B
Bazerka
Guest
Hi all,
MapVote400b9 mutator will be installed to the UT2003 BarryBookables and all BarryServers at 6am this morning (2003-03-07).
Changes (from the readme) :
4.00 b8 - Fixed compatiblity problem that caused unpatched UT2003 clients to crash when using the
Set/Save button in the Configuration window.
- Added a new MapVote Logo image to the HUD that displays for 10 seconds after joining
the server. Thanks to Rival*Q for creating the Logo. Also, Thanks to Major_Wilson for helping.
- Decreased the amount of time that the logo and the MapVote HotKey reminder display on the
HUD from 20 to 10 seconds.
- Replaced the picture of me on an ATV in the "About" tab window with the new MapVote Logo.
(Trying to keep the size of the file small.)
- Fix the HotKey binder so that you can Re-Set the same previous key. This problem was
preventing the player from setting the HotKey when connected to a server with a new
version of MapVote.
- Replaces the GameTypes combo list box with a button. GameTypes are now listed in the main
MapList. When you click a game type in the list the maplist is cleared and loaded with
mapnames for the selected game type. You can click the GameTypes button at the top to
select a different gametype.
- Moved server RestartWithLastMap detection to before the writing of the pretty box to the
log so that it doenst look like a mid-mapvote load crash when it server travels to the
last map.
- Fixed the problem with bRestartWithLastMap that prevented the use of admin initiated server
travels (via webadmin or console commands).
- Added message sending recalling, just hit up or down arrow to cycle thru previously sent
messages.
- Added more MapVoteHistory Classes, 10 of them, So you can run 10 UT servers on one physical
server and have each keep separate history data.
- Added an invalid RepeatLimit safeguard check. If RepeatLimit is set higher than or equal to
the number of maps for the first GameType then it will restet it to 0.
- Fixed Admin Double-Clicking disabled mapname in list to force vote.
- All MapVote messages are now sent via the standard GameInfo->BroadcastHandler, so other
message mods/mutators should get them.
- Pressing the Esc key will now close the voting window.
- Added the ability to pass console commands thru the message box. In the message text box
enter CMD then the console command you want to execute. MapVote will send the command to
the console.
- Changed the MVRI array index value from the PlayerID to just an incremented number.
This was done because I discovered that spectators do not get a PlayerID assigned to them,
which resulted in the inablity to kick them. You should now be able to kick spectators.
- Sepectators can open the voting window but can not vote. However, Admins that are spectators
can vote.
- Modified MapVoteHistory.
* Added per Map Mutators and Game Option variables (G and U).
* removed some obsolete functions
* Added PlayMap function
* Per-Map Mutators and GameOptions are parsed from map list mapname (if bUseMapList = True) and
Stored in MapVoteHistory on start up of each game.
- Added "Mutate MapVote Set" and "Mutate MapVote Get" commands for admins to manage per-map settings.
- Fixed the disconnection problem when closing the MapVote window with the 2192 patch.
- MapVote will added it-self to the Mutators string for the next map if it is not already listed.
- Added bDebugLog config setting to the MapVoteReplication object. It is defaulted to false and therefore
does not log MapVoteDebug information from the Replication oject. (this was the game types and map names being
replicated to each player that used to get written to the log file.)
4.00 b9 - Fixed the bug that was introduced in b8 that caused MapVoteHistory to incrementing the sequence of unplayed maps
and cause all maps to be unvotable.
- Moved MapVote Logo down on HUD so that it doesnt cover the MOTD.
Regards,
Jase.
MapVote400b9 mutator will be installed to the UT2003 BarryBookables and all BarryServers at 6am this morning (2003-03-07).
Changes (from the readme) :
4.00 b8 - Fixed compatiblity problem that caused unpatched UT2003 clients to crash when using the
Set/Save button in the Configuration window.
- Added a new MapVote Logo image to the HUD that displays for 10 seconds after joining
the server. Thanks to Rival*Q for creating the Logo. Also, Thanks to Major_Wilson for helping.
- Decreased the amount of time that the logo and the MapVote HotKey reminder display on the
HUD from 20 to 10 seconds.
- Replaced the picture of me on an ATV in the "About" tab window with the new MapVote Logo.
(Trying to keep the size of the file small.)
- Fix the HotKey binder so that you can Re-Set the same previous key. This problem was
preventing the player from setting the HotKey when connected to a server with a new
version of MapVote.
- Replaces the GameTypes combo list box with a button. GameTypes are now listed in the main
MapList. When you click a game type in the list the maplist is cleared and loaded with
mapnames for the selected game type. You can click the GameTypes button at the top to
select a different gametype.
- Moved server RestartWithLastMap detection to before the writing of the pretty box to the
log so that it doenst look like a mid-mapvote load crash when it server travels to the
last map.
- Fixed the problem with bRestartWithLastMap that prevented the use of admin initiated server
travels (via webadmin or console commands).
- Added message sending recalling, just hit up or down arrow to cycle thru previously sent
messages.
- Added more MapVoteHistory Classes, 10 of them, So you can run 10 UT servers on one physical
server and have each keep separate history data.
- Added an invalid RepeatLimit safeguard check. If RepeatLimit is set higher than or equal to
the number of maps for the first GameType then it will restet it to 0.
- Fixed Admin Double-Clicking disabled mapname in list to force vote.
- All MapVote messages are now sent via the standard GameInfo->BroadcastHandler, so other
message mods/mutators should get them.
- Pressing the Esc key will now close the voting window.
- Added the ability to pass console commands thru the message box. In the message text box
enter CMD then the console command you want to execute. MapVote will send the command to
the console.
- Changed the MVRI array index value from the PlayerID to just an incremented number.
This was done because I discovered that spectators do not get a PlayerID assigned to them,
which resulted in the inablity to kick them. You should now be able to kick spectators.
- Sepectators can open the voting window but can not vote. However, Admins that are spectators
can vote.
- Modified MapVoteHistory.
* Added per Map Mutators and Game Option variables (G and U).
* removed some obsolete functions
* Added PlayMap function
* Per-Map Mutators and GameOptions are parsed from map list mapname (if bUseMapList = True) and
Stored in MapVoteHistory on start up of each game.
- Added "Mutate MapVote Set" and "Mutate MapVote Get" commands for admins to manage per-map settings.
- Fixed the disconnection problem when closing the MapVote window with the 2192 patch.
- MapVote will added it-self to the Mutators string for the next map if it is not already listed.
- Added bDebugLog config setting to the MapVoteReplication object. It is defaulted to false and therefore
does not log MapVoteDebug information from the Replication oject. (this was the game types and map names being
replicated to each player that used to get written to the log file.)
4.00 b9 - Fixed the bug that was introduced in b8 that caused MapVoteHistory to incrementing the sequence of unplayed maps
and cause all maps to be unvotable.
- Moved MapVote Logo down on HUD so that it doesnt cover the MOTD.
Regards,
Jase.