S
StormriderX
Guest
We tried the method of add control groups/rez groups/ranger groups and tank groups last night which in my opinion worked rather well despite the fact we all got owned by the adds towards the end.
However, there will be some adjusments needed to the plan in order for us to suceed.
Last nights battle plan was thus:
6 add control groups
3+ ranger groups
3+ rez groups
4+ tank groups
Our main problems was that with just tank groups and ranger groups attacking the dragon, we weren't getting anywhere fast.
That was until Tyka rightfully suggested that the add control groups help out on the dragon.
From then on we quickly got the dragon down to 5% before the adds - not the dragon - over ran us due to the amount of dead hibbies.
The other major problem we suffered from was lack of listening on from a lot of the raiders. Repeated requests to move back to the zone wall was ignored as the majority continued to mill about aimlessly outside the dragons lair.
Also I spotted some mages nuking from OUTSIDE of melee range despite repeated requests to stay withing melee range when doing so.
There was also reports of people healing as well despite repeated requests not to.
Another big problem was adds not being dealt with despite repeated requests to deal with adds first then dragon after ala legion raid stylee.
These basic mistakes MUST be corrected if we are to take down the dragon.
Therefore what I propose it thus:
We stick with the tried at tested plan of 6+ add control groups (standard pve group formation), as many rez groups as possible (druids/wardens/a bard or a mentalist (mentalist preferred for mr 5 of course)), as many ranger groups as possible (6 rangers, 1 bard for regen,1 chanter for damage add), and as many melee groups as possible (everyone else).
When we get to the dragons lair the add control groups will the mobs and clear them. Then one suicidal person will pull dragon from mound till he stops AOEing.
Then the tank groups,ranger groups (armed with slash+thrust arrows) AND the add control groups will all gank the dragon.
Only when adds are incoming will the add control groups drop back and fight the adds.
If the add control groups are being overrun then they shall request help over cg and the raid leader should assign 2 tank groups or more to go and help deal with the adds before returning our attentions to the dragon.
Thank you for your time in reading this and hopefully we WILL gank this dragon.
However, there will be some adjusments needed to the plan in order for us to suceed.
Last nights battle plan was thus:
6 add control groups
3+ ranger groups
3+ rez groups
4+ tank groups
Our main problems was that with just tank groups and ranger groups attacking the dragon, we weren't getting anywhere fast.
That was until Tyka rightfully suggested that the add control groups help out on the dragon.
From then on we quickly got the dragon down to 5% before the adds - not the dragon - over ran us due to the amount of dead hibbies.
The other major problem we suffered from was lack of listening on from a lot of the raiders. Repeated requests to move back to the zone wall was ignored as the majority continued to mill about aimlessly outside the dragons lair.
Also I spotted some mages nuking from OUTSIDE of melee range despite repeated requests to stay withing melee range when doing so.
There was also reports of people healing as well despite repeated requests not to.
Another big problem was adds not being dealt with despite repeated requests to deal with adds first then dragon after ala legion raid stylee.
These basic mistakes MUST be corrected if we are to take down the dragon.
Therefore what I propose it thus:
We stick with the tried at tested plan of 6+ add control groups (standard pve group formation), as many rez groups as possible (druids/wardens/a bard or a mentalist (mentalist preferred for mr 5 of course)), as many ranger groups as possible (6 rangers, 1 bard for regen,1 chanter for damage add), and as many melee groups as possible (everyone else).
When we get to the dragons lair the add control groups will the mobs and clear them. Then one suicidal person will pull dragon from mound till he stops AOEing.
Then the tank groups,ranger groups (armed with slash+thrust arrows) AND the add control groups will all gank the dragon.
Only when adds are incoming will the add control groups drop back and fight the adds.
If the add control groups are being overrun then they shall request help over cg and the raid leader should assign 2 tank groups or more to go and help deal with the adds before returning our attentions to the dragon.
Thank you for your time in reading this and hopefully we WILL gank this dragon.