my ferst go at a temp (sorc) coments plz

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Fledgling Freddie
Joined
Mar 8, 2007
Messages
68
this is my very first go at a sorc temp well any temp at all comments plz and suggestions

LOKI Build Report
Name: sorc
Race: Inconnu
Class: Sorcerer
Level: 50

Two-Handed
Item Utility: 602.0
Build Utility: 704.0
Useable Utility: 569.0
TOA Utility: 552.0
PvE Utility: 0.0

Statistic
Strength: 18/80
Constitution: 115/86
Dexterity: 136/101
Quickness: 15/75
Intelligence: 163/86
Piety: 0/80
Charisma: 0/75
Empathy: 0/75
Hits: 404/240
Power: 0/41

Resistance
Body: 9/26
Cold: 8/26
Heat: 8/26+5
Energy: 10/26
Matter: 15/26
Spirit: 9/26+5
Crush: 0/26+2
Thrust: 9/26+3
Slash: 8/26

Skill
Body Magic: 10/11
Matter Magic: 10/11
Mind Magic: 10/11

Focus
Body Magic: 50/50
Matter Magic: 50/50
Mind Magic: 50/50

Cap Increase
Strength: 5/26
Constitution: 11/26
Dexterity: 33/26
Intelligence: 11/26
Piety: 5/26
Hits: 40/200
Power: 16/50

TOA Bonus
Armour Factor: 26/50
Power Pool: 22/41
Buff Effectiveness: 6/25
Spell Duration: 6/25
Casting Speed: 7/10
Spell Range: 13/10
Spell Damage: 9/10
Archery Damage: 9/10
Archery Range: 13/10
Archery Speed: 7/10
Style Damage: 4/10
Melee Damage: 4/10

Chest (Guard of Valor):
Imbue: 22.0
Strength: 18
Dexterity: 15
Hits: 40
Melee Damage: 4
Strength (Cap Increase): 5
Dexterity (Cap Increase): 5
Style Damage: 4
Spell Range: 4
Spell Damage: 4
Utility: 32.0
TOA Utility: 100.0
PvE Utility: 0.0

Arms (Crafted):
Imbue: 37.5/32 (Quality: 99)
Constitution: 28
Hits: 44
Dexterity: 10
Intelligence: 28
Utility: 55.0
TOA Utility: 0.0
PvE Utility: 0.0

Head (Crafted):
Imbue: 37.5/32 (Quality: 99)
Dexterity: 25
Intelligence: 19
Hits: 28
Constitution: 28
Piety (Cap Increase): 5
Utility: 55.0
TOA Utility: 10.0
PvE Utility: 0.0

Legs (Crafted):
Imbue: 37.5/32 (Quality: 99)
Intelligence: 28
Hits: 60
Constitution: 19
Dexterity: 13
Power (Cap Increase): 5
Utility: 55.0
TOA Utility: 10.0
PvE Utility: 0.0

Hands (Maddening Scalars):
Imbue: 20.0
Dexterity: 15
Intelligence: 15
Hits: 40
Dexterity (Cap Increase): 5
Intelligence (Cap Increase): 5
Casting Speed: 3
Power Pool: 6
Utility: 30.0
TOA Utility: 47.0
PvE Utility: 0.0

Feet (Crafted):
Imbue: 37.5/32 (Quality: 99)
Intelligence: 25
Dexterity: 16
Hits: 60
Constitution: 22
Dexterity (Cap Increase): 5
Utility: 57.0
TOA Utility: 10.0
PvE Utility: 0.0

Two-Handed (Upsilon Sorcerer Staff):
Imbue: 5.5
ALL magic skills: 2
Dexterity (Cap Increase): 6
Acuity (Cap Increase): 6
Casting Speed: 4
Power (Cap Increase): 6
Power Pool: 5
ALL spell lines (Focus): 50
Spell Damage: 4
Utility: 11.0
TOA Utility: 86.0
PvE Utility: 0.0

Neck (Dufyt's Necklace of Ultimate Power):
Imbue: 36.5
Dexterity: 9
ALL magic skills: 5
Cold: 4%
Heat: 4%
Spirit: 4%
Thrust: 3%
Slash: 2%
Hits: 8
Dexterity (Cap Increase): 2
Spell Damage: 1
Utility: 67.0
TOA Utility: 9.0
PvE Utility: 0.0

Cloak (Maleficent Darkspire Tempered Cloak):
Imbue: 27.5
Constitution: 18
Energy: 6%
Thrust: 6%
Hits: 44
Constitution (Cap Increase): 6
Armour Factor: 6
Utility: 47.0
TOA Utility: 18.0
PvE Utility: 0.0

Jewel (Tablet of Atlantis):
Imbue: 20.0
ALL magic skills: 3
Hits: 40
Armour Factor: 10
Acuity: 15
Utility: 35.0
TOA Utility: 10.0
PvE Utility: 0.0

Belt (Jacina's Sash):
Imbue: 0.0
Buff Effectiveness: 6
Power (Cap Increase): 5
Power Pool: 5
Spell Range: 5
Spell Duration: 6
Utility: 0.0
TOA Utility: 69.0
PvE Utility: 0.0

Left Ring (Crocodile Tear Ring):
Imbue: 25.0
Body: 4%
Cold: 4%
Heat: 4%
Energy: 4%
Matter: 4%
Acuity: 15
Utility: 50.0
TOA Utility: 0.0
PvE Utility: 0.0

Right Ring (Director's Ring of Chaos):
Imbue: 20.0
Dexterity: 15
Quickness: 15
Matter: 6%
Constitution (Cap Increase): 5
Dexterity (Cap Increase): 5
Armour Factor: 10
Utility: 32.0
TOA Utility: 30.0
PvE Utility: 0.0

Left Wrist (Bracelet of Zo'arkat):
Imbue: 24.0
Body: 5%
Matter: 5%
Spirit: 5%
Power Pool: 6
Acuity: 18
Spell Range: 4
Utility: 42.0
TOA Utility: 32.0
PvE Utility: 0.0

Right Wrist (Ceremonial Bracers (DEX)):
Imbue: 22.0
Dexterity: 18
Slash: 6%
Hits: 40
Dexterity (Cap Increase): 5
Hits (Cap Increase): 40
Utility: 34.0
TOA Utility: 20.0
PvE Utility: 0.0
 

Mauness

Can't get enough of FH
Joined
Feb 2, 2004
Messages
1,123
is this a joke template?

if not then ill try to point something out, huge amounts of HP's and Con mean didly squat if you have fuck all resist's :)

your completely way overcapped in con/dex/int, and havent even got 101 int.

id suggest going to look over various boards as to how/what's needed for templates.
 

aika

Part of the furniture
Joined
Aug 13, 2004
Messages
4,300
101dex/101int/75con ~220-280 hits

Try to cap as much resists as you can, you can lower matter and energy a bit.
 

leviathane

Part of the furniture
Joined
Dec 26, 2003
Messages
7,704
lol, that's the worst caster template, if not the worst template i've ever seen xD
 

Redflower

Fledgling Freddie
Joined
Jun 29, 2004
Messages
96
Looks to me as if the OP hasn't grasped the concept of caps yet, or why else would he SC(!) dex, con and int on crafted gear and overcap by 35-90% :eek7:

Also, some artifacts have melee and caster versions, what is the melee version of GoV doing in a sorc template?
 

Influenza

Part of the furniture
Joined
Jan 23, 2004
Messages
1,483
Make sure you set loki up properly before you start it :p
 

Sean

Fledgling Freddie
Joined
Jul 4, 2006
Messages
1,359
SPARTA!!!!!SPARTA!!!!!SPARTA!!!!!SPARTA!!!!!SPARTA!!!!!SPARTA!!!!!SPARTA!!!!!SPARTA!!!!!SPARTA!!!!!SPARTA!!!!!SPARTA!!!!!SPARTA!!!!!SPARTA!!!!!SPARTA!!!!!SPARTA!!!!!SPARTA!!!!!SPARTA!!!!!SPARTA!!!!!SPARTA!!!!!SPARTA!!!!!SPARTA!!!!!SPARTA!!!!!SPARTA!!!!!SPARTA!!!!!SPARTA!!!!!SPARTA!!!!!SPARTA!!!!!SPARTA!!!!!SPARTA!!!!!SPARTA!!!!!SPARTA!!!!!SPARTA!!!!!SPARTA!!!!!

in english please
 

aika

Part of the furniture
Joined
Aug 13, 2004
Messages
4,300
no need to flex your e-peens by saying "lol", "omg shit template" etc..
Would be much better if ppl actually tried to help the guy instead of going all newbie-unfriendly. And then you wonder why new ppl dont play daoc!
 

Doink-666

Fledgling Freddie
Joined
Jan 26, 2004
Messages
945
no need to flex your e-peens by saying "lol", "omg shit template" etc..
Would be much better if ppl actually tried to help the guy instead of going all newbie-unfriendly. And then you wonder why new ppl dont play daoc!

/agree

Yeah because all you lot started out knowing everything about the game then :eek:
 

kirennia

Part of the furniture
Joined
Dec 26, 2003
Messages
3,857
What is wrong with some people :( Okay so he may not know exactly what to do with a template but really, what's the need for flaming like this.

For stats such as dex/con/int etc, the base highest value is 75. After this, an overcap (maxed of +26) will allow you to go to 101 in any given stat. The exception is +hits for which you can have +200 then a further +200 in cap allowing a total of +400. If you have +400 but only +40cap, you'll only ever get to see 40 of those extra hit points over 200 :(

ToA bonuses such as casting speed etc can go upto 10% but I think you already know this as shown in your template.

As said before however, hits and stats wont do you an awful lot of good if your resists, especially the key ones such as body, slash, thrust, crush and cold aren't capped For the others, importance I'd say heat > energy=spirit > matter. For the most part I'd personally aim to get those upto 24-26%(cap) and the others will do okay from between 18-26%. Someone feel fre to correct me on this, I just try to cap absolutely all resists although I know some others don't.

Best of luck in the next template but for now, I'd suggest looking up some others in the template forums here on FH in order to get the jist of what to do to better the template.
 

Sharaft

Fledgling Freddie
Joined
Feb 5, 2005
Messages
706
WOOOW mate... wtf is it with the MEGA overcaps!? try get 101/101 dex or 100/101 dex (you wont notice any difference) and 101/101 inelligence (easy to get).

Heres how i make my templates:

Artifacts to a minimum, on my theurg i got GoV, MS, CS, AT and JS.
Find first rings you want to use, i use Immo ring and Torrent ring, nice caps and nice resists. Write down caps on a piece of paper. Then choose artifacts, as i said try take it to a minimum. Write down caps. I had capped int and dex just by getting that done. Now do raw stats on the SC, when you capped all there go for resists then maybe some hits. Now find bracers to fill up the rest of resists. Use CL staff.

There you go a nice tp
 

Redflower

Fledgling Freddie
Joined
Jun 29, 2004
Messages
96
Before even starting on a template, take a few minutes and think about what you actually want from it and what your class can actually use. Set priorities, for example, a caster will definitely want to cap int and dex, con is important as well, but not as crucial as dex and int. As the previous posters already mentioned, if your resists are crap (< 20%) then there's no point in trying to cap con and +hits, so make resists higher priority.

Think about which ToA bonuses are important to you, casters will go for +spell damage, +spell range, resist pierce etc. but keep in mind that you can't have it all, sometimes 7% will have to do.

When picking items start with artifacts, go for those that max the ToA bonuses (and cap increases) you decided to have in your template, keep it at 4-5 artis max, reason being the more artifacts you put in your template, the harder it will be to cap the really important stuff (see above). Add jewelry, try to use items with 60+ utility, but be realistic, some items will be hard to come by, so you might want to check if there's any on the ME at all, if not, look up on the internet which particular mob(s) drop that item and gauge if it will be easy to get.
 

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