V
Valdamar
Guest
I'm an EQ refugee Started playing DAoC a week ago, and being on my summer holidays I've played it quite a lot, learning the game and trying out classes. Enjoying it so much I persuaded some friends to start playing too.
I started with a fighter to learn the game - norse berserker (max axes, extra in parry). The last few days I’ve been alternating between my dwarf skald (target: 46 songs, 44 hammer, 17 parry) and avalon theurgist (target: 45 Earth, 25 Ice, 16 Air) which are both a lot of fun and seemed easy to spec, like most fighters and casters I’ve looked at.
But in RPGs I usually play rogues - its a swashbuckling thing - but I haven’t started any in DAoC yet cos I’m having trouble deciding how to spec them. I guess having 4-5 useful skill lines, and the points to potentially make them all useful, is too much choice. I want an Infiltrator in Albion, although I was considering a Scout too. In Midgard I thought a Hunter would be fun to play alongside my friends’ shadowblade and shaman: kobold + big spear = fun I'm not a powergamer (anymore), I just don't want to hold back my characters with a flawed template, so I need opinions on the following for both PvE and RvR viability:
Hunter - kobold (10 dex/str/con) - 44 spear, 39 bow, 35 beastcraft, 33 stealth
Infiltrator - briton (15 str, 10 con) - 50 critstrike, 50 slash, 34 stealth, 33 envenom
Scout - saracen (15 str, 10 con) - 45 longbow, 42 shield, 34 stealth, 29 slash
Looking for comments on the starting points as well as skills. For the infiltrator are the 50 styles worth getting or should I drop both to 44 and put points in dual wield? And could I assassinate casters by pure melee power alone if I dropped envenom a bit to put more into dual wield, or are d/w styles pointless when you have CS and sword?
Any advice/opinions are welcome. Thanks in advance.
I started with a fighter to learn the game - norse berserker (max axes, extra in parry). The last few days I’ve been alternating between my dwarf skald (target: 46 songs, 44 hammer, 17 parry) and avalon theurgist (target: 45 Earth, 25 Ice, 16 Air) which are both a lot of fun and seemed easy to spec, like most fighters and casters I’ve looked at.
But in RPGs I usually play rogues - its a swashbuckling thing - but I haven’t started any in DAoC yet cos I’m having trouble deciding how to spec them. I guess having 4-5 useful skill lines, and the points to potentially make them all useful, is too much choice. I want an Infiltrator in Albion, although I was considering a Scout too. In Midgard I thought a Hunter would be fun to play alongside my friends’ shadowblade and shaman: kobold + big spear = fun I'm not a powergamer (anymore), I just don't want to hold back my characters with a flawed template, so I need opinions on the following for both PvE and RvR viability:
Hunter - kobold (10 dex/str/con) - 44 spear, 39 bow, 35 beastcraft, 33 stealth
Infiltrator - briton (15 str, 10 con) - 50 critstrike, 50 slash, 34 stealth, 33 envenom
Scout - saracen (15 str, 10 con) - 45 longbow, 42 shield, 34 stealth, 29 slash
Looking for comments on the starting points as well as skills. For the infiltrator are the 50 styles worth getting or should I drop both to 44 and put points in dual wield? And could I assassinate casters by pure melee power alone if I dropped envenom a bit to put more into dual wield, or are d/w styles pointless when you have CS and sword?
Any advice/opinions are welcome. Thanks in advance.