Nifty Cabalist Template!

Necromaniak

One of Freddy's beloved
Joined
Nov 5, 2005
Messages
318
Hehehe check this 1 ;p

Perfect templates dont excist, put this 1 comes pretty close imo.

Reactionzzzzz plz :D

Code:
Stats
------------------------------------------------------------------------
  INT:  103  / 101  (+26)    
  Hit:  180  / 240  (+40)  
  CON:  75   / 75        
  DEX:  101  / 101  (+26)
  %PP:  34%  / 35%  (+10)  

Resists
------------------------------------------------------------------------
  Body:    21  / 26      
  Energy:  20  / 26      
  Crush:   28  / 26    
  Cold:    26  / 26     
  Matter:  20  / 26      
  Slash:   25  / 26  (+2)  
  Heat:    22  / 26  (+5)    
  Spirit:  26  / 26      
  Thrust:  27  / 26  (+3)     

Skills
------------------------------------------------------------------------
  3  / 11  All Magic Skills
  3  / 11  Body Magic
  3  / 11  Matter Magic
  3  / 11  Spirit Magic

Focus
------------------------------------------------------------------------
  50  / 50  All Spell Lines
  50  / 50  Body Magic
  50  / 50  Matter Magic
  50  / 50  Spirit Magic

Other Bonuses
------------------------------------------------------------------------
  12  / 10  Casting Speed
  6  / 25  Duration of Spells 
  8  / 10  Spell Damage             ( 2 short oO ! )
  10  / 10  Spell Piercing
  18  / 10  Spell Range

Piece Listing
------------------------------------------------------------------------
Chest
Name: Nailah's Robe
Level: 51 Quality: 99
  Slot 1:  15  Acuity
  Slot 2:  5  Crush Resist
  Slot 3:  6  Slash Resist
  Slot 4:  6  Thrust Resist
  Slot 5:  4  Spell Damage
  Slot 6:  4  Spell Range
Utility: 38.3


Arms
Name: Foppish Sleeves
Level: 51 Quality: 99
  Slot 1:  15  Acuity
  Slot 2:  6  % Power Pool
  Slot 3:  5  Dexterity Cap Increase
  Slot 4:  5  Acuity Cap Increase
  Slot 5:  5  Thrust Resist
  Slot 6:  5  Slash Resist
  Slot 7:  15  Dexterity
Utility: 36.7


Head
Name: Sigil Stitched Cloth Steeple Hat
Level: 51 Quality: 100
Imbue Points: 37.5 of 32 Quality: 100 Overcharge:
  Gem 1:  25  Constitution - 99 Flawless Earthen Essence Jewel
  Gem 2:  25  Dexterity - 99 Flawless Vapor Essence Jewel
  Gem 3:  7  Cold Resist - 99 Imperfect Icy Shielding Jewel
  Gem 4:  7  Heat Resist - 99 Imperfect Heated Shielding Jewel
  Slot 5:  5  Acuity Cap Increase
Utility: 58.0 SC Cost: 120g 95s 20c SC Price: 181g 42s 80c


Legs
Name: Normal Craft MP
Level: 51 Quality: 100
Imbue Points: 37.0 of 32 Quality: 100 Overcharge:
  Gem 1:  22  Constitution - 99 Precious Earthen Essence Jewel
  Gem 2:  22  Dexterity - 99 Precious Vapor Essence Jewel
  Gem 3:  7  Cold Resist - 99 Imperfect Icy Shielding Jewel
  Gem 4:  9  Energy Resist - 99 Polished Light Shielding Jewel
Utility: 58.0 SC Cost: 106g 96s 80c SC Price: 160g 45s 20c


Hands
Name: Meddening Scalars
Level: 51 Quality: 99
  Slot 1:  6  % Power Pool
  Slot 2:  3  Casting Speed
  Slot 3:  5  Acuity Cap Increase
  Slot 4:  5  Dexterity Cap Increase
  Slot 5:  40  Hits
  Slot 6:  15  Acuity
  Slot 7:  15  Dexterity
Utility: 47.7


Feet
Name: Sigil Stitched Cloth Boots
Level: 51 Quality: 100
Imbue Points: 37.5 of 32 Quality: 100 Overcharge:
  Gem 1:  13  Constitution - 99 Imperfect Earthen Essence Jewel
  Gem 2:  25  Intelligence - 99 Flawless Dusty Essence Jewel
  Gem 3:  9  Heat Resist - 99 Polished Heated Shielding Jewel
  Gem 4:  9  Matter Resist - 99 Polished Earthen Shielding Jewel
  Slot 5:  5  Dexterity Cap Increase
Utility: 58.0 SC Cost: 96g 81s 20c SC Price: 145g 21s 80c


2 Handed
Name: Upsilon Cabalist Staff
Level: 51 Quality: 99
  Slot 1:  3  All Magic Skills
  Slot 2:  6  % Power Pool
  Slot 3:  6  Dexterity
  Slot 4:  50  All Spell Lines
  Slot 5:  4  Spell Damage
  Slot 6:  4  Casting Speed
  Slot 7:  6  Dexterity Cap Increase
  Slot 8:  6  Acuity Cap Increase
  Slot 9:  50  Unique Effect... Effect
Utility: 15.3


Neck
Name: Ancient Copper Necklace
Level: 51 Quality:
  Slot 1:  10  Body Resist
  Slot 2:  10  Spirit Resist
  Slot 3:  10  Crush Resist
  Slot 4:  10  Thrust Resist
Utility: 72.0


Cloak
Name: Cloudsong
Level: 51 Quality: 99
  Slot 1:  5  % Power Pool
  Slot 2:  5  Acuity Cap Increase
  Slot 3:  8  AF
  Slot 4:  5  Power Cap Increase
  Slot 5:  5  Casting Speed
Utility: 0.0


Jewel
Name: Erinys Charm
Level: 51 Quality: 99
  Slot 1:  40  Hits
  Slot 2:  15  Constitution
  Slot 3:  15  Intelligence
  Slot 4:  5  Crush Resist
  Slot 5:  5  Spirit Resist
  Slot 6:  5  Energy Resist
  Slot 7:  6  Unique Effect... Effect
  Slot 8:  2  Unique Effect... Effect
  Slot 9:  5  Spell Range
  Slot 10:  5  Spell Piercing
Utility: 71.7


Belt
Name: Jacinas Sash
Level: 51 Quality: 99
  Slot 1:  5  % Power Pool
  Slot 2:  6  Duration of Spells
  Slot 3:  5  Power Cap Increase
  Slot 4:  5  Spell Range
  Slot 5:  5  Spell Piercing
  Slot 6:  10  Unique Effect... Effect
  Slot 7:  25  Unique Effect... Effect
Utility: 0.0


Left Ring
Name: Demon blood ring
Level: 51 Quality:
  Slot 1:  8  Slash Resist
  Slot 2:  6  Thrust Resist
  Slot 3:  8  Crush Resist
  Slot 4:  6  Heat Resist
  Slot 5:  6  Cold Resist
Utility: 58.0


Right Ring
Name: Zahur Ring
Level: 51 Quality:
  Slot 1:  60  Hits
  Slot 2:  6  Spirit Resist
  Slot 3:  6  Body Resist
  Slot 4:  6  Energy Resist
  Slot 5:  6  Cold Resist
  Slot 6:  6  Matter Resist
Utility: 90.3


Left Wrist
Name: Ceremonial Dex
Level: 51 Quality: 99
  Slot 1:  40  Hits
  Slot 2:  18  Dexterity
  Slot 3:  40  Hits Cap Increase
  Slot 4:  5  Dexterity Cap Increase
  Slot 5:  6  Slash Resist
Utility: 49.3


Right Wrist
Name: Bracer of Zo'arkat
Level: 51 Quality: 99
  Slot 1:  18  Acuity
  Slot 2:  5  Matter Resist
  Slot 3:  5  Body Resist
  Slot 4:  5  Spirit Resist
  Slot 5:  6  % Power Pool
  Slot 6:  4  Spell Range
Utility: 36.3
 

Necromaniak

One of Freddy's beloved
Joined
Nov 5, 2005
Messages
318
ohhh i also have a question;

What diffrence would +3 Body or +11 body make???

does it affect dmg? or resist chance? or??
 

uron

Loyal Freddie
Joined
Jan 20, 2005
Messages
656
ok, would make sure u have +11, it may not make alot mof difference, but wen ur the one of the main DPs it all helps. and plz put in gov and EP.
 

BloodOmen

I am a FH squatter
Joined
Jan 27, 2004
Messages
18,155
uron said:
ok, would make sure u have +11, it may not make alot mof difference, but wen ur the one of the main DPs it all helps. and plz put in gov and EP.



why gov? please explain
 

uron

Loyal Freddie
Joined
Jan 20, 2005
Messages
656
BloodOmen said:
why gov? please explain
a)cause nailahs looks shit, and b) u will loose the overcaps on thrust and crush...but reason a) is main reason :p
 

Necromaniak

One of Freddy's beloved
Joined
Nov 5, 2005
Messages
318
uron said:
a)cause nailahs looks shit, and b) u will loose the overcaps on thrust and crush...but reason a) is main reason :p

A. Im not going for the looks

B. Thrust is not overcapped m8, and 2 over cap omg! oO such a HUGE waste ;)
 

Necromaniak

One of Freddy's beloved
Joined
Nov 5, 2005
Messages
318
Elkie said:
Pretty crap imo but thats just me

OK wiseguy...

when i ask for a reaction, it means WITH explanation ofc. so tell me why its pretty crap? ad i.e. what i should change in ur opinion.

And BloodOmen why can u agree with such an empty reaction?

ok serious now pplz... im not posting to show off, but to improve
 

Necromaniak

One of Freddy's beloved
Joined
Nov 5, 2005
Messages
318
uron said:
ok, would make sure u have +11, it may not make alot mof difference, but wen ur the one of the main DPs it all helps. and plz put in gov and EP.

Why Ep, and What's DP??
 

Ballard

Fledgling Freddie
Joined
Oct 6, 2004
Messages
1,711
+11 body is essential...

No cabby should be speced 50 body yet your main damage nuke is a level 50 lifetap in the body line. You will get alot of variance on your nuke damage untill you manage 50 composite in the body line.

- Try and get your power pool up. Any base line nuke class has significantly higher power use compared to a spec nuker thus needs more power pool. (base line spell power use delve is higher and sub composite spec with also increase power use)

- Low hits.

- Reasonable arty use but EP (eternal plant) would be nice.

- You are embuing energy and matter resists before capping body or hits....

- Drop demon blood ring.. Its shit compared to CTR. CTR has far better resists than that ring.

- GOV versus naliahs is debatable. Many will suggest naliahs is better due to the proc but really it does sweet fuck all in the scheme of things, Charge tanks / casters will be unaffected and they are your main threat. Whereas GOV is easier to fit into a template. 1.85 crafting has made naliahs a more viable option however. Really either of the arti BP's is fine.

All in all a slightly below par effort, not terrible at all but along way from
Perfect templates dont excist, put this 1 comes pretty close imo.


p.s. DPS equals damage per second.
 

Necromaniak

One of Freddy's beloved
Joined
Nov 5, 2005
Messages
318
Now that was a nice reaction +rep for that, thnx...

I was planning on using 46 Spirit / 25 Matter / 14 Body (rest points)

for 50% body debuff and 45% nearsight

Im planning on playing duo only with my brother (Body-Sorc) for now...

So i will never come close to 50 body, with + 11 it will be 25 max (+11 pretty useless then right?)

and the debuff/nearsight doesnt need + 11 right??

_____________________________________________________________

about the PP, u see i will be 46 spirit, when i use reclaim pet i will recieve over 60% power i guess

_____________________________________________________________

And.. Yes i was doubting about switching some resist for more hits, drop the energy and matter both? 2x +9 i think will be +11/+11 then on those 2 resists...

_____________________________________________________________

im not gonna try and get ep in ;) for me is not that essential

_____________________________________________________________

I will remake it with CTR to see the outcome, thnx
 

Ballard

Fledgling Freddie
Joined
Oct 6, 2004
Messages
1,711
- Yes you are right, nearsight and debuff do not benefit from spec points above the level of the spell.

- An extra 11 body will reduce your variance considerably but you will still get major fluctuation in your damage. once you hit level 50 (if you havent already), use some rog with +body to test the variance and decide whether it is worth it. I would think it should be.

- You should only have to drop one of those embued resists to get your hits up. Normally I would drop matter but thats just personal opinion.
 

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