New Armor resistance Tables Against Elemental damage ???

Punishment

Resident Freddy
Joined
Jan 23, 2005
Messages
8,604
So for a Nightshade ... do u really need 26% Heat resist anymore ?

Are all of us with 26% Heat , 10% Cold/Energy/Matter templates gonna get raped ???

/Discuss
 

Ivynoxia

One of Freddy's beloved
Joined
Dec 23, 2003
Messages
569
The other resists like matter, spirit, energy, cold are all gonna need to rise to 15-20 :/ It's gonna be even harder to do a decent pierce template now.

I think this is the last straw if it goes live, factor this in with all the other small nerfs to piercing, we should all go blades.

Edit: gonna play around on Korts with high util items :]
 

Aloca

Fledgling Freddie
Joined
Dec 23, 2003
Messages
1,584
Armor : Heat Cold Matter Energy Spirit
Cloth ...+0% .+0% .+0% .+0% .+0%
Leather. +5% -10% -5% .+0% .+0%
Reinfor. -10% +5% +5% ..+5% .+0%
Chain . -10% .+0% .+0% .+5% .+0%
Pla/Sca -10% +5% -10% .+5% ..+0%

This also apply to melee resist where being vulnerable now only give +5% instead of +10% as its now.
Resistant armor will still have -10% tho.

This leads to using Heaters vs Stealthers isnt that much advantage, or any other LW. You can get higher elemental resists than melee resists so this means going standard Piercing or Blade weapon will do more dmg than any LW
 

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