No instanced rvr?

Eva

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http://www.camelotherald.com/index.shtml

Camelotherald said:
The Winner: RVR Missions!

Posted By: Sanya Thomas 2005-02-10 14:39:07



The results of our customer poll are in, and more than twice as many customers (of those who had a preference) wanted us to focus on RVR Missions as those who preferred Arena Combat. Work on the Missions has begun, and we’ll have more details available for your perusal by the end of the month. We would like to thank all of our customers for participating in the poll and helping us to make this decision.

Does this mean they will do that instead of instanced rvr? (There was a poll recently for the us players if they wanted arena type of rvr, or rvr missions.)

THis made me pissed off since I really looked forward to instanced rvr. Hope there will be more news about instanced rvr soon and they will tell if they given up on it, put it on hold or still working on it together with rvr missions(dobt they would..).

Dicuss.
 

Ctuchik

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yup.. looks like instanced rvr will get the boot. but i dont think enough would go there anyway. as theres no rewards for killing other players (other then the bragging rights) but we get that enough as it is...

and in my oppinion, instanced rvr would ferther kill the little rvr theres left (atleast on prydwen)...

we kinda need every rvr capable players available for it to even be mildly exiting nowadays :)

so for me thats more a good news then a bad one :)
 

Escape

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RvR missions will be what? capture a tower for 20g? :p
 

Fana

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Could be things like,

#capture a tower and hold it for an hour
#escort an npc from your realmgate to a beachkeep
#kill a certain enemy race character
#breach the walls of an enemy keep
#get a certain ammount of kills within a set time
#raid a enemy npc camp (would require the introduction of such ofc)

Hopefully they will also include some new mechanics to make more interesting missions - maybe also give countermissions to enemy realms. Say one group got a mission to take a tower (or some other structure if they introduce it), but the mission doesnt actually start until an enemy group has accepted a countermission to defend that tower etc. Would be a great way to point groups in the same direction. Can also see missiongiver npc locations beeing good spots to form groups at, like the old telekeeps were in old frontiers.
 

Awarkle

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it could be similar to the messenger quests that never really worked where you could intercept the enemy messengers or defend your own.

Tbh instansed RvR sounded like it was unworkable. how could you have a zone where only certain people could fight and how do you link it to alb and mid and hib would you end up with a high realm rank group ganking both the other groups.

I think rvr missions would be far more interesting counter attack and actual use of skill instead of /assist OMG i won :)
 

Escape

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rvr missions like that will just give the same rvr already in the game (attack/defend). But now it's wrapped up in a 'mission', wow!
 

Saggy

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Instanced RvR = Instanced RvR, Arena Combat = Arena Combat and RvR Misisons = RvR Missions. Hard to know what they are talking about without seeing the poll though :p
 

Iceforge

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If you dont assume the 2 things (RvR Missions and Instanced RvR) are excluding each other, but that RvR missions are a specific type of RvR missions, it could become very interesting, as the missions would unfold in new areas, where Mythic have full control (to some degree) over how many from each realm will be present from each realm in each mission type.

Could also give rooms for diffferent kind of stucture fights, instead of keep fights etc...

Lets see what they dish up with, I would hope for the best :)
 

Cavex ElSaviour

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the discription is to vague to really tell what its going to be. the arena is getting the boot, but the y sad nothing about instanced RvR, it might aswell be instanced RvR shaped in a mission instead of just a plain arena with no "goal"
 

Kelio

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why would you want arenas when they specificly said that you would not gain any rpts :wanker:
 

Tesla Monkor

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Well, the RvR Missions sound cool. Maybe escort a caravan from one keep to another - and I'm sure the enemies will be informed so there'll be RvR as well. :)
 

Helme

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Kelio said:
why would you want arenas when they specificly said that you would not gain any rpts :wanker:
Because everyone isn't as RP horny as you albs are? I would gladly have EVEN RvR fights against competive FG's without any reward just to get rid of the scoutadds everywhere.
 

Azathrim

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#capture a tower and hold it for an hour
#escort an npc from your realmgate to a beachkeep
#kill a certain enemy race character
#breach the walls of an enemy keep
#get a certain ammount of kills within a set time
#raid a enemy npc camp (would require the introduction of such ofc)

Where do you have this from? Made up, or was it part of the descriptions in the votes the US players had recently?

The thing is, they actually had 'missions' in the past. Not many actually saw these, but you could go on Courier Missions, where you had to either kill or protect a Courier to a keep.

Unfortunately, it was very bugged in Europe for the most part and never became more than just a fun gimmic you could take if you happened by.
 

Flimgoblin

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I liked the idea of arenas without RP rewards - could set up a reasonable fight against some non-toad-mled-pimped-out-weirdos :) but the missions sound cooler.

They did have couriers back in the day but they were a: pointless, b: hard to find and c: bugged to hell.

People would just set them off, then stand just outside the end keep and pick up the cash.

After a patch or two they just stopped working (think that happened on the US servers too .. I recall someone mentioning they were bugged anyway)
 

Daedalus

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Helme said:
Because everyone isn't as RP horny as you albs are? I would gladly have EVEN RvR fights against competive FG's without any reward just to get rid of the scoutadds everywhere.
Someone's bitter.

Anyhow, an instanced RvR mission where one group defends, and one group attacks (at least, try and execute their objectives), that would be fun. (Kind of like UT's Assault).
 

Flimgoblin

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incidentally the poll was phrased as "what do you want us to work on next?" so it doesn't mean that arenas are never going to happen, they're just a "not yet"
 

Saggy

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Flimgoblin said:
incidentally the poll was phrased as "what do you want us to work on next?" so it doesn't mean that arenas are never going to happen, they're just a "not yet"
Was there an option for "Fix the current game before adding more shit"? :p
 

Fana

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Azathrim said:
Where do you have this from? Made up, or was it part of the descriptions in the votes the US players had recently?

Just my speculations on what it could include :)
 

Flimgoblin

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Saggy said:
Was there an option for "Fix the current game before adding more shit"? :p

given you probably couldn't get 10 players in a room all to agree what needs fixing...

no :p
 

Saggy

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Flimgoblin said:
given you probably couldn't get 10 players in a room all to agree what needs fixing...

no :p
Haven't seen anyone saying that current MAs and RAs doesn't need a fix so it could be a good start! :p Mythic's logic in fixing things is "hitting your head with hammer to cure the pain in your leg - you wont feel the pain in leg anymore because your head hurts so much" :m00:
 

Ilum

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in the words of remish:

"LOLS, i liek it, more noobies in rvr ~~"
 

Flimgoblin

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Saggy said:
Haven't seen anyone saying that current MAs and RAs doesn't need a fix so it could be a good start! :p Mythic's logic in fixing things is "hitting your head with hammer to cure the pain in your leg - you wont feel the pain in leg anymore because your head hurts so much" :m00:

aye but how do you fix them?

simple example: put a 15m timer on Forceful Zephyr, hear the sojourners QQ and everyone else rejoice...

nerf everything into near uselessness: people that cba doing MLs cheer, everyone who's already done them grumbles about being nerfed, anyone who thinks it'd be fun to do a ML finds there's noone to help them.

I'm sure you and I and a lot of people reading have plenty of ideas for how to improve/change/balance the MLs/Artifacts/RAs/Classes but I'm also just as sure that almost all the ideas popular with one person will be as unpopular with someone else.
 

Fana

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Flimgoblin said:
aye but how do you fix them?

nerf everything into near uselessness: people that cba doing MLs cheer, everyone who's already done them grumbles about being nerfed, anyone who thinks it'd be fun to do a ML finds there's noone to help them.

Well they could always make ML's/artis alil easier to get (so you wouldnt need as many people to help you) and alil less overpowering (so they wouldnt unblance the game). I think thats the key. Fortunately the game seems to be heading in that direction.
 

Saggy

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Flimgoblin said:
aye but how do you fix them?
I dont, Mythic does :p The point was that things remain broken because Mythic has always been busy with expansions/projects leaving them no time to A) listen to player feedback and B) think what needs tweaking/fixing and how it should be done. Mythic said years ago that they want battles to last long and their aim is to find balance between healing and damage dealing - with the current abilities you can kill in seconds and there is nothing healers can do about it.

Personally speaking I dont see any effective way to fix this game - Mythic crossed the line and major changes are needed but major changes are something I dont want to see ever again. One can comfort himself by knowing that as long as Mythic doesn't introduce Nuclear Weapons the current abilities will remain as the most powerfull ones though :m00:
 

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