My first (SB) Template attempt

Gallak

Loyal Freddie
Joined
Jul 15, 2004
Messages
60
OK its not perfect but its based largely around what I already have or can get without too much trouble, I need Blue Dragon Gem, Band of Shadow and a second ebon hide bracer (will get it with another of my accounts) to finish it off, so I'll check the CMs later :)

Respeccing when I hit RR3 to something more Wyrd spec:

35 sword
39 Left Axe
35 stealth
44 crit
24 envenom

(yes I know its more a RR5 spec but I'm doing ok with substandard gear so tbh this should actually be an improvement to my current setup)

So, template follows, any suggestions for improvement?

Config Report

Stats

Str: 91
Con: 79
Dex: 52
Qui: 71
Hits: 128

Resists

Body: 29 Energy: 22 Crush: 22
Cold: 32 Matter: 21 Thrust: 22
Heat: 25 Spirit: 16 Slash: 24


Skills

11 Stealth

11 Critical Strike

11 Sword

9 Left Axe



Cap Increases

5 Qui

40 Hits

17 Str

10 Con



Other Bonuses

30 AF Bonus

7 Melee Damage Bonus

5 Fatigue

9 Style Damage Bonus

10 Melee Speed Bonus



Piece Listing

Chest
Name: Golden Scarab Vest
Level: 51 Quality: 100
AF: 102 Bonus:
Effect 1: 15 Dexterity
Effect 2: 6 Crush Resist
Effect 3: 6 Slash Resist
Effect 4: 6 Thrust Resist
Effect 5: 4 Style Damage Bonus
Effect 6: 4 Melee Damage Bonus
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 46.00

Arms
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 4 Stealth - 99 flawed Airy Battle Jewel
Gem 2: 4 Left Axe - 99 flawed Icy War Rune
Gem 3: 4 Critical Strike - 99 flawed Heated Battle Jewel
Gem 4: 22 Quickness - 99 precious Airy Essence
Utility: 74.67

Head
Imbue Points: 36.0 of 32 (100 Qual) Overcharge: 58%
Gem 1: 5 Left Axe - 99 imperfect Icy War Rune
Gem 2: 4 Critical Strike - 99 flawed Heated Battle Jewel
Gem 3: 3 Sword - 99 rough Watery War Rune
Gem 4: 10 Strength - 99 flawed Fiery Essence
Utility: 66.67

Legs
Imbue Points: 37.0 of 32 (100 Qual) Overcharge: 38%
Gem 1: 5 Sword - 99 imperfect Watery War Rune
Gem 2: 3 Critical Strike - 99 rough Heated Battle Jewel
Gem 3: 11 Energy Resist - 99 faceted Light Shielding
Gem 4: 3 Heat Resist - 99 rough Heated Shielding
Utility: 68.00

Hands
Name: Mad tales (melee)
Level: 51 Quality: 100
AF: Bonus:
Effect 1: 40 Hits
Effect 2: 15 Constitution
Effect 3: 15 Quickness
Effect 4: 3 Melee Speed Bonus
Effect 5: 3 Melee Damage Bonus
Effect 6: 5 Constitution Cap Increase
Effect 7: 5 Quickness Cap Increase
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 30.00

Feet
Imbue Points: 37.0 of 32 (100 Qual) Overcharge: 38%
Gem 1: 3 Sword - 99 rough Watery War Rune
Gem 2: 9 Energy Resist - 99 polished Light Shielding
Gem 3: 9 Matter Resist - 99 polished Earthen Shielding
Gem 4: 9 Spirit Resist - 99 polished Vapor Shielding
Utility: 69.00

Right Hand
Name: heater(con)
Level: 51 Quality: 99
DPS: Bonus:
Effect 1: 28 Constitution
Effect 2: 8 Heat Resist
Effect 3: 8 Cold Resist
Effect 4: 10 AF Bonus
Effect 5: Empty
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 50.67

Left Hand
Name: Malice
Level: 51 Quality: 100
DPS: Bonus:
Effect 1: 15 Strength
Effect 2: 15 Constitution
Effect 3: 40 Hits
Effect 4: 5 Strength Cap Increase
Effect 5: 5 Constitution Cap Increase
Effect 6: 40 Hits Cap Increase
Effect 7: 5 Style Damage Bonus
Effect 8: 5 Fatigue
Effect 9: Empty
Effect 10: Empty
Utility: 30.00

Neck
Name: Beaded Resisting Stones
Level: 51 Quality: 100
Bonus:
Effect 1: 10 Body Resist
Effect 2: 10 Thrust Resist
Effect 3: 10 Crush Resist
Effect 4: 10 Cold Resist
Effect 5: Empty
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 80.00

Cloak
Name: Shades (rogue)
Level: 51 Quality:
Bonus:
Effect 1: 3 Stealth
Effect 2: 15 Strength
Effect 3: 15 Quickness
Effect 4: 10 AF Bonus
Effect 5: 5 Melee Speed Bonus
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 35.00

Jewel
Name: Blue Dragon
Level: 51 Quality:
Bonus:
Effect 1: 21 Constitution
Effect 2: 19 Dexterity
Effect 3: 19 Quickness
Effect 4: 4 Stealth
Effect 5: Empty
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 59.33

Belt
Name: Belt of the Brute
Level: 51 Quality:
Bonus:
Effect 1: 30 Strength
Effect 2: 48 Hits
Effect 3: 18 Dexterity
Effect 4: 2 Melee Speed Bonus
Effect 5: 6 Strength Cap Increase
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 44.00

Right Ring
Name: Band of shadows
Level: 51 Quality:
Bonus:
Effect 1: 7 Body Resist
Effect 2: 7 Spirit Resist
Effect 3: 6 Slash Resist
Effect 4: 6 Crush Resist
Effect 5: 6 Thrust Resist
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 64.00

Left Ring
Name: Krojer's Strength Ring
Level: 51 Quality: 100
Bonus:
Effect 1: 21 Strength
Effect 2: 2 Cold Resist
Effect 3: 6 Strength Cap Increase
Effect 4: 2 Heat Resist
Effect 5: 2 Energy Resist
Effect 6: 10 AF Bonus
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 26.00

Right Wrist
Name: Ebon Hide Bracer
Level: 51 Quality: 100
Bonus:
Effect 1: 6 Body Resist
Effect 2: 6 Matter Resist
Effect 3: 6 Heat Resist
Effect 4: 6 Slash Resist
Effect 5: 6 Cold Resist
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 60.00

Left Wrist
Name: Ebon Hide Bracer
Level: 51 Quality: 100
Bonus:
Effect 1: 6 Body Resist
Effect 2: 6 Matter Resist
Effect 3: 6 Heat Resist
Effect 4: 6 Slash Resist
Effect 5: 6 Cold Resist
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 60.00
 

Gallak

Loyal Freddie
Joined
Jul 15, 2004
Messages
60
Narzeja said:
Less QUI more HP

Really? I though QUI was pretty important to cap for the extra damage? Especially since I'm over the old 75 con cap and the extra 128 hits as well :/

So I should drop the 22 qui for more hits in my SC?

And Ixnay I've seen what your SB is wearing... heh
 

GrivneKelmorian

Fledgling Freddie
Joined
Dec 23, 2003
Messages
1,433
Gallak said:
Really? I though QUI was pretty important to cap for the extra damage? Especially since I'm over the old 75 con cap and the extra 128 hits as well :/

So I should drop the 22 qui for more hits in my SC?

And Ixnay I've seen what your SB is wearing... heh

calculate how much qui you will get when buffed, then take down the extra qui over 250 from the template.

add so you get alteast 200hp on the template, all extra is good. qui does nothing for dmg.
 

Gallak

Loyal Freddie
Joined
Jul 15, 2004
Messages
60
Well it does if I can get one more style off while they are frosty gazed :) With my current setup I get 2 styles off in 7 seconds when yellow buffed, 3 when red buffed, I wanna make sure I can still do 3 when my shammy is fully levelled.
 

Foadon

Fledgling Freddie
Joined
Jan 17, 2004
Messages
533
qui only needs to be 250 or less buffed, anything over 250 is a waste
bad choice of mainhand, should atleast be the new heater with str, else you lose hp every time when switching LWs, bad choice of items, matter and cold (and maybe crush) doesnt need to be capped, since your targets wont be using any of those dmg types or atleast a minor part of targets
bad choice of items, krojer str ring is cheap but ring of heavens is much better if u can get it and more str cap and uv. u should focus on capping and maybe overcapping hp before con, as hits will probably be more imbuewise then con for rogues (not completely sure).

capping LA is essential for your dmg afaik, since it works smt like LA affecting maindmg+offhanddmg, focus on that before going to overcap
 

Gallak

Loyal Freddie
Joined
Jul 15, 2004
Messages
60
Norse SB with no extra points in qui at start, at level 50: 73 QUI
Red TOAed Dex/Qui buff cap: 93

Total 166

Means I need 83 qui to hit cap, cap qui with a 4 speed weapon still not 1.5 second cap speed so 17% haste on top gets me to approx 1.83 seconds swingtime with malice offhand legendary main, probably a bit slower since I'm not hitting qui cap.
 

GrivneKelmorian

Fledgling Freddie
Joined
Dec 23, 2003
Messages
1,433
you get qui points when exping.

in my template i got about 50 qui, unbuffed im on about 160, buffed exactly 253. :)

altho, i put in 10 at start..

but you dont have to cap your qui in the suit.
 

Gallak

Loyal Freddie
Joined
Jul 15, 2004
Messages
60
Foadon said:
qui only needs to be 250 or less buffed, anything over 250 is a waste

See my calcs above, if they're wrong please point it out so I can rethink :)

Foadon said:
bad choice of mainhand, should atleast be the new heater with str, else you lose hp every time when switching LWs

Fair point, but I have the con weapons already, will have to think about farming and buying the str weapons instead, will work oout a template based on that this afternoon.

Foadon said:
bad choice of items, matter and cold (and maybe crush) doesnt need to be capped, since your targets wont be using any of those dmg types or atleast a minor part of targets

Another fair point :) I'm finding it hard not to cap cold, will see how this changes with str weapons and new items. Like I said been basing it mainly on items I already have.

Foadon said:
bad choice of items, krojer str ring is cheap but ring of heavens is much better if u can get it and more str cap and uv. u should focus on capping and maybe overcapping hp before con, as hits will probably be more imbuewise then con for rogues (not completely sure).

Again, based on items I already have mainly but will definately take this into account thank you.

Foadon said:
capping LA is essential for your dmg afaik, since it works smt like LA affecting maindmg+offhanddmg, focus on that before going to overcap

Only for LA styles, I plan to use CS styles so a combined total of over 51 (maybe 50) is pointless except for more damage on the style I will only really be using as a stun.

(too many quotes/smilies damnit needed to edit to post)
 

Gallak

Loyal Freddie
Joined
Jul 15, 2004
Messages
60
GrivneKelmorian said:
you get qui points when exping.

in my template i got about 50 qui, unbuffed im on about 160, buffed exactly 253. :)

altho, i put in 10 at start..

but you dont have to cap your qui in the suit.


From Catacombs char builder a level 50 Norse SB will have 73 qui total from levelling, at work so unable to check. :)
 

GrivneKelmorian

Fledgling Freddie
Joined
Dec 23, 2003
Messages
1,433
well, the point is that you take what you got now..

buff yourself to max and then look at your coming SC template.

remove everything over 250 qui from the SC..

so if you get say, 272 qui when fully buffed atm, you take away 22.

as its useless to have anything over 250 qui :>
 

Gallak

Loyal Freddie
Joined
Jul 15, 2004
Messages
60
GrivneKelmorian said:
well, the point is that you take what you got now..

buff yourself to max and then look at your coming SC template.

remove everything over 250 qui from the SC..

so if you get say, 272 qui when fully buffed atm, you take away 22.

as its useless to have anything over 250 qui :>

Yup will have to double check the exact QUI numbers when I get home tonight, Maybe dex/qui buff is more that I thought, or char builder is wrong about qui increse while levelling.
 

Foadon

Fledgling Freddie
Joined
Jan 17, 2004
Messages
533
dont bother with any dex, its basically useless for a SB (only adds small chance to crit i think, and u have d/q and dex buff to get enough dex anyway)
cap and overcap str, but dont overcap so u need to neglect other stats, cap con and hp and overcap hp, dont bother with con since +hp> con
matter dont bother, cold dont bother unless u got it from items that are good, only thing u should really focus on is heat, thrust and slash. the rest u dont HAVE to cap, 20ish resist will be enough, as u can pick all fights vs ppl doing spirit/energy/etc dmg
@ the u use CS styles, that doesnt matter, LA works so that u do a %mainhand dmg +%offhand, for all dmg, not just LA styles.
 

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