O
old.Fangrim
Guest
Well... My AF 102 Leather MP set is off - I spent enormous amounts of time and money trying to hit the MP (had 63 retries on a pair of sleeves - it's just not worth it for me to try (not until I have more money to spend at least...)
So I'm not taking orders for MPs anymore. Instead I'll collect the MP parts and then put them up for sale either as whole sets or individual pieces.
The 99% sets will so far be priced on a pay-per-try basis until I have found the right price. I've been looking at different boards, and it will probably be around 3 x material cost for a 99% set, and 15 x cost for a MP set.
The worst problem with all this crafting pricing is that you can get lucky and get 2 MPs in 10 tries, or unlucky and try 100+ times.
So far, I have been thinking about the following pricing systems:
1: The pay-per-retry system: The customer will make an order and pay for the actual amount of tries made to get the desired quality.
Advantage: Crafter will not lose cash.
Disadvantage: Customer will not know beforehand how much the item will cost.
2: The fixed-price system: The customer will make an order and pay a fixed price. The crafter will then keep trying until the desired item/set is made.
Advantage: Customer will know beforehand what the price will be.
Disadvantage: Crafter is at a risk here - he can end up spending several plats and hours on trying go get the masterpiece.
The way I see it, I will NOT work for free, or work to lose money. I know it might sound rude, but setting a fixed price on an item is just too risky for me. Not only do I not know if I will earn money on it, but I can easily end up sitting for hours IRL trying to get that MP set - my time is simply too valuable for that. Why should I sit for 4-5 hours, crafting an MP armor, ending up losing money on it?
So for me it's pay-per-try until I figure out something better. I can give people a rough estimate on the price, they might get lucky and get it for cheaper, or the other way around. I know that people will have to trust me when I give them the final price, but if someone wants to, I will gladly show them each individual piece as I craft it.
So far I am operating with the following guidelines:
99% for 3 x material cost. MPs for 15 x material cost.
What do you people think? Any other pricing ideas? Comments?
Oh - Give crafters their own forum
So I'm not taking orders for MPs anymore. Instead I'll collect the MP parts and then put them up for sale either as whole sets or individual pieces.
The 99% sets will so far be priced on a pay-per-try basis until I have found the right price. I've been looking at different boards, and it will probably be around 3 x material cost for a 99% set, and 15 x cost for a MP set.
The worst problem with all this crafting pricing is that you can get lucky and get 2 MPs in 10 tries, or unlucky and try 100+ times.
So far, I have been thinking about the following pricing systems:
1: The pay-per-retry system: The customer will make an order and pay for the actual amount of tries made to get the desired quality.
Advantage: Crafter will not lose cash.
Disadvantage: Customer will not know beforehand how much the item will cost.
2: The fixed-price system: The customer will make an order and pay a fixed price. The crafter will then keep trying until the desired item/set is made.
Advantage: Customer will know beforehand what the price will be.
Disadvantage: Crafter is at a risk here - he can end up spending several plats and hours on trying go get the masterpiece.
The way I see it, I will NOT work for free, or work to lose money. I know it might sound rude, but setting a fixed price on an item is just too risky for me. Not only do I not know if I will earn money on it, but I can easily end up sitting for hours IRL trying to get that MP set - my time is simply too valuable for that. Why should I sit for 4-5 hours, crafting an MP armor, ending up losing money on it?
So for me it's pay-per-try until I figure out something better. I can give people a rough estimate on the price, they might get lucky and get it for cheaper, or the other way around. I know that people will have to trust me when I give them the final price, but if someone wants to, I will gladly show them each individual piece as I craft it.
So far I am operating with the following guidelines:
99% for 3 x material cost. MPs for 15 x material cost.
What do you people think? Any other pricing ideas? Comments?
Oh - Give crafters their own forum