Nightshade guide (as asked for by samoth)

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old.Cher

Guest
okay heres the guide i said i'd post for u samoth, i hope it helps. if u have any questions after, you know i'm on most days

Luckie n'Mors Nightshade Guide

Note 2: I'm going to assume you use Piercing. The reason for this is simple: Piercing = 50% Str, 50% Dex for damage, Blades = 100% Str. The Shade's primary increase is Dex (1 per level) while Str is only its tertiary increase (1 per 3 levels). Quickness is secondary (1 per 2).



How to build a Nightshade


Note: Following spec plans assume you don't choose to auto-train Stealth. To be honest it really isn'tworth using Auto-train. It nets you 77 more Spec points and it means sacrificing a lot of Stealth until (up to) 48. To a lower level, 77 spec points may seem to be a lot of gain - But the loss in stealth required to make any noticeable gain, and the end game effects of this modifier, do little to offset the gain. As such, I would not reccomend auto-training.

Note: Unlike other Specs, +Envenom items will permit you to use higher level Poisons (with Weapons or Spell Specs, your Styles/Spells are given from ~base~ Spec, with Envenom your poison abilities are given off ~modified~ Spec).

Note: Specs given assume a minimum Realm Rank 2 at level 45 and Realm Rank 3 at level 50

40 Stealth (Safe Fall 4, easily modifiable to 50 -- +Stealth items are relatively easy to come by, however in the end game you'll have to sacrifice a lot of +Stealth items for items that grant spec in other lines, so a higher base is preferable)

37 Piercing (Modifiable up to 50 easily, makes for a very good damage output. Remember, if your BASE damage isn't good, you're not going to kill anything -- The higher spec styles are not really worth the points, +Pierce easy to come by).

44 Crit Strike (Gives you Perforate Artery, Creeping Death, Stunning Stab - The most powerful Hidden attack chain. The Spec 44 style works off your Hamstring / Leaper Evade chain, as does the spec 50 one, but it isn't worth getting any one spec line to 50.)

38 Envenom (Allows you to easily gain modified 50 Envenom, giving you access to the highest poisons)

2 Celtic Dual (Leftover points at end)

TIP: Always Envenom both weapons if you're soloing or in a small group that takes a while to kill its target. In larger groups, you're wasting money since target dies too quickly.



Progression:

Note: I give anticipated (reccomended) Spec Points for level intervals, not per level. Between interval advancement is entirely up for you to play with.

TIP: For levelling from 1 to 20, you may find it useful to do tasks, especially kill tasks. Select named Guards and say "Task" to obtain a kill task from them. Alternately, named NPCs will give delivery tasks. Not ALL NPCs will give tasks every level, but rather only a few per level. You may have to check multiple towns before you find one. Once you do, use the same NPC until you level, and then you'll need to find a new one.

Level 5:
Piercing: 3
Crit Strike: 4
Stealth: 1
Envenom: 1
Celtic Dual: 1

The Piercing 3 will give you a moderate base damage, while the CS 4 will allow you to use Backstab and Eviscerate. I reccomend opening any fight you can with BS/Evis. Also, even though you only have 1 Envenom, you can still use the lowest level DoT Poison, do so. It will do wonders for your solo ability -- Should be able to consistently solo yellow with little to no downtime.

Level 10:
The 2.2 Spec points per levle kick in at level 6 (first level) now that you're a Nightshade, so you have more freedom to spec.

Piercing: 8 (this allows for Wasp's Sting - Hornet's Sting back positional combo. Use if you're having trouble sneaking up on a mob, or if you're in group and other player gets the taunt)
Crit Strike: 8 (This gives you Kidney Rupture -- third style in the Backstab 1 chain, as well as giving you Pincer, a strong Side Positional attack, mainly for groups, but might be used in some solo situations if getting behind the mob for Backstab is proving too difficultbr>Stealth: 5 (This gives you Distraction as well as a higher chance of remaining hidden while trying Backstab)
Envenom: 5 (This gives you the first Disease poison and second DoT. From this point on, I'd reccomend using Disease on one weapon, DoT on other)
Celtic Dual: 1 (this won't raise for a long time, will stop listing it til it's ready to go up)

Level 15:
Piercing: 12 (This allows you to get Scorpion, a De-Taunt style which will prove extremely useful, and Black Widow, an upgrade to your base style. Usable at any time, moderate damage, but high endurance. Gives a small bonus to hit)
Crit Strike: 15 (Many players will say not to max a Spec, those players usually are talking in generalities. This is one of the exceptions. 15 CS allows you Backstab 2 and Thigh Cut, the BS2 chain entire, and will have to suit until you get Perforate Artery)
Stealth: 7
Envenom 5

Level 20:
Piercing: 18 (Permits Sidewinder, chain off Black Widow. Basic source of damage for quite a while)
Crit Strike: 18 (Gives you Garotte. Right now Garotte is weak on its own, but later on the Garotte - Achille's Heel chain will be your best damage. I still use that chain for "any time" attack at 48, and intend to keep using it right til end)
Stealth: 12 (Gives you your first level of Safe Fall as well as Danger Sense. Danger sense is a useful ability which informs you when a mob has scouted you or a player in RvR has targetted you - or your group)
Envenom: 6 (Allows a new Str debuff)

Level 25:
Piercing: 21 (Gives Copperhead, Side Positional style, fairly useful. Replaces Pincer for side attack)
Crit Strike: 22 (Gives Perforate Artery, a ~very~ strong hidden attack. Only drawback is front positional Stealth becomes a little more important now then before. There's no stun on this, but the sheer damage it does easily replaces BS2/TC)
Stealth: 17 (Gives Detect Hidden, allows you to see Stealthed players at a much longer range then other players do)
Envenom: 10 (Allows for use of the third DoT)

Level 30:
Note: Towards 30/35 you're enterring your RvR levels. Especially with Caledonia available at 30-35, you'll be needing a larger RvR focus.

Piercing: 22
Crit Strike: 25 (Gives you Achille's Heel. Between the damage and the Long Duration Attack Speed reduction on Heel, Garotte/Achille's should now become your primary "any time" attack. Perforate Artery, as always, is your best opener.)
Stealth: 20 (Safe Fall 2, general improvement)
Envenom: 20 (This enables use of the fifth DoT, second Disease, andif you have a bit of +Envenom, the first Str/Con debuff).

Level 35:
You're now looking at the "real" RvR. Frontiers, Keeps, maybe even Relics if you're lucky. Not to mention covert exploration and assassinations, the Shade is one of the most fun classes (in my oppinion) to bring to the RvR field. You won't get much use out of the character in frontier combat until about 40, but now is the time to start getting ready for it.

Piercing: 25 (Gives Diamondback, Evade opening with a good stun)
Crit Strike: 34 (Yes, this is a huge increase, but the benefits of Creeping Death far outweigh the losses. This style does about 1/3 the damage of Perforate Artery, and inflicts a stun on the target of approximately 5 or 6 seconds. This can make or break many fights in PvE and RvR both).
Stealth: 20
Envenom: 20

TIP: Try to get your Piercing up to 25 early, as you'll need the higher Piercing to maintain a consistent base damage.

Level 40:

Note: By level 40, you should easily have +5 Envenom in items (Shadow Crystal Orb and Ghostly Truesilver Gloves grant a total of +5. So even with 21 base Envenom, you'll be able to use the level 25 DoT and 26 Disease)

TIP: ALWAYS Remember to re-equip your necklace after a port. To use the portal, you need to use a Port necklace. This means that your regular necklace is dequipped. Forgetting to re-equip it can hurt you if you rely on bonuses from it -- especially spec bonuses)

Piercing: 34 (If possible, you should try to get 2 Right Bracer of Skill (2 Piercing, 7 Quick), your level 40 Epic Dagger (4 Piercing, 12% Body), and Balanced Asterite Dirk, Coruscating Truesilver Dagger, or Wicked Thorn. If you have trouble acquiring 2 Right Bracer of Skill, then try for a Master Assassin's Pendant (Your spec cap from items will be +9 from 40 to 44, and a good mix of these items should easily give you that or more).
Critical Strike: 34
Stealth: 26 (With proper Stealth equipment, Hauberk of Deceit - West Wind quest, Shadow Crystal Orb, Band of Hidden Talent - Touch of the Amadan quest, Imbued Unseelie Boots, Cloak of Obscurement - Anxious Healer quest -- you'll have +10 Stealth -- cap at +9 til 45 -- making an effective 34, this is good enough at this point, the key is being able to Climb -- 25 base).
Envenom: 21

Level 42.5:
Note: I reduce to intervals of 2.5 levels here because it's still 5 gains in Spec points, but you are gaining the bonus 50% points at half levels now.
Note: The Hauberk of Deceit is only 78 AF, yes, BUT because it is 100% Quality is has the same effective AF as a 87.6 AF 89% Quality vest. In short, between the effective AF and the bonuses, it's well worth keeping for a while longer

Piercing: 34 (Assuming you have the +9 Piercing identified via items above, your modified Piercing is 43. As long as modified Piercing is equal to your level, there is no problem. In other words, don't raise this again till 44.0, and then only raise it 1 point)
Crit Strike: 34
Stealth: 31 (Safe Fall 3, modified stealth: 40 with above items)
Envenom: 28 (If you get Ghostly Truesilver Gloves and Shadow Crystal Orb by this point, you'll have +5 Envenom, allowing you to use poisons up to level 33 - This grants you the 7th DoT, 2nd Str/Con debuff, 7th Snare, and 3rd Disease)
 
O

old.Cher

Guest
Level 45:
Piercing: 34 (With +10 in items, level cap, and +1 in Realm Rank -- No, Realm Rank bonus is NOT included in level cap -- I will have modified 45 Piercing, keeping Piercing = level)
Crit Strik: 39 (This raise to 39 CS allows you to acquire Stunning Stab. Perhaps not the best style available, but better then most.)
Stealth: 35 (You may or may not be able to maintain Stealth equal to your level, but as long as you keep it close to there you're fine.)
Envenom: 30 (At this point, you should have either the Midnight Marauder Gloves from Sheeroe Hills (+4 Envenom) or the Infernal Torment Gloves from DF (19 Diamond Seals, +4 Envenom). If you use the Shadow Crystal Orb or your Epic Jewel, that will give you either +6 or +7 Envenom. If you use the Infernal Jewel of Venom (17 Diamond Seals, DF) you will have +10 Envenom instead -- I reccomend the Epic as it has +3 Critical Strike as well -- Regardless, with Realm Rank 2, you should be able to use the 8th DoT, 3rd Str/Con debuff, and 4th Disease)

Level 47.5
Piercing 36 (Still looking at +11 Piercing here, so 36+11 is 47. If I get Realm Rank 3 before this, I'll leave it at 35 and have +12 = 47. Either way, modified Piercing = Level)
Crit Strike: 39
Stealth: 36 (Again, I may or may not be able to keep Stealth ~at~ level, at this point I'm relying on having it close.)
Envenom: 37 (Keeping this up high as long as I can keep modified Piercing equal to level, aiming for high end poisons at this point more then anything)

Level 50:
Piercing: 37 (Easily modifiable to 50, good damage -- get +11 in items, Infernal Malison Rapier (+5 Piercing), Epic Dagger offhand (+4 Piercing), and a Right Bracer of Skill or Master Assassin's Pendant (+2 Piercing) in addition to Realm Rank 3 will gain you the required +13)
Crit Strike 44 (For the 3-style Perforate Artery combo and Rib Seperator, the 3rd Evade style)
Stealth 37 (Easily modified to 50 - Stealth past 50 has no effect)
Envenom 38 (Easily modifiable to 50, use of all poisons - Epic Gloves (+5 Envenom), Epic Jewel (+3 Envenom), and Realm Rank 3 only account for +10 Envenom. However, if you get to Realm Rank 5 ~or~ use an Infernal Jewel of Venom (+5 Envenom) instead of the Epic, you'll have your +12. Also, if you're especially lucky - try to get your hands on one of the old Master Assassin's Pendants, the old ones still have the original +2 Envenom, but the ones that drop now are +2 Piercing.)
Celtic Dual 15 (Leftover points)

If you find you'd rather use the Epic Jewel for the +3 Crit Strike and can't get your hands on the Master Assassin's Pendants with +2 Envenom, then reduce your final Stealth to 38 and raise your final Envenom to 40. You can always use the respec to switch them back once you've gotten to Realm Rank 5
 
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succi

Guest
Stealth at 37 and envenom at 38 ? ;/

pierce also needs to be higher tbh.
 
T

Teh Fonz!!1

Guest
Well Cher is a kick ass Nightshade so I believe her. :D
 
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pikehboo

Guest
my spec

tsk tsk... slash is not 100% str, its 70%str 30% dex ( i think , but its def not 100% str), and blades imo r not bad. these r my specs at lvl 38

Stealth 31 ( to low atm, but wil change)
Blades 35
CS 37
Env 22
(shown with +'s from items)
with RA's - aug str 2 and FA1


now, this u may not call uber, but it is a decent spec and i can solo pretty well.
, i one shotted a lvl 50 eld (with epic) and the chains i get off PA are pretty good, as well as garrote and its chains. i say, dare to be different. ( and remebr to max str...)

Pikeh Boo 4X ns (proud member of DarkBlade Merc's and Selenias Pet Maggot)
 
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old.Cher

Guest
okay, first off this guide was wrote by luckie n'mor commonly regarded as the finest shade basic template known to man

the fact is i said "template" this is not a "u must spec like this" post it was put up because a person asked me if i had any ns advice, and this guide is where i started.

i don't think my shade is bad, and the lvl progression template works well.

my current spec has veered off that of whats in the guide, but thats personal preference.

i plan on end spec of

35stealth
42pierce
42crit strike
29cd
35envenom

by rr 4 i should be my complete spec, and to me that easily accessible if i start to really rvr when 50.

hope it helps you samoth :cool:
 
K

k9awya

Guest
aint cher like lvl 40?


master ns of knowledge imho (such humble)
 
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old.Cher

Guest
lol master of ns knowledge.

cher is in fact 41.5 now.

i really like you mr motivator lets always be friends ;) you make me feel good about myself, and i always feel i can talk to you
 
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old.Cher

Guest
because u are teh uber :D

even meaning the great and awesome succi who gave me her epic dagger recently !!!!

thanks again mate ;)
 
V

VodkaFairy

Guest
Slash is 100% str for sure.

And I'm going for the 34 stealth, 44 pierce, 44 criticalstrike, 35 envenom, 9 celticdual spec. You need RR5 for this template to shine but it's worth it in the end. Getting to RR5 in groups doesn't take very long, and who cares about 10 dmg less or <50 stealth anyway in groups?
 
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old.Patrick-S

Guest
.... samoth? he still playing? different samoth? lol remember meeting samoth when i was lvl 18 blasting stuff in moher with him for ages he was 2 lvls higher than me just disappeared after a while tho :eek6: :)
 
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old.Cher

Guest
(launches herself at cougar)

BASTARD!!!!!

(breaks down in tears)

its just because they don't like me that they don't group me isn't it???

i should have known (sob)
 
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k9awya

Guest
Cher I didn't mean it like that tbh, but if you want to react as such pls stfu :/

The guide.. is hmm

Level 35:
You're now looking at the "real" RvR.

Sure.
 
E

Ebonn

Guest
The guide the original poster posted, is out of date. luckie has changed it some time ago ( its still flawed tho )

Good guide if you've never played a shade, once you get to 40+ its generally worthless imo.
 
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old.Cher

Guest
but a good basis for a starting shade, after u have been playing for 40 lvls you generally can see you own path,

and mrmotivator,,, You are my god,in your tight aerobic leotards! please don't be nasty!
 
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k9awya

Guest
Originally posted by old.Cher
but a good basis for a starting shade, after u have been playing for 40 lvls you generally can see you own path,

and mrmotivator,,, as a shade lvl 35 is around realistic rvr lvl, since they are needed in keep defense even if all they do is uncover the infs by getting p.a'd!

o and one more thing.....u come into my thread, insult me (since i can't see how else that comment was meant), and then u tell me to stfu?

hmmmm that makes sense


I never actually insulted you, no need to make up lies.

Going to a keep and being 1 shotted isn't "real rvr", you could do that with a lvl 1.
 
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succi

Guest
May I remind you that luckie is only 3L2 ; hardly the god of shades
 
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old.Cher

Guest
true, but the fact is that his guide offers a good starting point. i hardly expect a ns to hit 50 without speaking to people about there spec.

and to be honest a zerg of lvl 1's can be a force to reckon with....anyone remember lurikeen invasion?

rvr starts at any lvl u want it to, for mids this may be as early as lvl 20, when they used to exp in upplands and people would try and gank them, often i'd see a group of lvl 25's take down a tank or mage, simply because they used tactics rather then just running from the guy and being picked off.

I don't and never will belive that rvr is just for the lvl 50's, i've been killing lvl 50 casters since lvl 33 (true it was a cabalist who logged on in front of me,so had no pet active, who i p.a'd and proceeded to lay into slowly, after he had run around for 3/4's of his life, he started hitting me with that staff and got me down to 1/18th hp before he hit the dust )

But if u beleive rvr is for lvl 50's....then i can beleive we can agree to disagree

there again i'm old school, so i remember the days when vestax the lvl 44 inf was taking down lvl 50 sbs, and to have a group of lvl 35+'s was a damn achievement in albion.

woo and now i have 40k rp's!

(yeah succi i realise u can blow me away with your rp's, and for that i salute you! kill teh albs and mids! )
 
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k9awya

Guest
It's not about courage.. it's a game, not scary.

Lvl 35 ns for true rvr, cool.

Most unbuffed assasins have trouble solo @ 50 due to the amount of buffed solo stealthers. If you were to attack a level 50 of any class at 35 you should die.

The caba you fought sucked, I mean his pet could have probably 2-3 shot you..
 
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old.Cher

Guest
he had just logged in after i saw him ld...... so that = no pet!
 
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pikehboo

Guest
hehe cher nw, dont want a fight, wasnt complaing bout ur uber template, just suggesting another route, and blades are 70% str / 30% dex...:)
personally i can solo yellows without any/ little HP loss but having never tried a pierce shade, i wouldnt know the comparison.
anyhoo, not looking forward to the capped 50% evade :(
 
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old.Cher

Guest
its true that blades are 100%, but it doesn't make u gimped if you use them, its a different path availble to you, and i believe that luon does quite well with his sickles.

now back to templates, been talking to alot of people and been trying to work out my template a bit better

okay you all know my original one

template 1
35 stealth
42 pierce
42 crit
19 CD
35 Env

template 2
35 stealth
44 pierce
44 crit
5 CD
35 Env

template 3
35 stealth
39 pierce
39 Crit
29 Cd
35 env

as you can see i'm not thinking of changing my stealth or Env in either of the templates, since you get no improvement for either of the skills past lvl 50, i plan on this spec being finished at RR 5, its a bit high i know, but in the end game theres advantages of it,

the choice i have is really higher CD or higher pierce and crit, i for myself can see the advantages of both sides, e.g cd to hit more often for a bonus hit, or higher crit, pierce so that when i do hit i hit for more.

what do we all think then ?
 
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Ebonn

Guest
Heh, if you ever visit the Excaliber Hibernia section, you will have seen that your 2nd template is basically what i respeced to when we 1st got the abilty to respec, i loved it, and so did all of the other good shades who tryed it, Gavon, Envenom but to name a few, my spec still has 44 crit 44 pierce only things that have changed is stealth/venom lowered to take into account items/RR.

Theres a few more templates you could go with which you didnt post btw , think this one may be best :

Ofc you need RR5 to get 50 stealth/Venom with this, but i guess you already know that as all your other templates had Stealth/Venom at 35.

35 Stealth.
39 Pierce.
44 Crit.
35 Venom.
20 Celtic.

Its a kind of middle ground :D

My RR7 template as already posted elsewhere :

33 Stealth.
44 Pierce.
44 Crit.
33 Venom.
17 Celtic.

Even with my 5 point overcharged full MP armour set and weapons, ive found it very difficult to cap 4 stat lines, 9 resist lines, 5 spec lines and hps using the best items bar wormwraps that we can get atm, so i dropped all +peirce from my setup and now i have 99.9% of everything else capped :D and still have a total 50 pierce :D ofc, with less quality peices/ less overcharge/ not as good items and needing +pierce your going to have a headache trying to cap everything :D
 
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succi

Guest
35 stealth
35 envenom
21 cd
43 cs
40 pierce

all the way ^^
 

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