Mythic to License EMotion FX 2 engine

cHodAX

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Found the following on Ve3d ;


FAIRFAX, VA - March 24, 2004 - Mythic Entertainment, developer and publisher of the award-winning massively multiplayer online role-playing game "Dark Age of Camelot," today announced that it will use EMotion FX 2 in all current and future games as the next step in the evolution of the player experience.
"We look forward to adding the EMotion FX 2 engine to our games" said Mark Jacobs, president and CEO of Mythic Entertainment. "This great piece of technology will both save time and add features to our games that will make them even better."

"Our clients use EMotion FX 2 to improve the realism and believability of their game characters to a level that gamers have never experienced before," said John van der Burg, President of Mystic Game Development. "Since the recent release of EMotion FX 2, we have had a growing number of game developer and software tool companies license our product. In this case, we are delighted to announce that Mythic Entertainment will be using Emotion FX 2 to bring gamers an enhanced gaming experience."



Seems like we can expect another graphic engine upgrade at some point, either Frontiers or the next expansion pack. Anyway, I managed to dig up the folllowing link which has a nice rundown on the engine's features.

http://www.mysticgd.com/protomgd2004/features.html
 

cHodAX

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Support for hardware shaders would be most welcome, can see some serious framerate and quality improvements by switching that on with a DX9 card.
 

Archeon

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Wonder if we'll finally get more Customisable Characters? Though I suppose the problem with that is existing characters, what they gonna do?

Merchent: Ahh yes sir, I see you have one of those Body Respec stones. Yes, I can use this to make a potion which can change your physical appearances... Dropped off the Dragon you say? Well fancy that. :rolleyes:

Don't ask why, but the little trumpetting 'Wap-Wap-Wap-Wap-Waaaaaaap' slapstick thingie pops into my head when I think of that :)
 

Blood

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it will nodoubt be another paid upgrade.. prolly bubblewrapped in class & realm unbalances & loaded with bugs

me bitter? naa.. i just lost faith
 

Skeggi

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So really, what does this mean in English?

This will increase my fps? Or does it mean: get a new gfx card and it will increase your fps?
 

XeffoInfil

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yeah, what skeggi said. does this mean the game will be incompatible with like other cards now or what>_< im confused
 

Sarnat

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It's an engine for character animation. So expect better emotes like /salute etc. and other character movement, running, fighting, swimming and what not. Most likely it will show more on the development side though. It will be easier for the devs to create character animation.

And no, it wont need anything special from your computer AFAIK, nor improve your fps etc.
 

Archeon

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Nice facial range, all the way from...

ProceduralFacialAnimControl.jpg

Angry

to

ProceduralFacialAnimControl.jpg

Pissed off

to

ProceduralFacialAnimControl.jpg

I'm Horny

to

ProceduralFacialAnimControl.jpg

Put it away before I feed it to my dog.

I still stand by the Character respec stone idea though.
 

Korax

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Jaem- said:
Holly cow, are these the same quality of models that will be in DAoC if they add this?
I can imagine that Mythic are going to redo alot of models both mobs and all the races (esp. the classic ones) and add this to it. Or mabye they are gonna make a new game? :O
 

Haruh

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Might not be for DAoC at all you know. They're developing Imperator too.
 

cHodAX

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Haruh said:
Might not be for DAoC at all you know. They're developing Imperator too.

Says existing and new games in the press release.
 

Pogel

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EQ did this with their Shadows of Luclin expansion. The new engine included a whole new set of character models and an in-game (or was it at start-up, can't recall) tool to change your facial features/hair/etc. Was fun. They also supported all th eold models in case you didn't like the new ones (in fact you could choose which races had new/old models as a gfx performance thing).

Be warned though - the new stuff ran horribly slow when it was first released :)
 

Asharith

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I love new gfx , but daoc doesnt seem the game for this tbh . Its already very slow at raids and new character models wont help :( .
 

Tharion

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Pogel said:
EQ did this with their Shadows of Luclin expansion. The new engine included a whole new set of character models and an in-game (or was it at start-up, can't recall) tool to change your facial features/hair/etc. Was fun. They also supported all th eold models in case you didn't like the new ones (in fact you could choose which races had new/old models as a gfx performance thing).

Be warned though - the new stuff ran horribly slow when it was first released :)

Yeah well thats because EQ's engine has been crap since day 1.
And the *new* engine in SoL didn't make much diff then made all players go out and buy 2x memory for their comps because else the new textures couldn't load :)

This is abit different. Because Mythic uses an independent gfx engine for their games and can choose to switch if they feel.

bla bla .. now I'm just rambling :)
 

SkarIronfist

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So does this engine, merge into the functionality that GameByro engine that Mythic use in DAOC, or does replace entirely the GameByro engine.
 

SevenSins

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Asharith said:
I love new gfx , but daoc doesnt seem the game for this tbh . Its already very slow at raids and new character models wont help :( .


Partially wrong, I think atleast.

Experience shows that all DAoC's engine upgrades never really took advantage of their own created feature that makes Character models lower poly's/textures at far range, it seems rather glitched (Q3 engine is the best for this, does it really good.) probably a #1 reason why the DAoC engine is so shite laggy in big zergs, or for some people even 2fg vs 2fg.

Not to mention that armor/skin precaching only took away the few hickups experienced in RvR from time to time, the "stutter" problem with keeptakes and such in DAoC has been it's biggest problem since day 1 and still excists, most likely the #1 reason people don't like zergs.

If somehow they are going to totally switch to this engine and ditch their own this could mean that bigger fights could be rather interessting. I don't know much about this engine yet but as it seems, and as it gets promoted it seems a low resource engine which is, unlike DAoC, probably one of the best things you can have for keeptakes. If it's coded well atleast.

Then again, they could just ditch d3d and start working with OGL if they're going to make a total switch :p

Let's see what it brings too us, though somehow I am afraid we won't see this engine coming without another P2P expansion...

(That judging that the Frontiers layout and graphics already have been made, and I recon if they would use a new engine, they'd atleast benefit from all it's possibilities.)
 

Arcee

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Hopefully the engine will reduce alot of the fps lag issues in large raids. It does sound and look very good.
 

Pogel

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If you're running WinXP then try the NT4 compatability fix with the ToA client. I was able to run super smooth around MPKE with about 50 odd mids around me the other night and my system isn't really uber (Athlon 2100, 1GB RAM, Radeon 9600). Not sure what it's like with full RR conditions but it's the best I've ever had it.
 

swords

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I tried the compatability thing and it make no change :(
Guess its the fact my processor is a bit below par atm or something.
 

GReaper

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From an old grab bag:

Computer Gaming World magazine has a free DVD-ROM this month, featuring Dark Age of Camelot. "But I already have the game, k thx," you say? If you're currently running the classic edition of Dark Age of Camelot, and you have a P3 1.4 gig machine with 256 RAM (and a 32MB 3D video card), grab the magazine and use the DVD to upgrade to the Shrouded Isles engine for free. You won't get the Shrouded Isles content – for that you need to get the expansion – but you can get the graphics and the performance. Next year at some point, we're going to be phasing out the classic engine. So upgrade for free now, and save yourself the trouble later. (If you forget, we plan to offer a low-cost engine upgrade if you really, really don't want to get Shrouded Isles.)

They're already using 3 slightly different versions of an engine for Classic/SI/ToA. Expect it to be used for the next expansion while they get rid of classic. :p
 

Cyradix

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I would be glad if they should get a different engine for daoc. The currect one doens't really like GF FX cards :(
 

Serdan

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Mythic Entertainment also issued press-release.

Here is the important part:
"FAIRFAX, VA – March 19, 2004 – Mythic Entertainment, developer and publisher of the award-winning massively multiplayer online role-playing game Dark Age of Camelot, today announced that it will use EMotion FX 2 in all current and future games as the next step in the evolution of the player experience."

So, its not only for future games, like Imperator or smth., its also for DaOC!

Givf sweet babes in 1.70! :clap:

Seriously, who knows, maybe it will come with Frontiers already.
 

Asharith

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people seem to care about there doggy`s here :clap: ..

Wonder when i get bored with mine and tie him to a tree . :twak:
 

Bullitt

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One thing i think would be really cool in DAOC (but nigh on impossible for RVR i expect) would be ragdoll physics. Imagine shooting someone off amg or the keep walls and watching them tumble *drool*
 

Musashi

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Give collision detection with the new engine and the sweet babe models ;)
 

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