Since i been playing my zerk lately on excal i noticed dual swinging often is very very nice and a huge improvement to several things:
-More prevent flight proccs.
-More crits.
-More faster swings.
-More damage.
Now i have always argued with others about dualist reflexes realm ability being better than mastery of pain and i still think it is, here is the main reason.As you know 90% or so mercs will use a 3.5 or slower offhand in ToA when their sc is complete, my offhand caps at 180 with a 3.5 spd weap and 220 with a 4.1 weap(i think, or around that)
Average crit in rvr with mainhand(not including the style before crit, this is just the crits) is 50-100 damage and about 30-50 offhand, if a 4.1 offhand caps at 220(i think it even goes higher with the more dr you have i may be wrong) it's definetly better to get dr 4/5 and pain 2/3 since the offhand WILL outhit crits nearly all the time and resulting in the advantages i said above.You think will think pain 2/3 is not much crits, it is if you dual swing very often and will hurt with an offhand that slow
At rr10 it's possible for a merc to have a DW rate of 87% which is very nice indeed with a battler or axe of malice offhand, even a croc dagger
Also one more thing, any mercs noticed PF is nerfed?i swear it's not proccing like it used to, me and two other guild mercs had this problem, like half the chance to procc than before ;/
By the way do not reply with haste effect comments since this aimed at artifacts in sc and the best use you will get from them.One thing though, someone on excal told me dualist reflexes is bugged for a merc(although i do not think it is, i dual swing often with dr3 even), anyone tested lv5 and noticed more dual swings?think fadeh has i can't remember.
-More prevent flight proccs.
-More crits.
-More faster swings.
-More damage.
Now i have always argued with others about dualist reflexes realm ability being better than mastery of pain and i still think it is, here is the main reason.As you know 90% or so mercs will use a 3.5 or slower offhand in ToA when their sc is complete, my offhand caps at 180 with a 3.5 spd weap and 220 with a 4.1 weap(i think, or around that)
Average crit in rvr with mainhand(not including the style before crit, this is just the crits) is 50-100 damage and about 30-50 offhand, if a 4.1 offhand caps at 220(i think it even goes higher with the more dr you have i may be wrong) it's definetly better to get dr 4/5 and pain 2/3 since the offhand WILL outhit crits nearly all the time and resulting in the advantages i said above.You think will think pain 2/3 is not much crits, it is if you dual swing very often and will hurt with an offhand that slow
At rr10 it's possible for a merc to have a DW rate of 87% which is very nice indeed with a battler or axe of malice offhand, even a croc dagger
Also one more thing, any mercs noticed PF is nerfed?i swear it's not proccing like it used to, me and two other guild mercs had this problem, like half the chance to procc than before ;/
By the way do not reply with haste effect comments since this aimed at artifacts in sc and the best use you will get from them.One thing though, someone on excal told me dualist reflexes is bugged for a merc(although i do not think it is, i dual swing often with dr3 even), anyone tested lv5 and noticed more dual swings?think fadeh has i can't remember.