New information about Guild Cities

LordjOX

Part of the furniture
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Dec 22, 2003
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To clarify: Guild Cities are cities built by guilds in a resource zone, every guild city will be in an instance with an unknown number of other cities (might only be one).

Requirements:
- Guild leader level 40
- 24+ members

Preview here:
YouTube - AoC - Hyborian Insider 3 (Crafting & Cities) Leaked!
Benefits:
A player city provides a central gathering point, meeting hall, role-playing center, and socializing hub for your guild. Instead of trying to herd people across the world into the same place at the same time, simply tell everyone to get back to the city, and if someone insists on telling Chuck Norris jokes in the middle of tense role-play sessions, boot them out of the guild and leave them to the wolves.

Guilds are social hubs, which is what the guild cities aim to accomodate. I'd imagine the guy with the Chuck Norris jokes to be Old.Tohtori aswell, sheesh....

Some buildings are there to support crafters and grant access to upper-level crafting recipes, as it’s impossible to build a siege engine without the mighty Engineer’s Workshop.

Excellent for those that like to craft, reminds me of early in DAoC when keeps were introduced, iirc you could only create tier 9 and 10 items at the forge in the keeps?
Also the siege engine are a natural pre-req for sieging :)

Or in EVE-Online where Mothership / Titan production has to be done in player driven starbases.

The most common bonus available to players through the player cities will be the passive and/or feat based statistical bonuses for owning a Keep or other “archetype” buildings. These include: The University (Magic Rating), the Temple (Magic Resists), the Barracks (Defense Rating), and the Thieves’ Guild (Attack Rating). Additionally, the Keep building will have a generic bonus to Health Points, Mana Points, and/or stamina points.

Again, more incentives for building a guild city other than the looks.
 

Faeldawn

Fledgling Freddie
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Dec 27, 2003
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Wonder if player cities will be siegeable/attackable on certain servers?

This was always one of the biggest selling points of DE to me, while i understand it would suck somewhat for a guild to build a great city only for some geeky pvp guild come along and bug-abuse it into the ground, it for me is the kind of thing i think a lot of players will go wild for.
 

LordjOX

Part of the furniture
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Dec 22, 2003
Messages
3,885
Wonder if player cities will be siegeable/attackable on certain servers?

This was always one of the biggest selling points of DE to me, while i understand it would suck somewhat for a guild to build a great city only for some geeky pvp guild come along and bug-abuse it into the ground, it for me is the kind of thing i think a lot of players will go wild for.

Yeah I know, but as far as we know, the Guild cities are in instance zones. I think it would be hard to implement but you never know. Although Border Keeps are about the same thing, but siegeable. Also the guild city rank3 requirement means more serious guilds doing the Border Keep thing. (which might take time, thus giving Funcom time to polish the system post-launch)
 

rynnor

Rockhound
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Dec 26, 2003
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Now arent these guild cities the ones that get periodically attacked by NPCs?
 

Ctuchik

FH is my second home
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Dec 23, 2003
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wait, so we cant even expect PVE at the pve villages anymore?
 

rynnor

Rockhound
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How quickly would NPC raids against your city get old anyway? I really hope they shelved that idea.

It cuts down on the dross though - old guilds that are basically dead would have their structures gradually cleared by npcs...
 

dee777

Loyal Freddie
Joined
Oct 6, 2004
Messages
575
It cuts down on the dross though - old guilds that are basically dead would have their structures gradually cleared by npcs...

Paying some kind of upkeep would solve the same problem without forcing you to do some PvE. I am very glad, that AoC centers around PvP and hope the focus stays that way.
 

Vasconcelos

Part of the furniture
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Dec 26, 2003
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It cuts down on the dross though - old guilds that are basically dead would have their structures gradually cleared by npcs...

But on the other hand, it might prove a valuable way of leveling, just by defending your city :p
 

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