NF grp setup?

Urgluf

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With New Frontiers incomming I was wondering about albion group setup.
at the moment most setups is with casters, using sorc/caba's.

What about this setup:

Merc }
Merc } } all mercs should have high ml banelord
Merc }
Merc or Theurg
Pala
Cleric x2
Sorc

With charge3 tanks can just wack away for xx amount of seconds which should be enough to kill some of support/casters of enemy. If grp would use 4 mercs, mercs should work in dou's. so 2 teams of 2 mercs who just wack away or 3 mercs who just assist (old time rvr rah) and theurg who pet spams bg'd targets/support sorc doing the normal stuff pala playing abit more defensive etc


And no, I didnt make this topic to get groups, honest :eek:
 

Jpeg[LOD]

Fledgling Freddie
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tuss said:
speed 3-4 whatever it is r0x m8!! GL!!!
:fluffle:
from what i can gather in NF minstrels aint a "MUST" for the serious alb rvr grps. hence they run on sorc/theurg speed.

i still think tank grps and caster grps are both viable. it just depends on what kinda rvr u wanna do. tank grps for example will still be good for intercepting and killing inc forces to keep raids... caster grps will perfom well outside keep raids also . but ofc they will excell in keep raids also.

all the yanks whining about death off the tanks is a loada bullshit. its just a case of where ya rvr and how u do it.and not the 24/7 keep raids like the yanks are whining at.
 

Draylor

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Old style tank group? Na, could still be ok in certain situations: but loses far too easily to decent enemy groups, and is of more limited use in keep/tower defence. That group setup struggles already really before the reduction in determination effectiveness - give up on the idea of 3+ mercs in 1 group already ;)

2 clerics
2 sorcs
1 paladin
and your choice of cabalists, fire wizzies and theurgists or just more sorcs for damage/interrupts/debuffs as appropriate.

Can switch in 1 merc/reaver in place of 1 caster but no more than 1 IMHO.

Ilienwyn said:
1 reaver with all weapons ready! :p
Sorry m8 :p
 

Jimmyjr

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Merc/Reaver
Merc/Reaver
Merc/Reaver
Paladin
Cleric
Cleric
Minstrel
Sorcerer
 

jubey

Fledgling Freddie
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Theurg
Cabby
Sorc
Paladin
Merc
Cleric
Cleric
Minstrel
 

Dukat

Resident Freddy
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Interesting thread.

I would imagine that CC and ranged damage would be the two main factors in NF's gank grps.

Heres the kinda group setup I think would do well:

Sorc
Sorc - CC

Thuerg - petspam/pbt

Wizard - ranged damage

Cleric
Cleric - healing

Paladin - defencive tanking, ML's, RAs

Wizard OR Minstrel OR Scout - depending on what you want;

Wizard
Nice for the extra range.

Mincer
Nice for obvious utility reasons.

Scout
With high MOS to protect against stealthers, RF for interrupt, normal shots for ranged damage.

Tank groups might still work but I would imagine CC will be one of the main determining factors in any fight.
 

jubey

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Jpeg[LOD] said:
from what i can gather in NF minstrels aint a "MUST" for the serious alb rvr grps. hence they run on sorc/theurg speed.

Sojurners are nice tho and minstels are uber intercepters :x
 

UKM_Thorgrim

Fledgling Freddie
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Jan 10, 2004
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7 scouts
1 Cleric.
Plus Lots of Field Artillary.
For the Win ... & Max Fun with your cloths on in a NF Tower
 

Merrow

Fledgling Freddie
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May 9, 2004
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152
1.cleric
2.cleric
3.sorc
4.sorc
5.cabba
6.cabba
7.friar
8.merc

pwns :D
 

Flimgoblin

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smite/rejuv
smite/rejuv
smite/enhance
enhance/smite
rejuv/enhance
spirit (47)
instruments
 

Ilienwyn

Fledgling Freddie
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Dec 22, 2003
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It's the well know trick of: ra dumping. Charge enemies, throw everything and then wait for free rps. Easily done every 10mins! :D




Seriously now, I would like to try some group with all tanks having cold legendaries so they can debuff for my levi! :) I would love to see me hitting near my cap (which will increase in NF!)
 

Glottis

Fledgling Freddie
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Ideal NF group.
2 clerics (fop)
1 sorc (mind)
2 cabbies (matter spec)
3 scouts

(4 bb's)
And camp every keep possible, non stop.
Regards, Glottis
 

wutae

One of Freddy's beloved
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Jpeg[LOD] said:
from what i can gather in NF minstrels aint a "MUST" for the serious alb rvr grps. hence they run on sorc/theurg speed.

i still think tank grps and caster grps are both viable. it just depends on what kinda rvr u wanna do. tank grps for example will still be good for intercepting and killing inc forces to keep raids... caster grps will perfom well outside keep raids also . but ofc they will excell in keep raids also.

all the yanks whining about death off the tanks is a loada bullshit. its just a case of where ya rvr and how u do it.and not the 24/7 keep raids like the yanks are whining at.



Beelzeboul <-----A minstrel that saw sthing some peeps didnt see...
and that cause truly i am a minstrel...and i wanted to see truly what is
needed...
+++ Try to do rvr...next to keep...all keeps have water around it...and if u go through bridge...u dead meat from hunter adds...
A nice thing from goa..that the only grp character that is sojourner is minstrel!!
Minstrel is an interrupter...soser..FZer...can be used to keeps to climb up.. water speed ml .. grp teleport if keep diffence and goes wrong and dont wanna give free rps ;p but mostly interrupt...i remind u that main cc is onw crap...cause of the low timer of purge... so an interrupt is a must..
anyways...have fun etc etc...if u dont wanna a minstrel in grps...
i can f***ing solo... as long as...nobody can win in duel a well builted mintrel
on 1vs1 ...
:twak:
 

[NO]Subedai

Fledgling Freddie
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Feb 7, 2004
Messages
1,600
Merrow said:
1.cleric
2.cleric
3.sorc
4.sorc
5.cabba
6.cabba
7.friar
8.merc

pwns :D

could well be the best setup ye. although allways possible to swap 7/8 with another sorc/cabba, depending on the grps playstyle.
 

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