My Hero Template!

De$pot

One of Freddy's beloved
Joined
Jan 22, 2004
Messages
193
This is my new ToA S/S sc set's stats, it has 8 artis and in it for loads of utilety :p

for now ile only post the stats, might post the whole thing when i have the set active and don on my hero.

Give Creative critisism and thougts. :drink:

This First one is when i am using Malice in fight as offence, or for deffensive bashing.

Config Report

Stats

--------------------------------------------------------------------------------
Str: 101 Int: 0 Hits: 284
Con: 83 Pie: 0 Power: 0
Dex: 96 Cha: 0
Qui: 30 Emp: 0


Resists

--------------------------------------------------------------------------------
Body: 22 Energy: 18 Crush: 24 (3)
Cold: 17 Matter: 28 Thrust: 26
Heat: 14 (5) Spirit: 23 Slash: 26 (2)


Skills

--------------------------------------------------------------------------------
7 Parry
10 Shield
11 Blades

Focus

--------------------------------------------------------------------------------

Cap Increases

--------------------------------------------------------------------------------
21 Dex
5 Qui
80 Hits
26 Str
15 Con

Other Bonuses

--------------------------------------------------------------------------------
10 Fatigue
10 Melee Speed Bonus
30 AF Bonus
9 Melee Damage Bonus
11 Style Damage Bonus



This second one is when i am using my crafted blade, if i am getting nuked or what ever to boost my resists, also what i will have on when we first encounter enemy grps for the resists again...

Config Report

Stats

--------------------------------------------------------------------------------
Str: 86 Int: 0 Hits: 244
Con: 84 Pie: 0 Power: 0
Dex: 96 Cha: 0
Qui: 30 Emp: 0


Resists

--------------------------------------------------------------------------------
Body: 22 Energy: 25 Crush: 24 (3)
Cold: 24 Matter: 28 Thrust: 26
Heat: 25 (5) Spirit: 23 Slash: 26 (2)


Skills

--------------------------------------------------------------------------------
7 Parry
10 Shield
11 Blades

Focus

--------------------------------------------------------------------------------

Cap Increases

--------------------------------------------------------------------------------
21 Dex
5 Qui
40 Hits
21 Str
10 Con

Other Bonuses

--------------------------------------------------------------------------------
5 Fatigue
10 Melee Speed Bonus
30 AF Bonus
9 Melee Damage Bonus
6 Style Damage Bonus

:clap:
 

Nugusta

One of Freddy's beloved
Joined
Jan 4, 2004
Messages
763
Narf resists, Shield isnt capped, but as your high RR I doubt it matters much to you. Nice dexcap, and strcap and imho very good bonuses :)

Well rounded template but I would try and get those resists up abit and possibly drop one of the bonuses to do this, but as I can't see items I can't give too much advise on how to improve this :)

Good job.
 

dangle

Fledgling Freddie
Joined
Feb 18, 2004
Messages
13
To me 30 quick seems very low for a hero, would your swing even be close to cap (or as fast as it will go) with aug quick 5? No way i wanna start telling a rr10 hero how to play lol so i will put it like a question:). When u are trying to kill 1 of the best healers or shammy (real expert kiters) do u not wanna be swinging as fast as u can be? Also when u are bodygaurding do you wanna be as hard to kill for a tank as u possibly can be?

This is from a dual wielders point of view though, ive got a NS and a BM, the NS was in full mp SC when it came around so i capped everything, quick included, and it yeilded awesome results for my damage output and defense. Then for the bm i just got 99% gear, unable to cap all, and every1 is banging on about frontloading this and that so i try no quick. To put it plainly i thought the bm was a total gimp compared to the shade in rvr and pve buffed or unbuffed, in defense and offense.

Maybe im too big a fan of quick and ill lose toa fluff coz of it i dunno:) but im gonna put 59 in my shades and the full 75 in my BMs toa templates, and i just really go for the main artis, not 8 for a char:)
 

Enli

Fledgling Freddie
Joined
Jan 4, 2004
Messages
2,522
u'll hit like a truck but u'll get nuked fast in that first one :)
 

Eelai

Fledgling Freddie
Joined
Jan 26, 2004
Messages
46
Doesn't + in quick affect damage output? Afaik haste (and celerity) make you swing faster without jeopardising your damage.

I could be wrong ofc, but tbh I think the slams will make better interrupts anyway
 

Icebreaker

Fledgling Freddie
Joined
Dec 23, 2003
Messages
1,294
You are still teh suxxor. And your Template won't change it. Nihohhohohohoh

:wub:
 

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