listen and try learn from what people say.

A shroomer can be deadly in keep takes/re-takes ect ... but as a soloer within RvR which seems to be have moved away from Keep action to a more free-roaming idea ... certain classes have become less desirable .


At the end of the day , this was just an Idea ... someone had the Idea of Agramon ...and look where thats ended up ...



Thanks for all the feed back , and I am really supprised there was no flameage :D
 

Gear

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If we have no stealth days I won't get QQ threads :(
 

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