Since I don't know where else to post this i'll post it here in the hope that IanC or any other Goa representative reads it.
(Oh yes, I'm bored while in a 400 man queue).
Today we did mount gunbad, and I must say, zone layout is absolutely fantastic. It all looks great very troll/goblin like. But the glitches and minor problems make it less enjoyable.
When running along walls you often fall through the world. This is extra annoying since the zone has a way to fast repop timer. 10 mins(ish) is to fast. I knwo it's designed for large groups of players rushing through it with all the pq's, since all of destruction end up in the same instance, but still. If someone crashes, falls through the world etc, it's impossible to get him back to your group.
Now about the loot, we have 75% order loot dropping in the instance. Fix it plz this is rather annoying.
About the PQ's, Great design, not just tank and spank bosses, but:
* first boss works, but stage 1 and 2 of the first PQ = theyd on't reward ANY experience.
* 2nd boss his pet is bugged. It died when it popped, making it a pure tank and spank fight and thus rather boring.
We died on our way to 3th boss and didn't get to test him.
Now about the zone overall, it feels great, has great potential, but : up the experience overall and ad experience rewards for PQ's. The experience gain from the normal champion mobs is so frigging low it's not worth al the hassle since loot gets replaced once you outlvl it anyway. 55 xp/mob ? sure when you need a few 100 k's thats gonna cut it... I spent like 4 hours in there and not gained 1%.
It has potential but fix it
Greetings, Stony Karak-Azgal. (Zealot, Destruction).
(Oh yes, I'm bored while in a 400 man queue).
Today we did mount gunbad, and I must say, zone layout is absolutely fantastic. It all looks great very troll/goblin like. But the glitches and minor problems make it less enjoyable.
When running along walls you often fall through the world. This is extra annoying since the zone has a way to fast repop timer. 10 mins(ish) is to fast. I knwo it's designed for large groups of players rushing through it with all the pq's, since all of destruction end up in the same instance, but still. If someone crashes, falls through the world etc, it's impossible to get him back to your group.
Now about the loot, we have 75% order loot dropping in the instance. Fix it plz this is rather annoying.
About the PQ's, Great design, not just tank and spank bosses, but:
* first boss works, but stage 1 and 2 of the first PQ = theyd on't reward ANY experience.
* 2nd boss his pet is bugged. It died when it popped, making it a pure tank and spank fight and thus rather boring.
We died on our way to 3th boss and didn't get to test him.
Now about the zone overall, it feels great, has great potential, but : up the experience overall and ad experience rewards for PQ's. The experience gain from the normal champion mobs is so frigging low it's not worth al the hassle since loot gets replaced once you outlvl it anyway. 55 xp/mob ? sure when you need a few 100 k's thats gonna cut it... I spent like 4 hours in there and not gained 1%.
It has potential but fix it
Greetings, Stony Karak-Azgal. (Zealot, Destruction).