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From the grab bag of today: http://www.camelotherald.com/more/873.php
Q: In the Grab Bag of Feb 21 (http://www.camelotherald.com/more/762.php) the uses and efficacy of various tinctures was clarified. Specifically, it was stated that reactive procs would not fire when applied to a shield that then blocks. I have personally observed several shields wielded by several different players proc a reactive in testing. The one player would execute the Engage skill, and the other would beat on him. The reactive would invariably fire after enough hits.
Is this a bug, or was the usage reconsidered (frankly, a reactive SHOULD logically work on a shield)? I don't want to run to an Alc to get one applied, to have it later switched off.
A: Grab bags often turn up bugs, or things not working right, or wrong answers. In this case, the answer was incomplete. Here's what I got from the Programmer In Charge Of Such Things: "[The code says] that if a reactive proc is placed on a shield, it will go off when the shield blocks but not when you bash with the shield. If an offensive proc is put on the shield, it will go off for bashes but not blocking."
End of quoting.
Quoting from the last grab bag where Mythic answered this question: http://www.camelotherald.com/more/762.php
Q: How come my applied tincture isn’t working? Is this a bug?
A: Nope! See if this makes sense – there are three different sorts of tinctures that an alchemist can make and apply. Reactive, volatile, and stable tinctures all have different purposes.
Reactive – these are applied to armor worn on the head, torso, arms, hands, legs, or feet. When you are hit in one of those areas, this tincture’s effect has a chance of going off. These do not work when applied to weapons or shields. A reactive tincture is a defensive measure.
Volatile – there are applied to weapons and shields, and have a chance of going off when the weapon or shield scores a hit of some kinds. The shield tincture won’t go off when the shield is used to block. A volatile tincture is used as an offensive technique.
(By the way – I should spell out "all weapons except bows," and the reason for that is long, confusing, and boils down to "because bow damage is a range effect and calculated more like a spell than a weapon.")
Stable – these are charges, effects that can be used, that can be applied to most anything that holds still. Please note – if an alchemist puts a charge on something, only an alchemist can recharge that something. The NPC chargers are of no use when it comes to player made charges.
Most of the appeals we’ve gotten on this topic, saying their tincture is bugged and not working, come from players who attempted to apply reactive tinctures to weapons and shields. Just check first to see what type of tincture was used before you report it as a bug.
End of quoting.
It´s me or I foresee some complains
Q: In the Grab Bag of Feb 21 (http://www.camelotherald.com/more/762.php) the uses and efficacy of various tinctures was clarified. Specifically, it was stated that reactive procs would not fire when applied to a shield that then blocks. I have personally observed several shields wielded by several different players proc a reactive in testing. The one player would execute the Engage skill, and the other would beat on him. The reactive would invariably fire after enough hits.
Is this a bug, or was the usage reconsidered (frankly, a reactive SHOULD logically work on a shield)? I don't want to run to an Alc to get one applied, to have it later switched off.
A: Grab bags often turn up bugs, or things not working right, or wrong answers. In this case, the answer was incomplete. Here's what I got from the Programmer In Charge Of Such Things: "[The code says] that if a reactive proc is placed on a shield, it will go off when the shield blocks but not when you bash with the shield. If an offensive proc is put on the shield, it will go off for bashes but not blocking."
End of quoting.
Quoting from the last grab bag where Mythic answered this question: http://www.camelotherald.com/more/762.php
Q: How come my applied tincture isn’t working? Is this a bug?
A: Nope! See if this makes sense – there are three different sorts of tinctures that an alchemist can make and apply. Reactive, volatile, and stable tinctures all have different purposes.
Reactive – these are applied to armor worn on the head, torso, arms, hands, legs, or feet. When you are hit in one of those areas, this tincture’s effect has a chance of going off. These do not work when applied to weapons or shields. A reactive tincture is a defensive measure.
Volatile – there are applied to weapons and shields, and have a chance of going off when the weapon or shield scores a hit of some kinds. The shield tincture won’t go off when the shield is used to block. A volatile tincture is used as an offensive technique.
(By the way – I should spell out "all weapons except bows," and the reason for that is long, confusing, and boils down to "because bow damage is a range effect and calculated more like a spell than a weapon.")
Stable – these are charges, effects that can be used, that can be applied to most anything that holds still. Please note – if an alchemist puts a charge on something, only an alchemist can recharge that something. The NPC chargers are of no use when it comes to player made charges.
Most of the appeals we’ve gotten on this topic, saying their tincture is bugged and not working, come from players who attempted to apply reactive tinctures to weapons and shields. Just check first to see what type of tincture was used before you report it as a bug.
End of quoting.
It´s me or I foresee some complains