ML guide

Morphius

Fledgling Freddie
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Dec 23, 2003
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Hey all,
ive been looking for a Master Level leading guide, VoS has too much crap in it and wondered if there was another one with less crap jus tinstructions?

Ta Morph
 

zeusmdk

Fledgling Freddie
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work in progress but it still ok (ps if any one want to help feel free to send me stuff)


click here

if any want help feel free to have a nosey :) and send comments few other guides on there to but still working

ps english not my strong piont so yes there are spelling mistakes etc so you have been warned
 

Morphius

Fledgling Freddie
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Dec 23, 2003
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thats great m8 cheers

leading my first ML circuit on US servers and need to have isntructions incase i forget a step!
 

Golena

Fledgling Freddie
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zeusmdk said:
work in progress but it still ok (ps if any one want to help feel free to send me stuff)


click here

if any want help feel free to have a nosey :) and send comments few other guides on there to but still working

ps english not my strong piont so yes there are spelling mistakes etc so you have been warned

Few starting points: Nice guide from what i've read so far :worthy:

ML prestep changes.

1.3 is also normally a pre-step nowadays. If you can do 1.1 and 1.4 with your group you should have no trouble with 1.3

2.7 is no longer a prestep (info here out of date)

ML3 no pre's anymore

4.4 needs to be added to the pre-step list

6.1 and 6.5 both group now



Running a BG raid - Add the /bg grantcredit command here :)


1.1 - There's a limit to how many people you can have on the island. Taking a out of group FOP bot is fine, taking 50 helpers won't be.

1.3 - If your doing this asa pre, just have everone /assist you on the chief and kill him before you die.

1.8 - Easiest way nowadays is wait till you see the message, then kill everything there. If you don't wait for the message you probably won't get credit.

1.10 - Couple of strategies here.
Always give mirrors to your tanks, they only reduce cetus's health when he's above 50% and he should try to teleport for the first time around 50% so other than saving 20 seconds it's not really worth using them.
Either have all tanks attack cetus with casters staffing him and healers in the bubbles and melee him down slowly.
If you have a reasonable sized /BG with 3 theurgs get all theurgs to petspam him then casters stand in the bubbles and nuke him to death. With a 80 person /bg and 3 theurgs he will probably die before needing to use a ruby. Don't use petspam if you don't have a fair number of theurgs/casters tho.

Ignore anything other than rubies and mirrors, it just confuses people who are new to the step as the other items should never really be needed.
 

Darzil

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Personally I still run 1.3 as a BG step. It's so close to Cetus' cave that it slowing the raid down by less than 5 minutes. Better that than the whining, or the people who start trying to organise 1.3 groups to rush off.

If you can afford it, having a large boat for ML1 speeds up the raid far more than running 1.3 slows it down.

Darzil
 

Golena

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Darzil said:
Personally I still run 1.3 as a BG step.

About 80% of the raids do it and 20% don't nowadays which is why I said it's normally a pre-step. It's easiest to do it with your pre-step group that way your covered either way.

More notes:

2.7 - Is no longer maxed at 16 people. There's no reason to ever pick the group step normally as it's actually harder than the /bg step for most groups.

2.8 - If your doing this with a gimped naked level 40 character, have a ml3 perfector run up first and drop a heal font on the platform for you. You can also have a cleric stand halfway up and spam group heals to keep you alive while your fighting him, just make sure they don't go too far up.

2.10 - You get credit pretty much anywhere nowadays to there's no need to a) have people in the room who don't need to be there, or b) do it twice for a large /bg.
2 ways to do this.
Use a focus class (necro/cabby) to pull runi. Have the clerics stand on the wall at the corner with the djinn stone and they can heal as much as they want without ever getting aggro.
Use 4 tanks to beat him down, clerics can stand at the same spot and also shouldn't get aggro off him, adding a nuker to kill adds is probably worth it.
The rest of the /bg should be standing at the ledge you port out onto so they don't get in the way.

3.1 - first sentance is a bit non sensical

3.2 - only 1 person has to speak to the mob nowadays

3.5 - same, only 1 person has to speak

3.10 - it's the right hand staircase not the left hand one. It's also worth mentioning that the door locks as soon as Medusas is aggroed, so make sure the entire /bg moves through the door at the same time. On large raids it's easy to lag pull her before your ready and have half the /bg locked out of the room.

4.8 - before entering the portal release all pets. Keep the /bg together when moving through the snakes, the closer everyone is to the boss mob when you get there the easier it is.

4.9 - If he is up, get 1 tank to attack him, then 5 seconds later, have the entire /bg zerg him
If he isn't up get the entire /bg in the water at the bottom. Have 1 tank /use the blood then try to live for 8-10 seconds. Then have the /bg zerg him
Using the blood with the entire /bg stood around you = comedy :)

ML5 - There's lots of tricks to this one that make it very easy.

5.1 - There's a spot you can stand where nukes won't hit you. This could be classed as texture abuse however so I won't include it here.

5.2 - Get a paladin to engage him, 1 taunt + heal chant should be enough. Get the theurg to spam level 7 earth pets until he is out of power. Get the ice wizzard to pb on his head = mob dead in 20 seconds.
If you arn't lucky enough to have these 3 classes, get a scout to shoot him while he's engaged or just zerg him then kill the scarabs until he stops splitting.

5.3 - same as 5.2

5.6, 5.7 and 5.8 - The hardest steps of ML5. Either an ice wiz or a sorc makes this easy. If you have a sorc in the group tell them to go find a confuse spell. Everytime a theurg mob casts a pet, have the sorc insta kill it with confuse, this keeps your healers free. Tanks should taunt the tank mobs a few times at the start of the fight, then /assist on theurgs. If you have an ice wiz just drag theurg pets to the pbaoe.

5.9 - Sometimes you don't get diseased, you can either scroll back up in the conversation box and reclick until you get diseased or continue anyway. If you have spoken to the mob you will get credit.

6.4 - You get credit even if the mob doesn't split, zerging it is fine.

6.5 - Sneaky trick here.. the items on the pedestals respawn almost instantly, so you can get 3/4 groups the insinerator with 20 glands, then just wait for livid respawns. The insinerator will stay even during relogs so it doesn't have to be used straight away.

6.6 - It takes a while after the platform is cleared for the mob to spawn. If you have someone in your /bg who doesn't need credit for this, they can go get the 6.3 NPC while you wait for the pop to speed the raid up. (or grant them credit for 6.6 once they arrive with the 6.3 mob at the bridge).

6.8 - Casters should /assist on the adds at the top of the pillars.

6.9 - The pbaoe off the first door is extreme, the bottom of the ramp is nowhere near far enough away.

6.10 - ml6 done not ml8 :fluffle:

7.3 - Don't engage this, just have one tank (otherwise it's too easy to kill it) hit it to 10% then have everyone kite. He shouldn't hit anyeone except with his DD from then on as he moves very slowly and the healing is easy. Easiest of the 4 steps by far.

7.4 - The trick to this one is only to kill the mob when there's a fireball present. Have tanks beat on the mob as soon as it pops to reduce it's hitpoints, while your casters watch for the fireball. When it pops and starts circling the room casters kill the mob. Don't kill the mob (hitting it to make it easier to kill when you need to is fine) unless there's a fireball present or your only making it harder for yourself

7.5/7.6 - The ice wiz should stay above 50% power at all times, a few nukes per mob is best instead of using all power on the first mob then resting for 2 mobs. Just use the wiz to help the tanks out when they need it.

7.8 - A few additional tips for the puller here.
Find katorii's location asap, the easiest way to do this is from the first room head straight north looking down to the east. There's only 3 corridors so you should find her fairly quickly, and be close to the /bg if you need to be rezzed. Stand 2 rooms away from where she is. When she moves you get a pair of flashing eyes in the room she's moving to. Watch the direction she goes in then move to another room again 2 away from her. This way you'll never aggro her. When she's as far north as she can go get the /bg to run through. When pulling snakes take your time, make sure you know where katorii is first, there's no point pulling one if katorii is blocking your path back to the /bg. If you aggro a snake while looking for her at the start, don't panic just take it to the /bg.

7.10 - If you have 2 scouts put these at the SW and NW spawn points, norminate a few casters to attack the orbs. Have all tanks/theurgs attack him everytime he ports to either of the 2 east locations, you can get to these 2 without going through a barrier. If he ports to the west locations, just have the scout rapid fire on him till he ports back. 3 or 4 theurgs + a cold caster can kill him before he ports the first time.

ML8 - Only the BG leader needs to do the kratos step. Only the barrel of water and the ketos fillet need to be done before the raid, although any of the other bits you can get done will speed it up.

8.10 - Get tanks to get aggro on Talos, then send theurgs round the back to petspam, Drop a FOP where the theurgs are and keep him facing away from them to get pets to last longer.

9.9 - Neola if she's up always moves to the last place an Avriel was killed. You'll run into her a few times on the raid anyway.

9.10 - The generator repairers can be killed. Dump a few tanks at each one and chain kill them while distracting. Otherwise you're relying on almost perfect timeing and very good distractors.


Very nice guide for future ML leaders to check out on the whole :worthy:
 

Darzil

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My suggestion for 2.10 on the tank method four tanks around her, one theurg to run pbt (ideally), and at least two clerics, the latter spread around the room. Then have a second group with mainly ranged classes to kill the snake spawns, spread around the room.

Can be done a lot faster than focussing, and I've not seen it fail yet (And last time we had no theurg, and two tanks at mid 40's).

3.10 Both left and right sides work fine. She sometimes summons statues (shieldbreaker or spellbreaker ?), which often become immune to attacks (though with no message) after 20-30 seconds. When she does, assist on them, and you'll be fine. If you don't kill them in time, kite them.

Darzil
 

Golena

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Darzil said:
My suggestion for 2.10 on the tank method
Can be done a lot faster than focussing, and I've not seen it fail yet (And last time we had no theurg, and two tanks at mid 40's).

How fast did you kill it with 4 tanks?
Focusing takes maybe 5 mins, if you include the time to set up the tank group, having 1 necro/cabby run up and do it will probably always be faster. Not every raid has one tho, and there's nothing at all wrong with the tank method.
 

Golena

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Darzil said:
3.10 Both left and right sides work fine. She sometimes summons statues (shieldbreaker or spellbreaker ?), which often become immune to attacks (though with no message) after 20-30 seconds. When she does, assist on them, and you'll be fine. If you don't kill them in time, kite them.

I always believed it was people /sticking medussa into the middle of the room that made the statues unkillable. I have no idea if this is actually correct tho it's of course good to blame them for it anyway :)
Every raid i've ever been on has used the right hand side which is why I mentioned it, since half your /bg will probably already be down there when you get through the door.
 

Darzil

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Golena said:
How fast did you kill it with 4 tanks?
Focusing takes maybe 5 mins, if you include the time to set up the tank group, having 1 necro/cabby run up and do it will probably always be faster. Not every raid has one tho, and there's nothing at all wrong with the tank method.

Four tanks certainly seems faster. Doesn't take very long. I've seen too many focus attempts fail. Usually a cleric overheals or something. I rate 4 tanks as safer.

Darzil
 

Darzil

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Golena said:
I always believed it was people /sticking medussa into the middle of the room that made the statues unkillable. I have no idea if this is actually correct tho it's of course good to blame them for it anyway :)

The statues are summoned by Medusa (Something like "If hadn't brought so many fighters I wouldn't used this ability", then three shieldbreaker statues appear, and so on). I think it's just a timer (a GM hinted as much when I bug appealed it - it's a very annoying invulnerability, as you get no messages, you just don't swing your weapon at them). The /sticking Medusa thing is just people who go into the centre set off traps.

Golena said:
Every raid i've ever been on has used the right hand side which is why I mentioned it, since half your /bg will probably already be down there when you get through the door.

And generally getting shouted at ! If any of them aggro Medusa, not only does the door lock (it can be smashed down if necessary), but the stairs get trapped, and can be deadly. It's pretty imperative to keep the zerg at the top, and get them to go down together.

Darzil
 

Darzil

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Darzil said:
Four tanks certainly seems faster. Doesn't take very long. I've seen too many focus attempts fail. Usually a cleric overheals or something. I rate 4 tanks as safer.

Also, I prefer the 4 tanks, 4 others, + one group killing adds method as it involves a larger % of the battlegroup, so is more satisfying.

Darzil
 

zeusmdk

Fledgling Freddie
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cheers peeps ill get those changes asap :)

for albion :)


ps ofc ill give credit too all
 

zeusmdk

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6.5 - Sneaky trick here.. the items on the pedestals respawn almost instantly, so you can get 3/4 groups the insinerator with 20 glands, then just wait for livid respawns. The insinerator will stay even during relogs so it doesn't have to be used straight away.

only 1 member of the grp has to do it now any way been meaning to change that
 

Golena

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Darzil said:
Also, I prefer the 4 tanks, 4 others, + one group killing adds method as it involves a larger % of the battlegroup, so is more satisfying.

Darzil

There's a reason I ofc can't argue with. :clap:
 

zeusmdk

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think i got all the updates in there now planning on doing some work on mainland catacomb and SI so if any one has a handy guide that they want the world to see i be happy for any any help


cheers all for you help so far

link the guides home

hope they help some one
 

eggy

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I started writing a complete ML guide, but never got round to finishing it.

The idea was not just to give "spoilers" for the ML steps, but give a complete insight into the efficient running of ML raids from start to finish, hence my record timings :D
 

zeusmdk

Fledgling Freddie
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aye you get them done quick m8 think you one of the most respected ml raid leaders, who else get a full bg and them all dress up in fancy dress :) oh the funny we had on pirate day :)
ps if you want it publishing ill be help to have a uncle eggys pro ml guide section on the webby
 

Golena

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eggy said:
I started writing a complete ML guide, but never got round to finishing it.

The idea was not just to give "spoilers" for the ML steps, but give a complete insight into the efficient running of ML raids from start to finish, hence my record timings :D

A how to run an ML raid section would certainly be a nice addition. Too many leaders think that their job has ended after they have typed /bg public these days.
I guess one problem with running really fast raids is that it often takes some effort before the raid begins, i'm not just talking about farming needed items etc, but also knowing the routes between mobs that avoid aggro etc. Maybe have a link that explains the way to run the ML for each one, for example on ML4 start with, gather your BG at stygia haven then run north to the river and follow this until you reach the border of LOA. Put links to the various step instructions at the right points.

It might also be worth including a "how to deal with your /bg idiots", or "how to get your dirst raid done" section as many first time leaders give up after the first raid, as your first raid will never be perfect, your bound to get some idiot flaming the /bg despite having been afk for the first hour and not knowing what he's doing himself.

Another nice addition might be a "what can go wrong" section for some of the steps, at some point on a raid someone will do something stupid, or something will bug and knowing how to deal with this can often be the difference between a sucessful raid or everyone releasing and going home.
 

Darzil

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I think an often neglected thing (I don't run supafast raids), is not having the occasional 5 minute break for people to get drinks, visit the loo and so on. I've found it really reduces the AFKing if people know they'll have their chance. Less AFK means the rest is faster, and fewer AFK people left behind means less whining.

Darzil
 

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