New frontiers Avoidance of magic....

Ceryseth

Fledgling Freddie
Joined
Mar 5, 2004
Messages
201
Although i do understand the huge point cost but correct me if a am wrong but with AoM5 tanks can be running around with constant:
28+28+24=80 Magic resists???

Even without BAoD i would think that is a hell of a lot :p
 

stubbe

Fledgling Freddie
Joined
Dec 22, 2003
Messages
582
where your raw damageoutput is x
BAoD*(AoM*((items+resistbuffs+racial)*x)))
 

Pin

One of Freddy's beloved
Joined
Jan 8, 2004
Messages
874
RA resists are multiplied with the rest, not added to them.

so 26 item, 24 buff, 28 RA gives 64% resist.
 

Gibbo

Fledgling Freddie
Joined
Jan 7, 2004
Messages
790
64% resist's instead of 80%? Well thats ok then.....
 

Chilly

Balls of steel
Joined
Dec 22, 2003
Messages
9,047
u can get over 59% +racial atm anyway i think with only aom3
 

Sigh

Fledgling Freddie
Joined
Feb 2, 2004
Messages
136
hmm i thought aom was getting nerfed as it didnt stack with cleric resists, did i make this up or is it true?
 

liloe

It's my birthday today!
Joined
Jan 25, 2004
Messages
4,166
racial-, item- and buffresists are added (say R1), BAoD, AoM are added (say R2)

a spell is cast for x dmg

f(x) = ((x - (x * (R1 / 100))) - ((x * (R1 / 100)) * (R2 / 100))) whereas previously it was f(x) = x - (x * ((R1+R2) / 100))

example:
(x=100, R1= 50 (26+24), R2=15 (AoM5))

old edition:

f(x) = 100 - ((100 * ((50+15) / 100)))
= 100 - (100 * (65 / 100))
= 100 - (100 * 13/20)
= 100 - 65
= 35

So you get hit for overwhelming 35 dmg

now the new edition:

f(x) = ((100 - (100 * (50 / 100))) - ((100 * (50 / 100)) * (15 / 100)))
= ((100 - (100 * 1/2)) - ((100 * 1/2) * (15 / 100)))
= ((100 - 50) - (50 * (15 / 100)))
= (50 - 7.5)
= 42.5

This time you get hit for 42.5 dmg alrdy, which means 7.5 more. Seems not much bu now add BAoD to the formula and you'll get hit for lots more with the new system.

In clear words, the old system added your resists and then substracted them from spelldamage, the new system first substracts R1, then from the new value substracts R2, which results ofc in higher spelldamage.

if I made a bracket misstake, sry, but I'm writing from university here and the monitors are plain crap.
 

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