O
old.job
Guest
flame me, if this has been posted before, but I ain't read it myself.
Holy Mackerel this SI is starting too look good, inter guard fighting
random ambient music, I'm getting excited
Some quick examples of advanced AI - we have monsters that use lower level monsters to "lure" unsuspecting players into encounters while the higher level ones hide. Halfway through the encounter, the higher level monsters ambush the players. We also have monsters that can shape-change to look like friendly players - they then try to pass themselves off as a player character, until they reveal their "true" form and attack. In one Hibernian expansion area, there is a procession of Sylvan that perform a ritual to "re-seed" the land by throwing magic dust in a lake, from which sprout small treant seedlings. This is a friendly event; however, this ritual is often attacked by Fomorian monsters; the player character can protect the ritual if they wish. In one part of the Albion expansion area, there are two keeps in close proximity to one another - one is manned by Avalonian guards, but the other has been taken over by Drakoran forces. Once in a while, when the Drakoran fortress is at full strength, the Drakoran pour out of their keep and attack the Avalonian keep. Players are encouraged to join the battle.
Holy Mackerel this SI is starting too look good, inter guard fighting
random ambient music, I'm getting excited