New scoring system - Good or Bad?

S

Stamper

Guest
Makes a change I agree, but it's a bit confusing when you join a game and see the score is 309 to 514. Makes you wonder how many caps you need to win the game, where as its easy to see at 7 - 2.

Also, it feels the focus is being taken off the flag? Games could possibly turn into big deathmatch cluster fucks, to keep everyone away from the falg - but still racking the points up at the same time.

Your views?
 
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old.Amything

Guest
I havnt tried it yet, but have one question. Does the person that moves the flag get a point as well?

Personally I would have changed it like TFC, where you get point for a cap but if you dont get it all the way, it stands there for a while before returning. But Im sure that has its bad points, one being the maps are so large it would take the heavy D ages to relocate.

But I think the new change sounds interesting, looking forward to trying it out!
 
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old.Cpl_Custard

Guest
Guess we will nly see with time. If it is a big cock up i can only imagine Dynamix will change/tweak it again. They are spending at least a year working on this project now.
 
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old.Amything

Guest
Well I tried it a little bit. BW server are crashing like flies on a bumper of a speeding car. Never played more than 10 minutes on 4 BW servers!

I do however like the new scoring system, in gives you the number of caps + the attempts the team has unsucessfully retrieved the flag, which is kinda cool.

I guess it will increase camping in clan games when both teams have the flag but one team 1 point over. The team that has a higher score dont need that flag to win anymore.
 
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old.Amything

Guest
Well the game is unplayable, huge problem on all servers it seems. This is one big fuckup indeed.
 
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old.Cpl_Custard

Guest
yup, crashes all over the place. BUT ALL IS OK... we have a new rocket launcher reticle...
 
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old.Mote\/

Guest
I actually like the new scoring system, stops those boring ties and stalemates. I dont thin kit will change the gameplay to much as the 20 secounds min. delay between flag touch points makes it impossible for a team to have flag touch points equal the 100 points gained from every cap.
 
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old.Salieri

Guest
Ahhh MoteV.. the sanest man in the argument on this topic on the Tribes 2 Community Forums. I totally agree with you. its a good scoring system.

Good thing about it is that it rewards more team playstyles than it did before.. which imo is a good thing..

(dUK) Salieri
 
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old.Gaderath

Guest
The idea behind the new scoring system is sound, but their way of implimenting it seems a little heavy handed. I'd like to share my idea for an altered scoring system with you :

Instead of 100 points for a cap which is just silly and makes the scores look outrageously oversized for the actual game being played, I would instead award 25points per cap. Some way say that this is still too high, but bear with me...there is a reason for awarding a goodly bonus to the team for a cap.

Dynamix decided that awarding a team for making a grab was sound....however this just encourages clustering of the flag and making a grab regardless of if you mae it or not. This _COULD_ be abused in a clan match. They thought about that as well and put in a 20 second buffer between points being awarded for grabbing. This would at least stop chain grabbing....I PERSONALLY would build on this idea a lot and do it like this :

I would view a sucessful grab as one that gets the flag clear of the flag stand and into a position that a team m8 could pickup and continue to cap if you die, so award the point once the flag is 100-150 metres clear of the flag. Now against a good defense team this is an achievment much more worthy of reward than just getting it off the stand and dieing....hell I can do that and I'm a defense man. But I severely doubt I could get the flag 150 metres from the flag against a good defense team....frankly I just ain't that good an attacker. Again this encourages the attackers more than anything else....so what about an incentive for the defenders to stop that flag run short ? If the capper gets to 150 metres from the flag stand the Attacking team gets it's one point award for managing to get the flag clear, but the defending team is penalised 1 point for allowing their flag to be taken that far away from the flag. Thus one flag grab, one GOOD flag grab would put the grabbing team 2 points clear, forcing the other team to try for a grab of their own to bring them level.

The problem here would be negative team scores on pubs. Put for clan games this would be a massive incentive to play well. Frankly nothing would be more embarrasing to a team to lose a match say 52 to -2. But if that team had at least made a good attempt at offense they could come out with a 50 - 0 score which shows that they have at least made as much of an effort in capping, but the other team was just more successful in getting that flag home. For those who can;t be arsed to do the maths, that is 2 caps for the winning team resulting in the score of 52 to -2, and 2 caps for the winning team but 2 grabs for the losing team.

This could be further refined if I could be arsed, like bringing the points for a cap down, but still having it high enough to show without a doubt which team was the strongest. Also the distance boundary could be played with a little. But I hope some of you will agree with me that this version is a better way of handling it that Dynamix current idea. If not well then I'd best STFD before someone kicks me in the ass :)

Gaddy.
 
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old.UncleCuba

Guest
new scoreing system sucks!

touching the flag takes no skill at all , any one can touch it :(

The skill came in grabbing the flag and getting it home, and u knew u had earned ur points.

unlike the new scoreing where u are being rewarded for something a newbie monkey can do :(

cuba
 
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old.KmA_MANTIS

Guest
Originally posted by UncleCuba
new scoreing system sucks!

touching the flag takes no skill at all , any one can touch it :(

The skill came in grabbing the flag and getting it home, and u knew u had earned ur points.

unlike the new scoreing where u are being rewarded for something a newbie monkey can do :(

cuba



Which is why you get 1 point for a touch and 100 for a cap.
 
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old.KmA_MANTIS

Guest
Originally posted by Gaderath
Instead of 100 points for a cap which is just silly and makes the scores look outrageously oversized for the actual game being played, I would instead award 25points per cap. Some way say that this is still too high, but bear with me...there is a reason for awarding a goodly bonus to the team for a cap.

Theres a real good reason why they chose 100 as opposed to 25 (the original amount they were going to use).

In theory it is possible to grab the flag 25 times in a game (even with the 20 sec delay) and the 25 points add up to a cap.

Lets say...
STORM: 50 points (2 caps)
INFERNO: 51 points (1 cap 26 grabs)

Whos really the winner there?

100 is a much better idea as its totally impossible to get 100 grabs without a cap due to the 20 second delay between grabbing.

This new system is in the next patch weather you like it or not. If it doesnt work out and there are problems |DEV| will just patch it again.

FFS calm down people.
 
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old.Gaderath

Guest
Storm : 50 points != {2 caps}
Strom : 52 points == (2 caps ) = (2 x 25) + (2 x 1)
caps grabs



Therefore storm would still win.

But if noticed I did say that the cap points could be altered as could the distance boundary for getting the grab point.

and after all this was only a suggestion :)

Gaddy.
 
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old.KmA_MANTIS

Guest
OK you know what I meant.

But 100 points is fine - all you have to do is divide by 100 to find out the caps.

So even the mathematicly challenged like me could work it out.

LOL :D
 
K

*Kornholio*

Guest
I quite like Gad's idea of at least getting the flag 150 metres or so away, then you get points... not just for grabbing it and dieing...
 
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old.Cpl_Custard

Guest
who cares, the 1 point is only there to stop ties in a game, a team will not be able to grab 100 times in the game to add upto a cap, it would also be easier to cap.

If you don't like it then look at the first number on the score hud. 509 = 5 caps, the 9 is just there to settle a draw.
 

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