Damnnationx
Fledgling Freddie
- Joined
- Feb 21, 2004
- Messages
- 700
Alot of templates always have +11 stealth + weapon skills etc
as RR increases +11 +12 +13 providing you have +11 to the skills in template you get benefit.. So why do i see in templates mostly that they dont remove some of there imbued stealth?
know as RR increases they generaly change spec removing specced stealth so they keep it at 50 but is it not benefitial to perhaps leave stealth specced a little higher so you can remove some of the utility of imbued stealth for more resists or perhaps some con/hits or what not? Was told that + stealth is pointless anyways but i thought id ask this question to see what replys i get. seeing as how imbue utility of spec skills is high...
Side note
In throne room there is weapon master merchan selling dyes at 125 gold each or something like that and rathe than try them spending wasting y little cash i have is there a site someone has posted pics of the dyes?
as RR increases +11 +12 +13 providing you have +11 to the skills in template you get benefit.. So why do i see in templates mostly that they dont remove some of there imbued stealth?
know as RR increases they generaly change spec removing specced stealth so they keep it at 50 but is it not benefitial to perhaps leave stealth specced a little higher so you can remove some of the utility of imbued stealth for more resists or perhaps some con/hits or what not? Was told that + stealth is pointless anyways but i thought id ask this question to see what replys i get. seeing as how imbue utility of spec skills is high...
Side note
In throne room there is weapon master merchan selling dyes at 125 gold each or something like that and rathe than try them spending wasting y little cash i have is there a site someone has posted pics of the dyes?