Jenkz
Fledgling Freddie
- Joined
- Dec 23, 2003
- Messages
- 322
From a RR5L7 cleric POV the new RA changes seem to do nothing but hurt
- I get a free stun-reactive at RR5 which lasts 3 sec, not going to have much effect against an assist train if im not bodyguarded.
- My 9point MCL2 which gives back around ~80% power is nerfed in how much it gives back but is boosted to 3min reuse
- My 10 point RP 100% power heal is made an expensive in-combat MCL
- MoC duration is doubled but have to spend 30 points to be able to heal at 75% effectiveness (might not be too bad with capped ToA heal I guess)
- BoF changes are understandable and I can probably live without it
To me, the changes seem to have been made so you cannot get a strong RA template at RR5-6 - you're going to need 60-90 RA points to spend. I have 47 with 5l7.
Again to me, this seems like mythics attempt to get people to RvR more just to get abilities - once upon a time the reason to RvR was to be one of the best of your class on your server, now for the most part and for the everyday player - it all seems to be about farmaging of RPs to purchase RAs you once had and now dont anymore.
Can I be bothered to RvR up to RR9? I've been playing since 1.36 and only have 840k RP on my main and 250k on my alt. I dont really like the idea of having to get into the multi-milion RP figures just to compete, at least before a 4L9 cleric a 6L3 caster could be very effective.
From a realm balance POV these changes seem quite good, det has been reduced and made more expensive, the 'overpowering' realm RAs have been made obsurdly expensive or removed (PR, BoF expensive, GP removed). The homogenising of the RA systems across the three realms made sense... BUT THEN....
Mythic go add a load more NEW "class unique" RAs - which shock, horror, probably end up being rebalanced and revamped again in 12 months time.
Going to reserve judgement on post-ToA RvR combined with frontiers but these really seem to be MASSIVE changes and i'm not sure how many people actually like this much change all in one go ...
- I get a free stun-reactive at RR5 which lasts 3 sec, not going to have much effect against an assist train if im not bodyguarded.
- My 9point MCL2 which gives back around ~80% power is nerfed in how much it gives back but is boosted to 3min reuse
- My 10 point RP 100% power heal is made an expensive in-combat MCL
- MoC duration is doubled but have to spend 30 points to be able to heal at 75% effectiveness (might not be too bad with capped ToA heal I guess)
- BoF changes are understandable and I can probably live without it
To me, the changes seem to have been made so you cannot get a strong RA template at RR5-6 - you're going to need 60-90 RA points to spend. I have 47 with 5l7.
Again to me, this seems like mythics attempt to get people to RvR more just to get abilities - once upon a time the reason to RvR was to be one of the best of your class on your server, now for the most part and for the everyday player - it all seems to be about farmaging of RPs to purchase RAs you once had and now dont anymore.
Can I be bothered to RvR up to RR9? I've been playing since 1.36 and only have 840k RP on my main and 250k on my alt. I dont really like the idea of having to get into the multi-milion RP figures just to compete, at least before a 4L9 cleric a 6L3 caster could be very effective.
From a realm balance POV these changes seem quite good, det has been reduced and made more expensive, the 'overpowering' realm RAs have been made obsurdly expensive or removed (PR, BoF expensive, GP removed). The homogenising of the RA systems across the three realms made sense... BUT THEN....
Mythic go add a load more NEW "class unique" RAs - which shock, horror, probably end up being rebalanced and revamped again in 12 months time.
Going to reserve judgement on post-ToA RvR combined with frontiers but these really seem to be MASSIVE changes and i'm not sure how many people actually like this much change all in one go ...