O
old.Nikolas
Guest
Hi,
Just a little post to help any new members to the guild with their group hunting. I have included a solo guide in the legends link of our website, but below I will try and help you with good areas to hunt in groups.
Tank – A Hero or Champion, used in groups to hold a mob in combat and protect the group
Mobs – Creatures you hunt
Con – The colour creatures are to you, green, blue, yellow, orange, red and purple
XP – Experience gained from Mobs, green the least, and purple the most
Pull – When somebody attacks a Mob from range, pulling it to your group
BAF – Bring a friend. When a pulled Mob results in a group of them attacking your group
Grouping
The best groups can easily handle a group of red/orange mobs which baf, and take out single pulled purple mobs (depending on the mob level). There is no point grouping to kill blue or yellow mobs as the xp’ will be very slow and your group will be under performing. For classes to look for in a group I have included a quick guide to the best grouping partners below. Please not that this is just a quick guide and there should always be room for any character class in any group.
For those not used to forming groups, the best groups will contain the following:
1 Druid, these guys are usually excellent healers and are a must for any serious group
2 Warden, a back-up for a druid and excellent for supporting the main tanks, these can also cast a blade turn spell which lasts longer the higher level the Warden becomes. Often referred to as bubble, it absorbs a proportion of the damage done to the group by the mob.
3 Bard, great for three reasons. 1st they can play songs which increase the rate of power, health, and endurance regain by the group. 2nd they are good support to another healer in the group. 3rd controlling mobs, they can cast a mez spell which stops a mob attacking the group for a duration until it is hit, which is good when many mobs BAF.
4 Tanks, groups without sufficient tank support will have longer down time between pulls. The best tanks are usually Hero’s and Champion’s because at later levels they can wear scale armour and carry shields to block attacks, they also have more hit points than most other character classes.
A Guide – Where to Hunt
Levels 1 – 10
The experience at these levels in fantastic, huge gains in xp’ from blue con mobs and loads of xp’ from kill tasks click here for more information on kill tasks - http://www.hostboard.com/cgi-bin/ul...pic&f=1255&t=67
Generally many prefer to solo up to level 10, but for those whishing to gain good experience in a group, then the water beetles north of Ardee in Connacht are great, but be careful as these do often gang up on your group so be careful, and run away if you find 3 or 4 beetles running up the river bank hell bent on murdering your group.
Once you are at level 9 or 10 you can begin to hunt in the Muire Tomb, just NW from Ardee on a hill, for more information see below.
Levels 10 – 15 (20 from recent patch if you are after magic drops)
The Muire Tomb is a fantastic opportunity to get used to grouping, and can be found just NW of Ardee, in Connacht - http://www.rps.net/mojo/daoc/hib/HConnacht.jpg
In a recent patch the layout of Muire was given a huge overhaul, to include many harder Mobs and drops. The dungeon is fully itemised with magic loot (armour, rings, weapons etc) and spiders are neutral to your group so the 1st level should be a great location to get some xp’ for levels 10 or 11, with the lower levels being better suited to levels 15 and higher.
Levels 16 – 20 - http://www.rps.net/mojo/daoc/hib/HLoughDerg.jpg
The Parth Farms. This place is usually heavily camped but there are 2 other parth farms I have also found. One way up north in Connacht and another down south near Innis Carthaig. The most popular one is the east one not to far from Meg. Either way Experience is steady and the stablemaster is a place to sell.
Levels 20 – 25 - http://www.rps.net/mojo/daoc/hib/HSilverMine.jpg
The Spraggon’s Den. Grouping here can bring a group many rewards, the xp’ is excellent and there are many magic items to be found inside. Be careful though as once you have entered certain parts of this dungeon running out can be difficult as mobs guard certain areas. Passing these areas in a group should be quite safe if your group is good enough, but on your own, you could find your self killed very quickly.
Levels 25 – 30 - http://www.rps.net/mojo/daoc/hib/HLoughGur.jpg
The Treibh Caillte. (Location 9,000 x 25,000) To check your location at any time you can type /loc in-game. Here like most dungeons you can find xp in abundance, the worms on entry are especially good as they do not baf and are purple to levels 25 and 26. Grouping further inside will bring baf to the group and better xp to those of higher level. There are also many magic items which drop from mobs here.
Levels 30 – 40 - http://www.rps.net/mojo/daoc/hib/HValBriLeth.jpg
The Corus Mines. This zone is fantastic and caters for many levels, whether to solo or in a group, the mobs baf in areas and don’t in others. Once a group is confident they usually proceed down to the pit where the mobs are lvl 50, and the experience is very high to a full group. There are some awesome items to be found inside this mine, many lvl 50 with great attributes.
Levels 40 – 50 - http://www.rps.net/mojo/daoc/hib/HCursedFor.jpg
The Cursed Forrest. This is the safest out of the three epic zones, Sheeroe Hills and Darkness Falls being the other two. There are single pull mobs which don’t baf and level 50 mobs which do. Further inside there are very high level epic mobs which need many level 50 groups to kill, and high level pulls which can result in 4 or 5 mobs which will require two full groups to deal with.
If your new to Dark age of Camelot, I hope you find this quick guide useful. Don’t forget you will have many experienced members in your guild and guild hunts will often be be organised. If you find yourself without a group, guild chat is the perfect starting point to begin a group.
Happy hunting
Nikolas
Just a little post to help any new members to the guild with their group hunting. I have included a solo guide in the legends link of our website, but below I will try and help you with good areas to hunt in groups.
Tank – A Hero or Champion, used in groups to hold a mob in combat and protect the group
Mobs – Creatures you hunt
Con – The colour creatures are to you, green, blue, yellow, orange, red and purple
XP – Experience gained from Mobs, green the least, and purple the most
Pull – When somebody attacks a Mob from range, pulling it to your group
BAF – Bring a friend. When a pulled Mob results in a group of them attacking your group
Grouping
The best groups can easily handle a group of red/orange mobs which baf, and take out single pulled purple mobs (depending on the mob level). There is no point grouping to kill blue or yellow mobs as the xp’ will be very slow and your group will be under performing. For classes to look for in a group I have included a quick guide to the best grouping partners below. Please not that this is just a quick guide and there should always be room for any character class in any group.
For those not used to forming groups, the best groups will contain the following:
1 Druid, these guys are usually excellent healers and are a must for any serious group
2 Warden, a back-up for a druid and excellent for supporting the main tanks, these can also cast a blade turn spell which lasts longer the higher level the Warden becomes. Often referred to as bubble, it absorbs a proportion of the damage done to the group by the mob.
3 Bard, great for three reasons. 1st they can play songs which increase the rate of power, health, and endurance regain by the group. 2nd they are good support to another healer in the group. 3rd controlling mobs, they can cast a mez spell which stops a mob attacking the group for a duration until it is hit, which is good when many mobs BAF.
4 Tanks, groups without sufficient tank support will have longer down time between pulls. The best tanks are usually Hero’s and Champion’s because at later levels they can wear scale armour and carry shields to block attacks, they also have more hit points than most other character classes.
A Guide – Where to Hunt
Levels 1 – 10
The experience at these levels in fantastic, huge gains in xp’ from blue con mobs and loads of xp’ from kill tasks click here for more information on kill tasks - http://www.hostboard.com/cgi-bin/ul...pic&f=1255&t=67
Generally many prefer to solo up to level 10, but for those whishing to gain good experience in a group, then the water beetles north of Ardee in Connacht are great, but be careful as these do often gang up on your group so be careful, and run away if you find 3 or 4 beetles running up the river bank hell bent on murdering your group.
Once you are at level 9 or 10 you can begin to hunt in the Muire Tomb, just NW from Ardee on a hill, for more information see below.
Levels 10 – 15 (20 from recent patch if you are after magic drops)
The Muire Tomb is a fantastic opportunity to get used to grouping, and can be found just NW of Ardee, in Connacht - http://www.rps.net/mojo/daoc/hib/HConnacht.jpg
In a recent patch the layout of Muire was given a huge overhaul, to include many harder Mobs and drops. The dungeon is fully itemised with magic loot (armour, rings, weapons etc) and spiders are neutral to your group so the 1st level should be a great location to get some xp’ for levels 10 or 11, with the lower levels being better suited to levels 15 and higher.
Levels 16 – 20 - http://www.rps.net/mojo/daoc/hib/HLoughDerg.jpg
The Parth Farms. This place is usually heavily camped but there are 2 other parth farms I have also found. One way up north in Connacht and another down south near Innis Carthaig. The most popular one is the east one not to far from Meg. Either way Experience is steady and the stablemaster is a place to sell.
Levels 20 – 25 - http://www.rps.net/mojo/daoc/hib/HSilverMine.jpg
The Spraggon’s Den. Grouping here can bring a group many rewards, the xp’ is excellent and there are many magic items to be found inside. Be careful though as once you have entered certain parts of this dungeon running out can be difficult as mobs guard certain areas. Passing these areas in a group should be quite safe if your group is good enough, but on your own, you could find your self killed very quickly.
Levels 25 – 30 - http://www.rps.net/mojo/daoc/hib/HLoughGur.jpg
The Treibh Caillte. (Location 9,000 x 25,000) To check your location at any time you can type /loc in-game. Here like most dungeons you can find xp in abundance, the worms on entry are especially good as they do not baf and are purple to levels 25 and 26. Grouping further inside will bring baf to the group and better xp to those of higher level. There are also many magic items which drop from mobs here.
Levels 30 – 40 - http://www.rps.net/mojo/daoc/hib/HValBriLeth.jpg
The Corus Mines. This zone is fantastic and caters for many levels, whether to solo or in a group, the mobs baf in areas and don’t in others. Once a group is confident they usually proceed down to the pit where the mobs are lvl 50, and the experience is very high to a full group. There are some awesome items to be found inside this mine, many lvl 50 with great attributes.
Levels 40 – 50 - http://www.rps.net/mojo/daoc/hib/HCursedFor.jpg
The Cursed Forrest. This is the safest out of the three epic zones, Sheeroe Hills and Darkness Falls being the other two. There are single pull mobs which don’t baf and level 50 mobs which do. Further inside there are very high level epic mobs which need many level 50 groups to kill, and high level pulls which can result in 4 or 5 mobs which will require two full groups to deal with.
If your new to Dark age of Camelot, I hope you find this quick guide useful. Don’t forget you will have many experienced members in your guild and guild hunts will often be be organised. If you find yourself without a group, guild chat is the perfect starting point to begin a group.
Happy hunting
Nikolas