Mods for newer games.

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Custy

Guest
I was looking at screenies of UT2003 today and i thought fuck me (as you do), but what is the chance that some unfunded modder will be able to produce textures for his new mod - Yet Another CS clone (or whatever) - without it looking shitty incomparison to the game?
 
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Summo

Guest
You're right, Custy. There's a truckload more textures in the U2 engine than any other game. Ever. It's gonna take some serious talent to make a decent mod, particularly total conversions.
 
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Kempo

Guest
thats actually exactly what i was thinking

bit worrying, if things go this way q4 and doom3 may be the same, and all the various mods is one of the things i like about the quake series :/
 
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caLLous

Guest
It won't stop it at all, it'll make the good mod developers even more determined, and filter out the shit. I hope.
 
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Wazzerphuk

Guest
Originally posted by SomeGuy
You're right, Custy. There's a truckload more textures in the U2 engine than any other game. Ever. It's gonna take some serious talent to make a decent mod, particularly total conversions.

This is only a good thing; it will serve to drive up the quality of mods and TC's, which at the moment are poor, buggy and seem to often have little effort poured into them. I will have no complaints if only one or two good mods come out because of this. Compare that with UTs mod situation at the moment and you'll realise there aren't any good mods.
 
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Daffeh

Guest
tbh most mods fail due to their lack of ingeniuity, rather than gfx

gimme good, fun gampley over gfx anyday

why do tons of people still play QW and its mods?
cos they have fun gameplay



most mods atm are shit cos they are all this realistic CS-style bollox
 
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old.rapture

Guest
When they released threewave for q3 they said q3 is probably the last of the game engines for which mods can be produced by homegrown outfits. The amount of man hours that went into threewave were the same that id put into quake, and when a mod approaches that much work then it may no longer to create these at an 'amateur' level.

With textures, details, geometry and physics being so advanced the chances of lots of mods, certainly total conversions showing the depth of DoD2/Q3F2/CS/TFC etc being released for the next gen engines is slight indeed.
 
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Skyler

Guest
If UT2003 feels anything like UT does I certainly wont be playing it ;)

As for the mod community, regardless of texture complexity and any other complex issues, there will always be modders and people who want to create their own mod.
 
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SFXman

Guest
From the pictures I have seen of this game.... it is going to be a serious bitch to make anything for it :eek:
 

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