X
Xavier
Guest
As you'll see when you first patch your copy of the game a new patch v1.18 is out.... originally all of the releases were running different versions however by installing this patch everyone ('cept a few pitiful warez monkeys) will be able to play MP...
Patch details are as follows:
- Fixed the server filter crash in the server browser screen.
- Improved client and server stability.
- Fixed the issue with plot items being dragged directly into an inventory bag.
- Removed the player joining and leaving chat room messages.
- Pressing enter mid-line in chat no longer cuts off your text.
- Added a refresh button to the LAN page.
- Cleaned up some Journal Entry issues.
- Cleaned up some general sound issues.
- Made a correction to the tabbing order for the dedicated server GUI.
- Fixed duplicate player names appearing on the dedicated server's player list.
- Corrected the issue that occured when pressing the Load button without custom modules.
I've been talking to Brad Grier @ Bioware about the remaining issues and it sounds like they're really on top of the problems mentioned earlier this week
Note: If you downloaded the patch earlier this week you'll have to download it again as the european versions of NwN are running a different starting version to the American (yes, even the english one is different for some reason) and that means a different starting patch file to get to v1.18.... doh!
EDIT: Bioware have already released another patch - V1.19 for game and V1.07 for patcher, changes are minor but are as follows:
- Creatures will now use their spell-like abilities again.
- Bards will no longer become illegal characters when changing modules after leveling up and removing spells.
- The chat client now ignores all non-existing '/' commands.
- Fixed the 'Bad Strref' GameSpy connection message.
- The game now sorts Community Names alphabetically in the chat portion of the Server Browser area.
- Made Neverwinter Nights work with DirectX debug DLLs.
- Added a Tech Support chat area in the Server Browser area.
- Fixed an issue with save game characters and moving between single and multiplayer.
Patch details are as follows:
- Fixed the server filter crash in the server browser screen.
- Improved client and server stability.
- Fixed the issue with plot items being dragged directly into an inventory bag.
- Removed the player joining and leaving chat room messages.
- Pressing enter mid-line in chat no longer cuts off your text.
- Added a refresh button to the LAN page.
- Cleaned up some Journal Entry issues.
- Cleaned up some general sound issues.
- Made a correction to the tabbing order for the dedicated server GUI.
- Fixed duplicate player names appearing on the dedicated server's player list.
- Corrected the issue that occured when pressing the Load button without custom modules.
I've been talking to Brad Grier @ Bioware about the remaining issues and it sounds like they're really on top of the problems mentioned earlier this week
Note: If you downloaded the patch earlier this week you'll have to download it again as the european versions of NwN are running a different starting version to the American (yes, even the english one is different for some reason) and that means a different starting patch file to get to v1.18.... doh!
EDIT: Bioware have already released another patch - V1.19 for game and V1.07 for patcher, changes are minor but are as follows:
- Creatures will now use their spell-like abilities again.
- Bards will no longer become illegal characters when changing modules after leveling up and removing spells.
- The chat client now ignores all non-existing '/' commands.
- Fixed the 'Bad Strref' GameSpy connection message.
- The game now sorts Community Names alphabetically in the chat portion of the Server Browser area.
- Made Neverwinter Nights work with DirectX debug DLLs.
- Added a Tech Support chat area in the Server Browser area.
- Fixed an issue with save game characters and moving between single and multiplayer.