My thoughts on NF. Not all positive.

Tesla Monkor

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Good things:

- The castles look nice.
- Siege equipments looks great and is a lot easier to operate.
- Moving around is easier. The whole frontier in one area is nice.
- Realmwar map is nice. (Though I ditched the original maps and got a set that's more detailed.)
- Healer NPCs. Finally someone who bothers to heal me. :)


Bad things:

- Zerg here, zerg there, zerg everywhere. If it isn't a massive zerg, it's a mini-zerg.
- Everyone RvRs. That includes all the people who would have been unable to play this game if it came with a build-in IQ test. Morons that stand next to you to see what you are doing, proving the attacking force with a target for every AE attack known to man, usually surviving themselves, but getting you killed in the process.
- Animists. If there's any class better suited for screwing up the fun for everyone else, it's these gardener's wet-dream.
- The insane number of archers of all three realms. I've played a huntress for almost three years. A year ago, I could count the number of active hunters on the fingers of ONE hand. Where do all these bozos come from, and more importantly, when are they moving back to whatever it was that their real main class is?
- Casting times have gone supersonic. It was silly before NF, but now we're well into the 'ludicrous' domain. Casters need a massive nerf on their castingtime. Cut speedbonus off at 250dex, just it's 250qui for melee.
- The landscape looks like crap. The coasts are not nicely worked out. Since when does a river have a zigzagcoast at 90 degree angles? Rush job in whatever program they use to design it.
- Apparantly grass and other vegetation, save trees, doesn't grow in frontiers. The place feels and looks empty.
- Passage of Conflict - Ripped from Tuscaran Glacier, slapped a new skin on it, hey presto, new dungeon. The previous dungeon had at least the impression they tried to make it original.
- The RA overhaul: No more Truesight, no more Master of Archery. I had both, with the latter at level 4. Losing them sucks as I can't get a bowspeed increase any other way. (Already at ToA 10% bonusses and 250Qui.)
- 'This area is too steep to climb!' - and you stop dead in your tracks. Sucks. At least copy the zone-border code so you 'slide' along it.


Yes, I know this is a whine. Reply if you must. :)
 

Gamah

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Couldn't you just reply to the gazillion other whine posts that have been made?
 

Milne

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llama llama cheese cake llama tablet brick potatoe llama
 

Vindsjel

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Along side being a whine post, it covers most of the problems that NF brought upon us.
 

Roadie

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Tesla Monkor said:
- Everyone RvRs. That includes all the people who would have been unable to play this game if it came with a build-in IQ test. Morons that stand next to you to see what you are doing, proving the attacking force with a target for every AE attack known to man, usually surviving themselves, but getting you killed in the process.

I think this is a good thing, you dont have to group with ppl you view as "bad players". It also brings a new wave of people into rvr if some stop to play more seriously in those areas AND if gives you easy rp's to farm! iIf other people get YOU killed when your not relying on the for things like healing/interupts or whatever then thats kinda your fault imo.

Tesla Monkor said:
- Casting times have gone supersonic. It was silly before NF, but now we're well into the 'ludicrous' domain. Casters need a massive nerf on their castingtime. Cut speedbonus off at 250dex, just it's 250qui for melee.

I thought NF nerfed cast times by killing MOTA correct me if im wrong =o

tbh NF is a move in the right direction ive had alot of fun since the release (discounting the frustration of not being able 2 run in SI mode for a while ofc)
 

Job

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Overall I love it, most important thing for me is the coding rocks.

Not a hint of slowdown, even with full zerg round a highly detailed keep.
Compare that to your average classic capital city, TirNog with it's 10 polygon buildings still stretches my GFX card.

Please Mythic wave the wand over the capitals.

Love the BG's, love Frontiers.

Mucho improvo.
 

Jaem-

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Can get more dex then before tho?

Dunno how much it effects cast time.
 

old.Whoodoo

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Casting times, yes a major issue in NF and before, even my likkle 23 runie had a 2 second cast time, coupled with QC no tank stood a chance. Now youve got PBAE'ers casting what seems every 1 second (yadayadayada hard caps), and even my 2100 HP buffed shaman goes down in under 4 seconds.

The "poke me head out and get everyone AE'd" syndrome is also true, as is the "send my pet outside and bring in the AE DoT". But what can you do, we have to stick our heads out from time to time to see whats happening out there.

Like Job says, nice coding that allows the poorest GFX card to handle zerg lag, better than ever there.

Yes the landscapes are dull and the "too steep to climb" parts are daft, but the inference has been put into game play, not asthetics.

I will agree that Mythics design was to give everyone a chance to RvR, and that they have, insta groups for most, less of the fotm groups running about, and the new BGs are awesome.

Yes, hunters and scouts, you can surely tell whos old school and who isnt. Watching Modernagrav for the last 2 months, its been hunters galore in the vain hope they can wtfpwn in the new RvR system, knowing bugger all about the toon. But I suppose this was inevitable. Some old players have also returned with their toons too, but already some are putting their bows away finding its not as easy as they thought to pluck a bow.

For the most, NF has done great works for DAoC, yes it has its faults, but 99% seem to be enjoying it.
 

Draylor

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Most of it is true enough, but ....

Tesla Monkor said:
- Apparantly grass and other vegetation, save trees, doesn't grow in frontiers. The place feels and looks empty.
Apart from the cut'n'paste of a few structures from old frontiers. They seem to have been playing a game of 'Wheres the worst place I could put this?' when designing parts of it. New location for Ellyl ruins? Bleh

Lack of other smaller details I assumed was just for performance reasons. Its laggy enough (graphics, slow PCs, etc) with the zergs on screen without slowing it down any further.

- Passage of Conflict - Ripped from Tuscaran Glacier, slapped a new skin on it, hey presto, new dungeon. The previous dungeon had at least the impression they tried to make it original.
Come on, the previous dungeon was not original. Almost every room was ripped from one of the dungeons in classic zones (many of which had already been used multiple times in all 3 realms). The originality in that stretched little beyond the corridors and the (tiny) Summoners Hall.

Havent been there yet, but really it cant be worse. Line of sight was never sorted out in old frontier dungeons, mobs constantly aggro'd through walls, floors, ceilings, etc making the it a deathtrap in certain places.
 

Archeon

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Tesla Monkor said:
- The insane number of archers of all three realms. I've played a huntress for almost three years. A year ago, I could count the number of active hunters on the fingers of ONE hand. Where do all these bozos come from, and more importantly, when are they moving back to whatever it was that their real main class is?

They don't have a main class, they jump from FoTM to FoTM - the only class which could be considered their main is an SM, simply by virtue that it's the main class they use when levelling their other toons ;)
 

Zebolt

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Tesla Monkor said:
- Casting times have gone supersonic. It was silly before NF, but now we're well into the 'ludicrous' domain. Casters need a massive nerf on their castingtime. Cut speedbonus off at 250dex, just it's 250qui for melee.
The casting time is not faster now than before NF noob :p
 

Escape

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Can't say what NF will be like in the long run, but for the moment it's been great on Prydwen. Before NF there were about 5fg rvr'ing at primetime, from all three realms(3x Mid, 2x Alb :p ) they were easily outnumbered by the stealthers and buffbots in emain

Now in NF, there's activity in almost every zone. Literally hundreds of people are rvr'ing at primetime and meeting action everywhere you go is better than running around emain for 2hours with no kills, unless you add on stealther fights.
 

Tsabo

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It's harder to cap cast speed after NF. Since no more Mastery of the Art.

And tbh, more ppl in the frontiers is good, means less waiting around for hours on end waiting for a fight.
 

DavidH

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Lots of good points there TeslaM. I especially liked the part about the coastlines, its really really CRAP. Some parts of NF seemed to be made in like 2 min.
 

Poon

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You might have more RVR but is it quality RVR?

A big mass of people seeing who can mash their AOE keys fastest doesnt appeal too much to me.
 

Danya

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Roadie said:
I think this is a good thing, you dont have to group with ppl you view as "bad players". It also brings a new wave of people into rvr if some stop to play more seriously in those areas AND if gives you easy rp's to farm! iIf other people get YOU killed when your not relying on the for things like healing/interupts or whatever then thats kinda your fault imo.
How is it his fault if he's standing there on a wall and some moron thane (or whatever) walks up to do the ae hammers of doom and get spammed with AEs getting him killed? Not really much you can do about it other than avoiding everyone else in RvR. I've been hit with loads of AE dots because people stand in stupid places, not really much you can do about it other than not go inside a keep ever.
 

Oro

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Hehe there's always a problem with people badly positioning themselves. Another related one is when people blindly drop nodes where they can be easily targetted and whoops ae-tastic.

Only been in game twice since NF went live so not in a position to comment on much. Will agree that the coastlines seem a little...strange.
 

GReaper

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Tesla Monkor said:
- The insane number of archers of all three realms. I've played a huntress for almost three years. A year ago, I could count the number of active hunters on the fingers of ONE hand. Where do all these bozos come from, and more importantly, when are they moving back to whatever it was that their real main class is?
- Casting times have gone supersonic. It was silly before NF, but now we're well into the 'ludicrous' domain. Casters need a massive nerf on their castingtime. Cut speedbonus off at 250dex, just it's 250qui for melee.

You criticise casters speed, however you ignore the fact that you do actually have a chance of moving away from 1500 or so range. Archers on the other hand can do large amounts of damage at an insane range - which is damn awkward to run away from.
 

Danya

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Tesla Monkor said:
- Casting times have gone supersonic. It was silly before NF, but now we're well into the 'ludicrous' domain. Casters need a massive nerf on their castingtime. Cut speedbonus off at 250dex, just it's 250qui for melee.
That would severely gimp casters. Unlike melees there's no haste buffs or procs for casting times.
 

Dorin

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cap dex at 350 would be ok, but 250 lolz. Some ppl got more dex unbuffed oO
 

Tesla Monkor

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Keep in mind that Attack-speed buffs for meleers only increase the base damage a weapon does, and not the style-damage. (Style damage is damage-added-over-time. No matter how fast you attack, your style damage stays the same.)

The attack-speed comment was mostly aimed at bowspeed anyway, there's no buff to speed that up past 250Quickness and 10% ToA bonus. For casters, the new amounts of Dex gained with AugDex 2-5 compensates nicely for the loss of MotA, whereas all archers just lost attackspeed with no compensation at all.
 

Helme

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Cap castspeed at 250dex? well can just aswell remove the caster class as it is then, gettin off 1 spell before anything is over you, and to justify a cast speed nerf remove all archers range with atleast 50% and we see how you do then.
 

Zedenz

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Draylor said:
Most of it is true enough, but ....

Apart from the cut'n'paste of a few structures from old frontiers. They seem to have been playing a game of 'Wheres the worst place I could put this?' when designing parts of it. New location for Ellyl ruins? Bleh

Heh yes poor Glacier Giant is cramped up near Bled bridge, shocking :( granted they may have wanted to keep him in the same zone but at least give him some snow!
 

Danya

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350 dex cap would be ok I think, that's still very fast casting though.
 

civy

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Roadie said:
I thought NF nerfed cast times by killing MOTA correct me if im wrong =o

I suspect there is a bug somewhere. The difference between 37? And 38? dex is like pump action and gattling gun. At least in my experience.
 

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