Newbie enchanter seeking advice

M

Mahdi

Guest
Hi there,

I have recently started an enchanter (first char) and I have gotten her to level 11 so far. My specialisations so far are as follows:

Enchantments: 10
Light: 1
Mana: 4
Spare points 2

I always play in a 2 player team, me being the background enchanter and my friend being the tank-warden. When we play this combination I find my character (probably due to serious gimpness) wanting. The pet (in my opinion) is ok for solo play, but is not realy cutting it in a small team. It can't damage enough to keep aggro from the warden (not that it should) and if we attack yellows/oranges it misses so often it's not funny. The mage is a little better but why does it have to go melee fighting all the time, eventhough it's not under attack?!

Now for my nubi questions :)

1) Can any (more) experienced enchanter give me some pointers in how to advance in my levels? Should I stick with enchantments, specialise in mana, anything? I'd like to be a small team enchanter. Rvr is not a must but could be nice in a later stadium (if possible at all). I just want to know for sure that what I do is not gimping I guess....

2) I have a staff which does +8 mana/light/enchantments (level). What does this mean? That the power of the spells is that of somebody 8 levels higher then my current?

Greetingz and thanks,

-mah (is confused)
 
G

Gran

Guest
Not played Enchanter to high level, but here are answer to your questions:-

1. You might want to invest some more points into either Light (which will give you the best direct damage spells) or Mana (which gives you the rather lovely PBAoE spells).

2. The Staff probably as a focus level of 8, which means any of the spec spells below level 8 will use less power than normal

Hopefully a more experienced Chanter will give you better answers

Hope it helps
 
U

Uncle Sick(tm)

Guest
Currently at 36 (if that is experienced enough for you;)), I have:

Mana 15 (for Effervescence - a rather good speed spell and Pbaoe to uncover stealthers)
Enchantments 26
Light: 18 or 19 (not quite sure at the moment).

I will stop putting points in Mana and Enchantments to go for 44 light at 50.

The reasons why I don't want to go for the Manabomb(tm), is simple - I despise cookie cutter templates and a nicely buffed pet can take on most that is thrown against it... like an orange con zerker. I am trying to have fun.. not to be uber at all cost.

I am ususally teamed with an even level druid (heavily specced in nature affinity) and we hunt with our pets.... druid buffs on pet enhance the effectivity of the pet even more (your warden friend should buff up your pet).

And you are right- Underhill misses alot - on the other hand: they hit very hard. Let your pet take the aggro first. Wait until a third of the mob's health is down... then your warden friend should jump in.

If you play on Hibernia/Prydwen, PM me and I will have a look at my vault and see if I have anything useful for you. :D
 
V

VidX

Guest
Bah!

"cookie cutter templates" :confused:

Tried the pbaoe groups first on Hib/pryd at the Pookas at Innis, remember it clearly. No-one had tried it on the server before, and 2 pookas attacking us was scary...

Then everyone started copying me, and now there's loads of us to defend keeps with! :clap:

But to the topic: high mana is very good for groups, and then pets becomin redundant in PvE except the Ally.
 
C

Cedig

Guest
Yep switched back to ally for the heals.

Just one point for Mahdi, by increasing your light skill, you will reduce the variance of your dmg. I.E. sometimes you hit for 30dmg other times for 70dmg... increasing light skill with increase the min dmg (but not effect the upper limit)

Manachanters rock for keep defence.
 
U

Uncle Sick(tm)

Guest
Originally posted by Cedig


Manachanters rock for keep defence.

With the ammount of wannabe uber-manabombs running about, you could defend a hundred keeps.

Check out the Manabomb template on the catacombs - all you get for mana speccing is PBAoE and a pulsing damage shield for your pet.

You will still be good for keep defense and PBAoE groups but you get more for your points by speccing Enchantments and Light.
 
V

VidX

Guest
Originally posted by sickofit...


With the ammount of wannabe uber-manabombs running about, you could defend a hundred keeps.

Check out the Manabomb template on the catacombs - all you get for mana speccing is PBAoE and a pulsing damage shield for your pet.

You will still be good for keep defense and PBAoE groups but you get more for your points by speccing Enchantments and Light.

err... why spec light at all? Granted, you can get the best DD in hibs if you go full light, and you decrease your damage varience, but...

Full mana will give you 50% Heat debuff. Use this and you effectively hit for more than the top Light Spec DD.

Plus you get Cold and Matter debuff too :)
 
U

Uncle Sick(tm)

Guest
Originally posted by vidx


err... why spec light at all? Granted, you can get the best DD in hibs if you go full light, and you decrease your damage varience, but...

Full mana will give you 50% Heat debuff. Use this and you effectively hit for more than the top Light Spec DD.

Plus you get Cold and Matter debuff too :)

*bottom lip quivering*

But... but... you get an attack speed AE debuff shout with light spec!!:D

...well, I guess both specs have their advantages.
And I know you rock, Vid;)
 
S

Suspicious

Guest
Ideas.

First Mahdi, you can't really gimp your character till you reach say level 15-20.

If, you want to be welcomed in groups i would go mostly Mana for the PBAoE (Point Blank Area of Effect) spell. These are for damaging large number of monsters in a single cast, which if done right means LOADS of experience VERY fast, also very good in keep defence (RvR). With the Mana line you also get a speed buff, which helps greatly in every situation (Note : The speed line of spell will be moved into the enchantment baseline spells with the next patch).

If on the other hand you like nuking a single target for a lot of damage go with high Light spec. The bedazzling line has some very mana efficient DD spells. If you also raise Mana a little with this line, you will recieve a debuff spell (Amplify Heat) which when cast on the enemy will GREATLY increase your damage. This is also good for RvR in my opinion. (This is my Favorite)

Enchantment is usually for pet buffs and for the damage add buffs, i like to call this the begging spec line as you get asked constantly for the damage add buff :) . If you plan on soloing raise this quite high, but don't max it as the pet buffs become redundant after a certain point.You don't have to raise you're enchantment skill as you still get the pets whatever you specialise in which is the best thing as an Enchanter.
 
J

Jinnythewst

Guest
Don't forget you get a respec so if you plan on soloing at lot over the next 10 lvl's or so you could continue to pump Enchantments then respec to mana or light at a later level......
 
U

Uncle Sick(tm)

Guest
Well, Elfs bring in more initial INT - therefore your spells will be a bit more powerful.
Luwikeens(tm) have high initial DEX - faster casting (not that it matters later on)... not to mention: weally, weally cool Enchanters pick a Luwikeen(tm). :D
 
O

old.Charonel

Guest
lurikeens also have something else, smallness, simply put, in rvr your immune to damage because no bugger can ever click on you to target ya :D

witnessed this for the first time with my minstrel in thidranki, they're an absolute bastard to target unless you get close enough to use the closest enemy button :), as a luri, just zigzag a bit and you'll never get shot :D

oh they bring something else too... even if people do reach you, your too damned cute to kill :)
 

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