Need A Reaver Temp.

Varna

Fledgling Freddie
Joined
Sep 17, 2005
Messages
752
Depends on what you want in your temp - Like my temp has the option of using either SCW or CW, 101 dex/str WH / SoM / AT / 71 Piety and is mainly for soloing - if I was to group, I'd probably drop WH for something else like scalars for the transform.
 

SoulFly

Can't get enough of FH
Joined
Dec 22, 2003
Messages
2,803
Make one ?

Saying something like "I can't", "I don't know how to" is a pathetic excuse. Download 1.43b KORT and TA-DA. You will learn alot from the program.
 

Eeben

Fledgling Freddie
Joined
Jan 7, 2004
Messages
3,607
like soulfly said make your own tbh :) the best temps is the one you make your self imo :) ofc getting some inspiration (sp?) from other templates is nice aswell :)
 

Varna

Fledgling Freddie
Joined
Sep 17, 2005
Messages
752
SoulFly said:
Make one ?

Saying something like "I can't", "I don't know how to" is a pathetic excuse. Download 1.43b KORT and TA-DA. You will learn alot from the program.

Harsh - but everyone needs a direction to go I guess.

You need to be clearer with what you want todo with your class - A reaver is hard to template becuase most reavers fall half-minded about whether or not they should go for more of a solo temp or group temp - often missing out key elements that gimp them in both. If your making a temp you have to ask your self if you want to solo or group - but if you want a temp that can do both then your gonna need alot of cash. I'll write a guide up soon, but briefly you have to consider the following things - if you ask me;

Start off by working out what items you want to use, good ones for soloing are Snakecharmers Whip, Winged Helm, Shades of Mist - Those are the main things, and should be very easy to fit into a template.

Once youve worked out what toys you want, then see if you can fit the following in;

+11 flex
75 con
75 qui
75 dex
75 str

Once you have those basics, you can then start thinking about resists - main ones to get high are slash,thrust,heat,body,cold - must be 26%. However i.e matter/crush/spirit/energy I wouldnt worry about too much, but most people lower energy in favor of higher matter, aim 20-22%. Also, one thing to note is chain armor is 10% resistant to crush - So you have a slight gap to take advantage of IF and only IF you really need to.

Ok, other stuff.

GOV / CW both have spell dmg increases - So instantly I have 7% extra levi damage. AT, 5% peirce, so thats again 12% total increase and then you have MoM*3 - which is another 7% - So 19% increase in levi and cobra without even taking dex/str caps into consideration.

However, despite whats just been said - Spell damage artis are NOT as important as you think, they only have high benefits where grouping is concerened, especially AT and MoM - Your taking advantage of it so much that it warrants use in a template. So for example, if you solo alot - you wouldnt buy MoM*3 or use AT - youd use a higher util gem (harpy gem, EDS, DR gem) and build +11 shield into temp, and possible WH, but if you grouped alot youd buy MoM and drop the +11 shield and get AT, make sense?

I'll explain more later when I have more time.
 

NeLSoN

Fledgling Freddie
Joined
Apr 10, 2004
Messages
256
Varna said:
Depends on what you want in your temp - Like my temp has the option of using either SCW or CW, 101 dex/str WH / SoM / AT / 71 Piety and is mainly for soloing - if I was to group, I'd probably drop WH for something else like scalars for the transform.

Can you show it to me plz? thanks
via pm if it is not a problem :)
 

Elitestoner

Can't get enough of FH
Joined
Jan 21, 2004
Messages
2,472
Statistics
STR:102/101 CON:81/80 DEX:103/101
QUI:87/87 INT:0/75 PIE:28/75
CHA:0/75 EMP:0/75
Hits:240/240
Power:0/25
AF:10/50

Resistances
Body: 22
Cold: 27
Heat: 20+5
Energy: 5
Matter: 25
Spirit: 22
Crush: 28
Slash: 24+2
Thrust: 26+3

Skills
Flexible: 11
Crush: 9
Slash: 9
Thrust: 9
Parry: 3
Staff: 9

Bonuses
Spell Range: 4
Spell Damage: 7
Style Damage: 7
Melee Damage: 10
Melee Combat Speed: 12
Fatigue: 4

Chest (Guard of Valor (melee)):
Imbue: 22.0
40 Hits
18 Strength
5 Strength Cap Increase
15 Dexterity
5 Dexterity Cap Increase
4 Melee Damage
4 Style Damage
4 Spell Range
4 Spell Damage
Utility: 32.0
TOA Utility: 100.0

Arms:
Imbue: 37.0/32 (Quality: 100)
22 Quickness
2 Flexible
28 Piety
9% Cold
Utility: 61.3
TOA Utility: 0.0

Head:
Imbue: 37.5/32 (Quality: 100)
11% Matter
22 Strength
22 Constitution
7 Dexterity
Utility: 56.0
TOA Utility: 0.0

Legs:
Imbue: 24.5
19 Strength
3 ALL melee weapon skills
19 Dexterity
10 Strength Cap Increase
2 Melee Combat Speed
Utility: 40.3
TOA Utility: 30.0

Hands (Scalars):
Imbue: 20.0
40 Hits
15 Constitution
15 Quickness
3 Melee Damage
5 Constitution Cap Increase
5 Quickness Cap Increase
3 Melee Combat Speed
Utility: 30.0
TOA Utility: 50.0

Feet:
Imbue: 37.0/32 (Quality: 100)
22 Constitution
7% Cold
60 Hits
9% Matter
Utility: 61.7
TOA Utility: 0.0

Right Hand (flex dr):
Imbue: 20.0
4 ALL melee weapon skills
7 Strength
7 Dexterity
3 Melee Damage
3 Style Damage
3 Spell Damage
5 Strength Cap Increase
5 Dexterity Cap Increase
Utility: 29.3
TOA Utility: 65.0

Left Hand:
Imbue: 37.5/32 (Quality: 100)
19 Quickness
9% Heat
22 Constitution
60 Hits
Utility: 60.3
TOA Utility: 0.0

Neck (ancient copper necklace):
Imbue: 45.0
10% Thrust
10% Crush
10% Spirit
10% Body
Utility: 80.0
TOA Utility: 0.0

Cloak (Shades of Mist):
Imbue: 20.0
3 Parry
15 Strength
15 Quickness
4 Fatigue
10 AF
5 Melee Combat Speed
Utility: 35.0
TOA Utility: 43.0

Jewel (new eerie dark stone):
Imbue: 37.0
5% Heat
5% Matter
4% Crush
5% Cold
5% Body
4% Slash
5% Energy
5% Spirit
4% Thrust
Utility: 84.0
TOA Utility: 0.0

Belt (plaited hair of malamis):
Imbue: 21.0
21 Dexterity
21 Strength
7 Strength Cap Increase
6 Dexterity Cap Increase
2 Melee Combat Speed
Utility: 28.0
TOA Utility: 36.0

Left Ring (demon blood ring):
Imbue: 36.0
8% Slash
8% Crush
6% Cold
6% Heat
6% Thrust
Utility: 68.0
TOA Utility: 0.0

Right Ring (RING - Band of Shadow):
Imbue: 33.0
7% Body
7% Spirit
6% Thrust
6% Crush
6% Slash
Utility: 64.0
TOA Utility: 0.0

Left Wrist (blackened wrap):
Imbue: 19.0
2 ALL melee weapon skills
16 Dexterity
16 Quickness
7 Dexterity Cap Increase
7 Quickness Cap Increase
Utility: 31.3
TOA Utility: 28.0

Right Wrist (ceremonial bracer (dex)):
Imbue: 22.0
18 Dexterity
40 Hits
5 Dexterity Cap Increase
40 Hits Cap Increase
6% Slash
Utility: 34.0
TOA Utility: 20.0
 

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