Tesla Monkor
Fledgling Freddie
- Joined
- Jan 1, 2004
- Messages
- 1,452
Good things:
- The castles look nice.
- Siege equipments looks great and is a lot easier to operate.
- Moving around is easier. The whole frontier in one area is nice.
- Realmwar map is nice. (Though I ditched the original maps and got a set that's more detailed.)
- Healer NPCs. Finally someone who bothers to heal me.
Bad things:
- Zerg here, zerg there, zerg everywhere. If it isn't a massive zerg, it's a mini-zerg.
- Everyone RvRs. That includes all the people who would have been unable to play this game if it came with a build-in IQ test. Morons that stand next to you to see what you are doing, proving the attacking force with a target for every AE attack known to man, usually surviving themselves, but getting you killed in the process.
- Animists. If there's any class better suited for screwing up the fun for everyone else, it's these gardener's wet-dream.
- The insane number of archers of all three realms. I've played a huntress for almost three years. A year ago, I could count the number of active hunters on the fingers of ONE hand. Where do all these bozos come from, and more importantly, when are they moving back to whatever it was that their real main class is?
- Casting times have gone supersonic. It was silly before NF, but now we're well into the 'ludicrous' domain. Casters need a massive nerf on their castingtime. Cut speedbonus off at 250dex, just it's 250qui for melee.
- The landscape looks like crap. The coasts are not nicely worked out. Since when does a river have a zigzagcoast at 90 degree angles? Rush job in whatever program they use to design it.
- Apparantly grass and other vegetation, save trees, doesn't grow in frontiers. The place feels and looks empty.
- Passage of Conflict - Ripped from Tuscaran Glacier, slapped a new skin on it, hey presto, new dungeon. The previous dungeon had at least the impression they tried to make it original.
- The RA overhaul: No more Truesight, no more Master of Archery. I had both, with the latter at level 4. Losing them sucks as I can't get a bowspeed increase any other way. (Already at ToA 10% bonusses and 250Qui.)
- 'This area is too steep to climb!' - and you stop dead in your tracks. Sucks. At least copy the zone-border code so you 'slide' along it.
Yes, I know this is a whine. Reply if you must.
- The castles look nice.
- Siege equipments looks great and is a lot easier to operate.
- Moving around is easier. The whole frontier in one area is nice.
- Realmwar map is nice. (Though I ditched the original maps and got a set that's more detailed.)
- Healer NPCs. Finally someone who bothers to heal me.
Bad things:
- Zerg here, zerg there, zerg everywhere. If it isn't a massive zerg, it's a mini-zerg.
- Everyone RvRs. That includes all the people who would have been unable to play this game if it came with a build-in IQ test. Morons that stand next to you to see what you are doing, proving the attacking force with a target for every AE attack known to man, usually surviving themselves, but getting you killed in the process.
- Animists. If there's any class better suited for screwing up the fun for everyone else, it's these gardener's wet-dream.
- The insane number of archers of all three realms. I've played a huntress for almost three years. A year ago, I could count the number of active hunters on the fingers of ONE hand. Where do all these bozos come from, and more importantly, when are they moving back to whatever it was that their real main class is?
- Casting times have gone supersonic. It was silly before NF, but now we're well into the 'ludicrous' domain. Casters need a massive nerf on their castingtime. Cut speedbonus off at 250dex, just it's 250qui for melee.
- The landscape looks like crap. The coasts are not nicely worked out. Since when does a river have a zigzagcoast at 90 degree angles? Rush job in whatever program they use to design it.
- Apparantly grass and other vegetation, save trees, doesn't grow in frontiers. The place feels and looks empty.
- Passage of Conflict - Ripped from Tuscaran Glacier, slapped a new skin on it, hey presto, new dungeon. The previous dungeon had at least the impression they tried to make it original.
- The RA overhaul: No more Truesight, no more Master of Archery. I had both, with the latter at level 4. Losing them sucks as I can't get a bowspeed increase any other way. (Already at ToA 10% bonusses and 250Qui.)
- 'This area is too steep to climb!' - and you stop dead in your tracks. Sucks. At least copy the zone-border code so you 'slide' along it.
Yes, I know this is a whine. Reply if you must.