Mythic LOTM site update

Garok

Can't get enough of FH
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Jan 23, 2004
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Mythic Webby finally updated with info for the new expansion


http://www.darkageofcamelot.com/lotm/


The Mauler is able to wear leather armor, train in fist wraps and staff weapons, and specialize in Magnetism, Aura Manipulation or Power Strikes magic lines. Mauler weapons are cloth or leather strips, wrapped around the fists. They are ornate, etched with runes and scribings, and can have many visual magic properties. The mauler can also wear heavy weights on their hand to augment their hand to hand combat. While the Mauler weapons are smaller than most weapons, they have unique characteristics.

The Mauler class is open to Britons, Norse, Celt, and Minotaur.

NOTE: The Mauler class will be unlocked on each server at the completion of a Realm-wide quest. You and your compatriots must brave the Labyrinth and secure a number of Relics for your allied Minotaur tribe. Only then will the Emissary share the secrets of the Mauler class. Players on Mordred and Gaheris will have the Mauler class unlocked at expansion launch.

Mauler Specifics

Primary Stat: Strength Tertiary Stat: Quickness
Secondary Stat: Constitution Power Stat: Strength


Master Level Paths: Warlord, Battlemaster

Class Abilities

Armor
Cloth (level 1)

Leather (level 5)

Weapons
Mauler Staff (level 5)

Fist Wraps (level 5)

Miscellaneous
Evade 1 (level 5)

Evade 2 (level 15)

Power Strikes (level 5)

Magnetism (level 5)

Aura Manipulation (level 5)

Protect 1 (Level 7)

Protect 2 (Level 13)

Protect 3 (Level 18)

Intercept (Level 12)




Unique Class Abilities: Combat Power Regeneration
The Mauler does not regenerate power in a normal fashion. It must take damage from combat to gain power. When out of combat, the Mauler's power will decay.

Weapon Specializations


Level 5: Fist Wraps, Staff
Level 5: Geo Manipulation, Power-Strikes, Aura Manipulation

The Labyrinth was built many centuries ago beneath the capital city of the Minotaur on the Isle of Agramon. Much of the Labyrinth was constructed of stone reinforced with iron - very industrial but not simplistic. Numerous entrances to the vast underground maze were located throughout the world and several can still be found today.





While exploring the Labyrinth, players will find remnants of the collapsed capital city, submerged halls overgrown with moss, and industrial clockwork rooms powered by dark magic.

Collapsed Capital City Areas
Upon entering the Labyrinth via one of the ruined watchtower entrances, players will find themselves in vast rooms and hallways choked with rocks and other debris. These are the remains of the city that once thrived aboveground and has since fallen through the Labyrinth?s ceiling leaving behind piles of rubble and mangled architecture.





Submerged, Moss Ridden Areas
As players venture further into the depths of the Labyrinth they will come across once flooded sections of the underground. Noted by their rough, worn stone architecture and moss-stained features, many of these rooms still contain water hazards requiring players to swim to their destination.





Industrial Clockwork Areas
As the number of Minotaur dwindled over the centuries, those remaining in the Labyrinth created an army of constructs using a combination advanced mechanical engineering and dark magic. This army, as well as many failed experiments, was built deep within the Labyrinth in the clockwork rooms of the Minotaur. It is rumored that the most powerful Relics and the darkest magic can now be found in these areas.
 

Garok

Can't get enough of FH
Joined
Jan 23, 2004
Messages
777
Screen shots of the actual Labyrinth look awsome and witht he realm quest to open up the mauler class its should be good for some PvP for the first week or two
 

Theo

Fledgling Freddie
Joined
Jun 7, 2006
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140
Unique Class Abilities: Combat Power Regeneration
The Mauler does not regenerate power in a normal fashion. It must take damage from combat to gain power. When out of combat, the Mauler's power will decay.

so now you can have excuse for no resists

I get more power the more damage I take!
 

Outlander

Part of the furniture
Joined
Aug 14, 2004
Messages
3,069
Dracolich ftw! :D

I want to be a dracolich :(

some of the minotaur screens it just makes it look like a horse with horns :/
 

Basic_X

Fledgling Freddie
Joined
Apr 4, 2004
Messages
2,240
harr harr, sylvians got a wannabie
Horse03.jpg
 

Kaun_IA

Fledgling Freddie
Joined
Oct 7, 2004
Messages
3,000
lol
minotaur model is built on half ogre model.... allmost 90% of the body is the same as HO :p lazy gimps
 

Poli

Fledgling Freddie
Joined
Nov 3, 2004
Messages
56
Maybe they can merge daoc with wow, now that we have taurens :p
...... :(
 

Garok

Can't get enough of FH
Joined
Jan 23, 2004
Messages
777
Taken from VN

there is ONE slot, which you can equip ONE mythical item.

there are 3 levels of mythical items
lvl 1 cl6 required to equip
lvl 2 cl8 required to equip
lvl 3 cl10 required to equip

So until you are at least cl6 you will not be able to equip any mythical item.

mythical items are "bind on equip" meaning if you loot one you can trade it / sell it whatever you want. But if you ever equip it, they become like artifacts, you can no longer trade it away from that toon. You can swap out for any mythical item you like but you cannot give a mythical item you have equiped to another toon.

apparently exapmles are like :-

+10 str cap (above the normal 101) and +10 str

never ending water pot

so not template changeing
 

Garok

Can't get enough of FH
Joined
Jan 23, 2004
Messages
777
Andrilyn said:
Hmm 392 dex on Cleric :cheers:

Should make for some interesting PvP encounters farming them in (bit like old DF i guess)
 

psyco

Fledgling Freddie
Joined
Jun 18, 2005
Messages
3,310
Outlander said:
Dracolich ftw! :D

I want to be a dracolich :(

some of the minotaur screens it just makes it look like a horse with horns :/

ok, but bugse Cerebus
 

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