More 1.2 Info

W

wildie

Guest
dont

dont expect somat soon seeing they debugging the linux version,
and not fixing the game issues they all ready have linux server then 1.2 seems backward to me.
 
W

Will

Guest
Having a linux server will really help increase the number of available servers, and I've found for most games they are far less hassle to run. The reason its a priority is because server admins want it.
 
E

Embattle

Guest
Map Load times really annoy even with my RAID, they have no consistancy between maps.
 
U

Ukle

Guest
Grenades...

So they are altering the grenade effectiveness v tanks then... hmm hope they dont tone it down to much as at the moment it forces team work as a tank trying to take a flag in a built up area needs infantry support.

Hope they dont alter it to far maybe 5 grens instead of the normal 3 to kill a tank, anything more and tanks will become silly as only AT soldiers and eng's would stand a hope in hell of killing one. Although that would force more people not to be assaults all the time ;)
 
E

Embattle

Guest
TBH that Grenades and the effect they have against Tanks has always been totally unrealistic, Grens would have very little effect if any at all against tanks....Grens are an anti-personal weapon.
 
U

Ukle

Guest
Originally posted by Embattle
Map Load times really annoy even with my RAID, they have no consistancy between maps.

Snap... the only thing that i have noticed that seems to be the major factor is the number of vehicles on a map. Size of maps is obviously a factor but maps like Wake and Bulge about the same size but Wake takes longer to load normally, has to be the extra models involved. Is rather silly that it can take sub 10 seconds to load on some maps and 45 seconds or longer on others.
 
U

Ukle

Guest
Originally posted by Embattle
TBH that Grenades and the effect they have against Tanks has always been totally unrealistic, Grens would have very little effect if any at all against tanks....Grens are an anti-personal weapon.

Yes but its a realism v Gameplay thing, its unrealistic but it is about the closest thing to mapping how vunerable tanks are in urban environments. Have to agree it needs altering but i believe not by that much. Also maps like Wake or Market garden where only one side have tanks altering gren damage would make it that bit harder for the none tank side unless of course there fly boys actually do the job they are meant to ;)
 
E

Embattle

Guest
Yeah but you have both Engineers and AT Soldiers to cunter, as well as other tanks.
 
E

Embattle

Guest
Originally posted by Ukle


Snap... the only thing that i have noticed that seems to be the major factor is the number of vehicles on a map. Size of maps is obviously a factor but maps like Wake and Bulge about the same size but Wake takes longer to load normally, has to be the extra models involved. Is rather silly that it can take sub 10 seconds to load on some maps and 45 seconds or longer on others.

I also know its not my Hard drive speed as some times it inactive.
 
W

Wilier

Guest
Originally posted by Embattle


I also know its not my Hard drive speed as some times it inactive.

probably squirted some water on it.

:p
 
G

Gumbo

Guest
Originally posted by Embattle


I also know its not my Hard drive speed as some times it inactive.

As discussed on other threads, RAM seems to be the biggest factor in load time. This might not be the factor with yours, but out of interest sake how much/what type of RAM have you got?
 
W

Will

Guest
Emb, I have the same amount of RAM, of the same type (CAS 2 too), and I always seem to be the first to connect to any new map.
 
A

adslrizla

Guest
TBH if you're talking about realism then yes grenades could take a tank out. Not with today's tanks but WW2 tanks - hell they could be taken out by molotov cocktails. The trick was to get the grenade to explode above the engine compartment. Now if you want to get all pedantic about this then you could say that since Allied grenades were fragmentation then they should be more effective than Axis grenades, but that's getting silly :D

Personally I think all of this could be sorted out by a simple rule : if the grenade explodes at the front/side/underside of the tank it does bugger all damage. If it explodes at the rear of the tank then it causes damage.

Not that I really give a shit at the moment cos I have bugger all free time to play the game :mad:
 
E

Embattle

Guest
Originally posted by Itcheh
Emb, I have the same amount of RAM, of the same type (CAS 2 too), and I always seem to be the first to connect to any new map.

I am too, but every now and then it takes quite a bit of time.
 
E

Embattle

Guest
Originally posted by adslrizla
TBH if you're talking about realism then yes grenades could take a tank out. Not with today's tanks but WW2 tanks - hell they could be taken out by molotov cocktails. The trick was to get the grenade to explode above the engine compartment. Now if you want to get all pedantic about this then you could say that since Allied grenades were fragmentation then they should be more effective than Axis grenades, but that's getting silly :D

Personally I think all of this could be sorted out by a simple rule : if the grenade explodes at the front/side/underside of the tank it does bugger all damage. If it explodes at the rear of the tank then it causes damage.

True to an extent, although German tanks such as the Tiger/Panzer would still be hard to destroy with grens, it would take quite a few unless you put them down the exhaust pipes.
 
W

wildie

Guest
I

I dont think you relised it yet, but when the game changes maps
the game actualy shuts down and restarts again, have`nt you notice the flash to desktop and connecting to server again?

game shuts down mem cleared page files cleared tmp file made,
desk top pops up, back to connecting to server load game load map, all that to check if the cd in the drive yes it checks it every time all that going on, makes for one slow map change and the hammering of hardware.
 
W

wildie

Guest
where

its not the same url as the one on the top of this thread
 
A

adslrizla

Guest
Originally posted by Embattle


True to an extent, although German tanks such as the Tiger/Panzer would still be hard to destroy with grens, it would take quite a few unless you put them down the exhaust pipes.

/pedant mode on :D

Actually it wouldn't. The Germans lost a shedload of tanks in Stalingrad to molotov cocktail/grenade attacks. You have to remember that over the engine compartment it was basically a "latticework" venting arrangement - hence the reason infantry troops fought to sit on that part of the tank - they got a fair amount of heat. Later versions of the Tiger had the fuel lines rerouted to minimise grenade damage but molotov cocktails still blew the crap out of the fuel tank....

/pedant mode off
 
C

.Cask

Guest
That would be nice, Have a hole at the top of tank where the machine gunner sits - and if you lob a grenade in there it'll kill the driver :)

Loads of times as an assault bloke I've found myself standing on top of enemy tanks wondering what to do.
 
E

Embattle

Guest
Originally posted by adslrizla


/pedant mode on :D

Actually it wouldn't. The Germans lost a shedload of tanks in Stalingrad to molotov cocktail/grenade attacks. You have to remember that over the engine compartment it was basically a "latticework" venting arrangement - hence the reason infantry troops fought to sit on that part of the tank - they got a fair amount of heat. Later versions of the Tiger had the fuel lines rerouted to minimise grenade damage but molotov cocktails still blew the crap out of the fuel tank....

/pedant mode off

Hence the true to an extent :p

Molotov cocktail works very different to a gren.

Either way it still isn't realistic.
 
A

Athan

Guest
Re: I

Originally posted by wildie
...all that to check if the cd in the drive yes it checks it every time all that going on, makes for one slow map change and the hammering of hardware.

I timed it, on my system it takes 10s LESS to quit the game when you see "Loading..." and immediately go back in (forcing ASE/GS3D to connect to what it thinks is an unresponsive server if needs be). That was just for a couple of maps of course, might vary on different maps, and will be somewhat dependent on my system. If I could remember which maps I'd say, but it was 40 vs 50s in both cases IIRC.

Restarting this way (despite what you say about clearing cache and tmp files, I'd love to know how you KNOW BF1942 itself IS doing this), of course, means I avoid at least some memory/resource leaks too.

-Ath, "`<backspace a few>quit<return><wait><alt-tab><F9>" is my friend (ASE)

P.S. Machine specs: Athlon XP 1600+@1.4GHz on a Gigabyte GA-7VTXH motherboard, 512MB PC2100 DDR, and currently a GF2MX400 (used it when I timed the map changes), but have a GF4Ti4600 hopefully arriving in the next 16 hours :).
 
W

wildie

Guest
well

well if your running xp look in processes see whats running when the game starts to map change, dont take my word for it go read the info on the EA/Dice forums too.
 

Users who are viewing this thread

Top Bottom