Most popular groupsetups?

Stallion

Can't get enough of FH
Joined
Jan 16, 2004
Messages
2,732
Now that we're far into NF, people have gained ranks and the new Realm Abilitty system is well known, aswell as the new class specific Realm Abilities. What setups do you prefere and why? Keep guildnames, playernames, groupnames out of this thread to avoid "insults" and flames. Thanks!
 

Vodkafairy

Fledgling Freddie
Joined
Dec 23, 2003
Messages
7,798
druid
druid
bard
warden
bl bm
bl bm
hero/champ
light eld

cleric
cleric
friar
sorc
theurg
bl merc
bl merc
spiritcaba/mincer with a clue

healer pm
healer mp
healer ma
shaman
ml10 bl bd / supp runie / dark sm with a clue
thane/meril :)p)
bl zerk
bl zerk

for fg vs fg

for farming zergs and towercamping a lot of things work, but key is red nearsight and lots of ae dmg / twf / st
 

[SS]Gamblor

Fledgling Freddie
Joined
Feb 1, 2004
Messages
1,293
Have to admit , when dropping ST3 in a tower lord room and then twf3 it's always interesting , jsut wish st3 gave some ds :(
 

[NO]Subedai

Fledgling Freddie
Joined
Feb 7, 2004
Messages
1,600
well for Mid atleast i like

M/P Healer
M/P Healer
M/A Healer
Shammy
BL Zerk
BL Zerk
Svg/Thane
SM/BD

i think 2 bl zerks in group is very powerful for midgard and after that there are alot of things that can work in a grp. static tempest on a thane is great, while they also have slam and bodygaurd which makes them alot nicer. Savage is great assist tank and svg assisting with zerks is very powerful, additionally they have bodygaurd which works great alongside a tank train, as alot of fights end up with enemy tanks going for ur light tanks.

SM is great dmg+it has pet and baod (which is nice) while BD got interrupts and twf, a powerful ra indeed. I think either of those 4 classes can fill the last 2 spots after 2 berserkers, however i think optimun wuld be 3 tanks, while 2 zerks only and other 2 slots casters means no bg, while 4 tank grp is a bit unbalanced and the lack of a caster in the grp makes the grp weaker.

I have played all these grps listed above and my choice as idea grp wuld be 3healer 1 shammy 2 zerks 1svg 1bd. I think thats the best setup in mid atm.
 

Coldbeard

Part of the furniture
Joined
Jun 14, 2004
Messages
5,183
Interesting to see that most run tank heavy grps, not what I thought was the situation.
 

PonZaC

One of Freddy's beloved
Joined
Jun 21, 2004
Messages
366
Bard
bl - bm
bl - bm
Caster
Druid
Druid
Warden
Hero/champ
 

Flimgoblin

It's my birthday today!
Joined
Dec 24, 2003
Messages
8,324
current HG ubergroup (tm):

e/s cleric
r/s cleric
s/b cabalist
sight necro
earth theurg
infiltrator

don't bother filling the last two spots

Need more smite club:
6 smite clerics
47 spirit cab
mincer :)
 

Bhalage

Fledgling Freddie
Joined
Jan 16, 2004
Messages
884
aod gg was:

mindsorc
bodysorc
theurg
friar
reaver
cleric
cleric
+1 dmgdealer caba or firewizi sometimes merc
 

Chronictank

FH is my second home
Joined
Jan 21, 2004
Messages
10,133
Healer
Healer
Healer
Shaman
BL BD - twf
BL Zerk
Dark Sm
Doesnt matter hugely :)
 

Stallion

Can't get enough of FH
Joined
Jan 16, 2004
Messages
2,732
I'll start myself by posting my own views on hib groups, as we all know a group has to be well balanced, both able to handle larger numbers when casters are prefered in group aswell as hard mid/alb groups.

Bard ML10 Sojo
Druid 20 nat, 39 nurt, 31 reg Perfector
Druid 40 reg, 36 nat. ML9 Convoker
Warden ML8 BG
Blademaster ML10 Banelord
Blademaster ML10 Banelord
Mentalist / Champion ( Warlord / Banelord ) (could be changed for eld/hero aswell)
Enchanter Convoker
 

lokkedue

Fledgling Freddie
Joined
Jul 7, 2004
Messages
314
Nat/reg Druid
Nurt/reg Druid
Bard
Warden
Enchanter
Light Menta
BG Hero
Banelord BM
 

Stallion

Can't get enough of FH
Joined
Jan 16, 2004
Messages
2,732
[NO]Subedai said:
well for Mid atleast i like

M/P Healer
M/P Healer
M/A Healer
Shammy
BL Zerk
BL Zerk
Svg/Thane
SM/BD

i think 2 bl zerks in group is very powerful for midgard and after that there are alot of things that can work in a grp. static tempest on a thane is great, while they also have slam and bodygaurd which makes them alot nicer. Savage is great assist tank and svg assisting with zerks is very powerful, additionally they have bodygaurd which works great alongside a tank train, as alot of fights end up with enemy tanks going for ur light tanks.

SM is great dmg+it has pet and baod (which is nice) while BD got interrupts and twf, a powerful ra indeed. I think either of those 4 classes can fill the last 2 spots after 2 berserkers, however i think optimun wuld be 3 tanks, while 2 zerks only and other 2 slots casters means no bg, while 4 tank grp is a bit unbalanced and the lack of a caster in the grp makes the grp weaker.

I have played all these grps listed above and my choice as idea grp wuld be 3healer 1 shammy 2 zerks 1svg 1bd. I think thats the best setup in mid atm.

This is so true, but SM had perma BG with its fully buffed pet anyway :)
 

Puppet

Part of the furniture
Joined
Dec 24, 2003
Messages
3,231
Stallion said:
Now that we're far into NF, people have gained ranks and the new Realm Abilitty system is well known, aswell as the new class specific Realm Abilities. What setups do you prefere and why? Keep guildnames, playernames, groupnames out of this thread to avoid "insults" and flames. Thanks!


Scout
scout
scout
scout
mincer
DI3 cleric
inf (need ML10 Spymaster)
inf
 

Stallion

Can't get enough of FH
Joined
Jan 16, 2004
Messages
2,732
lokkedue said:
Nat/reg Druid
Nurt/reg Druid
Bard
Warden
Enchanter
Light Menta
BG Hero
Banelord BM

This setup would pretty much suck as BM + Hero wouldnt be suffecient to do damage while casters were interrupted. Especially vs mid groups. with 2x zerk + bd all banelord along with twf. A singel banelord tank can basicly hold that group useless for a good 30+ secs if his BL abilities are used well.
 

Huntingtons

Resident Freddy
Joined
Jan 19, 2004
Messages
10,770
in mid/hib it's very important, the way i see it anyway, that the grp has 2 melee banelords, 1-2 casters (depending on grp setup) so you have both magic and melee dmg + interupts. then most setups will work.

alb can do with mostly casters, or with 1 merc. In case they do bomb squads it's another story xD
 

Vodkafairy

Fledgling Freddie
Joined
Dec 23, 2003
Messages
7,798
well, thing with light tanks atm is charge + banelord. very heavy ae interrupts and sos you can't do fuck all about, absolutely nothing

mages are ridiculessly easy to interrupt and in the fg vs fg scene, you don't want potential dmg output to go to waste. a well played eld is probably the best utility mage in this game, and most of their spells can be casted before mass interrupts start (nearsight, debuffs) and disease can be quickcasted at the right time

chanter has dps debuff and pet, but while interrupted or buffsheared, they can't do shit. same goes for menta, but they still have ST and demez which is useful at times. also option to charm pets midfight in the area. tanks get their full dmg potential, full array of insta interrupts, with only downside being CC which is easily avoided atm

tanks > mages in fgvsfg now. also i think a tankgroup is better for farming zergs.. sure, mages kill fast, but again a proper eld will cripple a zerg by ns'ing all mages, combined with several banelords you will outlast them also. then take into account how many stealtheradds you will get, hi 1k dmg critshot, hi instastun fags, hi pa-cd's, again tanks are > mages here

in theory im convinced support + tanks + light eld is > all for hibs, but in reality there is very few good players left on.. well every class

its a struggle to get a group of people you can trust to do their job, hence people get tired and more quit, hib rvr has been going downhill slowly ever since toa release.

hm read post again and it sounded a bit too negative towards chanters, in an opted fg where you can trust everyone to do their job, chanters should be able to do really well. but in an average group when you don't have upper hand with interrupts, rather get another tank. but then again there's hardly any good tanks left either :D

solo/duo 4tw :(
 

Vodkafairy

Fledgling Freddie
Joined
Dec 23, 2003
Messages
7,798
hmm would like to add i loved the "setup" we had on gorre :D

cleric
cleric
sorc
sorc/wiz
theurg (sometimes)
matter caba for ns spam
wiz
wiz

changed every day kinda, but we did have our moments :p
 

Kelio

Fledgling Freddie
Joined
Jan 15, 2004
Messages
544
I like this setup:

cleric
cleric
sorc
sorc
cabby
theurg
bg pally
merc


but then again, with hib/mid stun, insta stun insta mezz root spamming etc etc an alb caster group will die a horrible death.

ohoh, and try killing a mid group that has 3 healers, each of them having purge 2 DI2 and FZ :eek7:

hmm after a little thinking i think im best of with this group setup.

scout :touch:
 

Stallion

Can't get enough of FH
Joined
Jan 16, 2004
Messages
2,732
Vodkafairy said:
well, thing with light tanks atm is charge + banelord. very heavy ae interrupts and sos you can't do fuck all about, absolutely nothing

mages are ridiculessly easy to interrupt and in the fg vs fg scene, you don't want potential dmg output to go to waste. a well played eld is probably the best utility mage in this game, and most of their spells can be casted before mass interrupts start (nearsight, debuffs) and disease can be quickcasted at the right time

chanter has dps debuff and pet, but while interrupted or buffsheared, they can't do shit. same goes for menta, but they still have ST and demez which is useful at times. also option to charm pets midfight in the area. tanks get their full dmg potential, full array of insta interrupts, with only downside being CC which is easily avoided atm

tanks > mages in fgvsfg now. also i think a tankgroup is better for farming zergs.. sure, mages kill fast, but again a proper eld will cripple a zerg by ns'ing all mages, combined with several banelords you will outlast them also. then take into account how many stealtheradds you will get, hi 1k dmg critshot, hi instastun fags, hi pa-cd's, again tanks are > mages here

in theory im convinced support + tanks + light eld is > all for hibs, but in reality there is very few good players left on.. well every class

its a struggle to get a group of people you can trust to do their job, hence people get tired and more quit, hib rvr has been going downhill slowly ever since toa release.

hm read post again and it sounded a bit too negative towards chanters, in an opted fg where you can trust everyone to do their job, chanters should be able to do really well. but in an average group when you don't have upper hand with interrupts, rather get another tank. but then again there's hardly any good tanks left either :D

solo/duo 4tw :(

you basicly summed up my toughts. :)
 

Vodkafairy

Fledgling Freddie
Joined
Dec 23, 2003
Messages
7,798
Ego said:
What does a friar do? :p

friar is your counter to mages and tanks? proper friar can cripple enemy assisttrain by bodyguarding right target all the time, friar resists cripples mage damage and take a huge strain off clerics, friar has backup heals/rezzes, friar has strong dmg for petkilling where needed

people with only 26% resist make any mage rip you apart completely, surely you didn't like being 2-3 shooted the other day by me? get a friar in group and i can't kill you in time unless your clerics are under heavy interrupt. with 40%+ resists in a group its often a waste of my power to try and kill people with nukes, it only works if their entire support is interrupted. rather use my power on utility and assisting instead

feel free to run without friar though, i really don't mind ;)
 

Veno

Fledgling Freddie
Joined
Apr 10, 2004
Messages
248
I think alot of different setups work and that having an edge depends atleast as much on the people playing than on what their are playing.

Cleric // 40 enhance 36 rejuv, Perfector ML8+
Cleric // 40(41) rejuv rest enhance, Perfector ML8+
Sorcerer // 44 Mind rest body
Friar // All resists Red(including matter) 15+ rejuv, ML8+ Battlemaster
Reaver // TWF3, ML10 Banelord
Merc // ML10 Banelord
Cabalist // Split spec for 30% debuff, desease and decent ns
Theurgist // Pets+air spec nuke

Is currently my favorite. Sucky ass paladin end chant..... *grumbles*
End buff for friars!!!!

:p
 

Bracken

Fledgling Freddie
Joined
Jan 7, 2004
Messages
2,368
Vodkafairy said:
cleric
cleric
friar
sorc
theurg
bl merc
bl merc
spiritcaba/mincer with a clue

1 demezzer is gonna hurt, so need mincer or 2 x sorc group. I'd also take a pally/arms in the friar spot for defence, (arms with sob 2 or 3 takes 15-25% off all damage at start of fight) but then I'm biased ofc :p
 

Bloodclot

Banned
Joined
Jan 22, 2004
Messages
692
M/P healer
M/P healer
Aug/mend healer (all 3 healers with DI 1-3)
BLzerk (charge3)
DarkSM (moc3)
BL bonedancer (twf3)
RM
Shaman

thats what our guild is running.

Vodka is right, you need both resist classes (shaman and aughealer for midgard). yesterday our auger couldn't play and we played with extra zerk instead. Damage was fine and ripped appart casters quick. but if we didn't pay attention and got jumped. the theurgs ripped our support to shit in 2-3 nukes.
 

Bloodclot

Banned
Joined
Jan 22, 2004
Messages
692
Bracken said:
1 demezzer is gonna hurt, so need mincer or 2 x sorc caster group. I'd also take a pally/arms in the friar spot for defence, (arms with sob 2 or 3 takes 15-25% off all damage at start of fight) but then I'm biased ofc :p


no cold resists? get a friar in that group (ST3). without cold resist, you get 2-3 shotted when you fight midgroups with dark SM's and RM's like we do.
 

Eva

Can't get enough of FH
Joined
Mar 4, 2004
Messages
1,387
Druid
Druid
Warden
Bard
Bm
Bm/Champ
Eld/light menta
Chanter

Been running with that on avalon mostly, cept the light menta which we don't have. :p Would be fun to try though, extra demezz, heals and good nukes he can assist chanter with. I've was light at rr4 but respecced at rr5 for moc3 and pbae. But it's different on avalon since you're often fight more enemies than yourself. In fg vs fg light is very, very good which is also one reason I feel like respeccing back sometimes. :p
 

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