O
old.Lt.Cmdr.Salinga
Guest
Hi there!
I released a new version of PiNBALL. It has a major bugfix in the scoring system and I altered the scoring of the forcefield.
I also included a friendly fire option.
Here the version description:
------------------------
30.06.2002 v1.0.0-beta3
* Forcefield is a weapon, touching it kills.
* Forcefield: Suicide enabled
* Forcefield FFA: Opponents get points by pushing the forcefields
owner into the shield
* Forcefield TDM/CTF: In team mode a placed forcefield can be used
by all teammembers to get points - opponents get points by pushing
teammembers into the forcefield
* Friendly Fire TDM/CTF: No kill of a forcefield if it belongs to
the team and the teammembers have pushed themselves or were
pushed by teammembers into the forcefield (suicide of forcefield
owner is still possible)
* Friendly fire: No knockback effects on teammates
* Join/teamchange lock from spectators disabled
* Scoring is back to normal, by fragging an opponent you get the
point
* Join/teamchange lock from spectators disabled
* New sound and kill effects for the forcefield
* mod_massmulti default is now 0.5.
* Unused holdables are dropped on a frag
* In CTF the flag is returned after fragging the carrier
* The shield and quad powerups are reactivated
* The regenerator powerup is replaced by the shield
Get it here:
http://www.ef-pinball.de.vu
I released a new version of PiNBALL. It has a major bugfix in the scoring system and I altered the scoring of the forcefield.
I also included a friendly fire option.
Here the version description:
------------------------
30.06.2002 v1.0.0-beta3
* Forcefield is a weapon, touching it kills.
* Forcefield: Suicide enabled
* Forcefield FFA: Opponents get points by pushing the forcefields
owner into the shield
* Forcefield TDM/CTF: In team mode a placed forcefield can be used
by all teammembers to get points - opponents get points by pushing
teammembers into the forcefield
* Friendly Fire TDM/CTF: No kill of a forcefield if it belongs to
the team and the teammembers have pushed themselves or were
pushed by teammembers into the forcefield (suicide of forcefield
owner is still possible)
* Friendly fire: No knockback effects on teammates
* Join/teamchange lock from spectators disabled
* Scoring is back to normal, by fragging an opponent you get the
point
* Join/teamchange lock from spectators disabled
* New sound and kill effects for the forcefield
* mod_massmulti default is now 0.5.
* Unused holdables are dropped on a frag
* In CTF the flag is returned after fragging the carrier
* The shield and quad powerups are reactivated
* The regenerator powerup is replaced by the shield
Get it here:
http://www.ef-pinball.de.vu