LordjOX
Part of the furniture
- Joined
- Dec 22, 2003
- Messages
- 3,885
To clarify: Guild Cities are cities built by guilds in a resource zone, every guild city will be in an instance with an unknown number of other cities (might only be one).
Requirements:
- Guild leader level 40
- 24+ members
Preview here:
YouTube - AoC - Hyborian Insider 3 (Crafting & Cities) Leaked!
Benefits:
Guilds are social hubs, which is what the guild cities aim to accomodate. I'd imagine the guy with the Chuck Norris jokes to be Old.Tohtori aswell, sheesh....
Excellent for those that like to craft, reminds me of early in DAoC when keeps were introduced, iirc you could only create tier 9 and 10 items at the forge in the keeps?
Also the siege engine are a natural pre-req for sieging
Or in EVE-Online where Mothership / Titan production has to be done in player driven starbases.
Again, more incentives for building a guild city other than the looks.
Requirements:
- Guild leader level 40
- 24+ members
Preview here:
YouTube - AoC - Hyborian Insider 3 (Crafting & Cities) Leaked!
Benefits:
A player city provides a central gathering point, meeting hall, role-playing center, and socializing hub for your guild. Instead of trying to herd people across the world into the same place at the same time, simply tell everyone to get back to the city, and if someone insists on telling Chuck Norris jokes in the middle of tense role-play sessions, boot them out of the guild and leave them to the wolves.
Guilds are social hubs, which is what the guild cities aim to accomodate. I'd imagine the guy with the Chuck Norris jokes to be Old.Tohtori aswell, sheesh....
Some buildings are there to support crafters and grant access to upper-level crafting recipes, as it’s impossible to build a siege engine without the mighty Engineer’s Workshop.
Excellent for those that like to craft, reminds me of early in DAoC when keeps were introduced, iirc you could only create tier 9 and 10 items at the forge in the keeps?
Also the siege engine are a natural pre-req for sieging
Or in EVE-Online where Mothership / Titan production has to be done in player driven starbases.
The most common bonus available to players through the player cities will be the passive and/or feat based statistical bonuses for owning a Keep or other “archetype” buildings. These include: The University (Magic Rating), the Temple (Magic Resists), the Barracks (Defense Rating), and the Thieves’ Guild (Attack Rating). Additionally, the Keep building will have a generic bonus to Health Points, Mana Points, and/or stamina points.
Again, more incentives for building a guild city other than the looks.