ok i made 2 nightshade templates for my shade on Avalon. I know some of you will say they are utter crap, actually i expect no less.
What i would like to know is which of these 2 templates you would choose?
Is it still worth it going MH free, considering you have to make sacrifices on other points? Do legendaries still make a difference?
I'm always open to suggestions, so if you think you can improve one of these templates please share
Template 1
+ Completely mainhand independent
+ Decent resists i think (+3% on melee from GSV)
+ acceptable toa bonuses 8/8/9
- low on hitpoints
- no stealthlore, no som, no arti's except gsv
- needs 2 items to use poisons
Statistic
Strength: 100/100
Constitution: 80/80
Dexterity: 100/100
Quickness: 56/75
Hits: 200/240
Resistance
Body: 23/26
Cold: 21/26
Heat: 25/26
Energy: 16/26+5
Matter: 22/26
Spirit: 23/26
Crush: 27/26+5
Thrust: 33/26
Slash: 26/26
Skill
Critical Strike: 11/11
Stealth: 11/11
Blades: 4/11
Celtic Dual: 4/11
Piercing: 11/11
Cap Increase
Strength: 25/26
Constitution: 5/26
Dexterity: 25/26
Hits: 40/200
TOA Bonus
Armour Factor: 17/50
Style Damage: 8/10
Melee Damage: 8/10
Melee Combat Speed: 9/10
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Template 2
+ 3 stealthlore items
+ very nice toa bonuses 10/10/10
+ 47/50 AF bonus
+ acceptable resists (+3% melee from gsv)
+ only needs 1 swap item to use poisons
* Moment of Zen mainhand / champ offhand
- still low on hitpoints
- cold / energy totally gimped
- only 43qui in template putting me on 239qui buffed
Statistic
Strength: 101/101
Constitution: 81/80
Dexterity: 100/99
Quickness: 43/75
Hits: 248/244
Resistance
Body: 26/26
Cold: 0/26
Heat: 24/26
Energy: 0/26+5
Matter: 26/26
Spirit: 26/26
Crush: 24/26+5
Thrust: 25/26
Slash: 24/26
Skill
Critical Strike: 11/11
Envenom: 4/11
Stealth: 11/11
Celtic Dual: 4/11
Piercing: 11/11
Cap Increase
Strength: 30/26
Constitution: 5/26
Dexterity: 24/26
Hits: 44/200
TOA Bonus
Armour Factor: 47/50
Style Damage: 10/10
Melee Damage: 10/10
Melee Combat Speed: 10/10
Fatigue: 9/25
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What i would like to know is which of these 2 templates you would choose?
Is it still worth it going MH free, considering you have to make sacrifices on other points? Do legendaries still make a difference?
I'm always open to suggestions, so if you think you can improve one of these templates please share
Template 1
+ Completely mainhand independent
+ Decent resists i think (+3% on melee from GSV)
+ acceptable toa bonuses 8/8/9
- low on hitpoints
- no stealthlore, no som, no arti's except gsv
- needs 2 items to use poisons
Statistic
Strength: 100/100
Constitution: 80/80
Dexterity: 100/100
Quickness: 56/75
Hits: 200/240
Resistance
Body: 23/26
Cold: 21/26
Heat: 25/26
Energy: 16/26+5
Matter: 22/26
Spirit: 23/26
Crush: 27/26+5
Thrust: 33/26
Slash: 26/26
Skill
Critical Strike: 11/11
Stealth: 11/11
Blades: 4/11
Celtic Dual: 4/11
Piercing: 11/11
Cap Increase
Strength: 25/26
Constitution: 5/26
Dexterity: 25/26
Hits: 40/200
TOA Bonus
Armour Factor: 17/50
Style Damage: 8/10
Melee Damage: 8/10
Melee Combat Speed: 9/10
---------------------------------------------------------
Template 2
+ 3 stealthlore items
+ very nice toa bonuses 10/10/10
+ 47/50 AF bonus
+ acceptable resists (+3% melee from gsv)
+ only needs 1 swap item to use poisons
* Moment of Zen mainhand / champ offhand
- still low on hitpoints
- cold / energy totally gimped
- only 43qui in template putting me on 239qui buffed
Statistic
Strength: 101/101
Constitution: 81/80
Dexterity: 100/99
Quickness: 43/75
Hits: 248/244
Resistance
Body: 26/26
Cold: 0/26
Heat: 24/26
Energy: 0/26+5
Matter: 26/26
Spirit: 26/26
Crush: 24/26+5
Thrust: 25/26
Slash: 24/26
Skill
Critical Strike: 11/11
Envenom: 4/11
Stealth: 11/11
Celtic Dual: 4/11
Piercing: 11/11
Cap Increase
Strength: 30/26
Constitution: 5/26
Dexterity: 24/26
Hits: 44/200
TOA Bonus
Armour Factor: 47/50
Style Damage: 10/10
Melee Damage: 10/10
Melee Combat Speed: 10/10
Fatigue: 9/25
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