Need TOA Con cap info

Tsalin

Fledgling Freddie
Joined
Feb 5, 2004
Messages
95
Lo Guys.. Was wondering if anybody could tell me what ur allowed to over cap CON+Hp, and if anybody knows toa items that would achieve this and fit into a Warrior sc
 

qwoz

Fledgling Freddie
Joined
Jan 27, 2004
Messages
118
200 extra hitpoints (wich mean 400 hits in total) and 25 (might be 26) con is what you can get maximum.
 

qwoz

Fledgling Freddie
Joined
Jan 27, 2004
Messages
118
something tells me its level / 2 + 1 though :) but well, 25 or 26 :p
 

MagnarTBL

Fledgling Freddie
Joined
May 4, 2004
Messages
104
STAT CAP BONUS NOTES

As most of you know, Trials of Atlantis features many powerful items and artifacts that give very strong bonuses to new special buffs created just for the expansion. These buffs were to casting/melee/archery haste, casting/melee/archery damage, combat style damage, and archery/casting range. Since the expansion's launch we have become aware that by mixing and matching different Trials of Atlantis items with bonuses to these buffs, players can make their characters far more powerful than we intended. Because of this, we are now making changes to the way that stat bonuses and some buff types from ToA items are capped, as well as making changes to some of the items themselves.

- In researching this issue, we found that a 50th level character could receive up to 50 bonus stat points (the character's level divided by 1) from items, buffs, etc. Our design called for the stat cap to be set at the character's level divided by two (plus one), and we've even given this answer out in discussions and chats. Feedback from our users proved there was a discrepancy. We have fixed this bug, so now everyone's stat cap bonus will be lowered to meet the new formula. Now, a level 50 character's stat bonus cap will be 26, not the overpowered 50.

- A new cap has been added that limits the bonus from ToA items and the amount of new ToA buffs that one character can receive. Previously, characters received the full bonus. Now, they are capped to be level divided by 5, total, for each of those three buffs. So, now a level 50 character with three items that each give a +5% bonus to melee combat speed will receive a 10% bonus, cumulative, from those items, instead of 15%.

- Additionally, we have altered all Artifacts as well as many other ToA dropped items to reduce the amount of bonus they give you to these ToA-specific buffs. A list of some of these items can be found in the items section later in this patch note.

Conclusion:
Con, Str, Dex, Qui, Pie, Cha - bonus cap: 26.
Spell duration, power pool, Spell damage, heal efficiency, melee combat speed and all other precentage bonus caps: Max 10%.

======== Bulle aF Fetstryk ========
/MagnarTBL - 50 Runemaster
Glibbin - 50 Skald
Armour - 50 Healer
Feit - 50 Shaman
Items - 50 Hunter
Booom - 50 Spiritmaster
Clawfingers - 50 Savage
... And 6 lgm crafters in total ...
======== Bulle aF Fetstryk ========
 

Marath

Fledgling Freddie
Joined
Feb 23, 2004
Messages
269
MagnarTBL said:
Conclusion:
Con, Str, Dex, Qui, Pie, Cha - bonus cap: 26.
Spell duration, power pool, Spell damage, heal efficiency, melee combat speed and all other precentage bonus caps: Max 10%.

Actually only melee damage/style damage/melee speed and same things for casters and archers went to 10%. Things like buff bonus and healing efficiency cap stayed at 25%.

Just like it it stands in the 1st paragraph you had in there. :)
 

Tesla Monkor

Fledgling Freddie
Joined
Jan 1, 2004
Messages
1,452
Anyone know for sure what the max AF Cap bonus is? I've heard people say there's two different AF bonusses in ToA:

Flat +AF Bonus (Like putting on a piece of armor) and
+AF Cap bonus (Which increases the max AF you can have)

Assuming these two exist, do they share the same max. from armor? 26 like normal stat bonusses or something else? Tesla got more than +50 AF while wearing a few ToA things (from 606 to 664AF) before the patch. I haven't checked since.
 

Animus

Fledgling Freddie
Joined
Dec 26, 2003
Messages
546
MagnarTBL said:
- Additionally, we have altered all Artifacts as well as many other ToA dropped items to reduce the amount of bonus they give you to these ToA-specific buffs. A list of some of these items can be found in the items section later in this patch note.

Conclusion:
Con, Str, Dex, Qui, Pie, Cha - bonus cap: 26.
Spell duration, power pool, Spell damage, heal efficiency, melee combat speed and all other precentage bonus caps: Max 10%.

Power pool, Spell duration, heal effeciency, power pool are at 25% at least.
 

Cami

Fledgling Freddie
Joined
Dec 23, 2003
Messages
836
Tesla Monkor said:
Anyone know for sure what the max AF Cap bonus is? I've heard people say there's two different AF bonusses in ToA:

Flat +AF Bonus (Like putting on a piece of armor) and
+AF Cap bonus (Which increases the max AF you can have)

Assuming these two exist, do they share the same max. from armor? 26 like normal stat bonusses or something else? Tesla got more than +50 AF while wearing a few ToA things (from 606 to 664AF) before the patch. I haven't checked since.


Never seen an item with +af cap, only seen people put them in their templates 'cos they think its "it" :)
 

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