Puppet
Part of the furniture
- Joined
- Dec 24, 2003
- Messages
- 3,231
In response to a previous thread where was argued that Mid 2H was 'gimped' in some way, I decided to do some tests.
I created a Norse Warrior, with 10 points in DEX, 10 points in QUI and 10 points in INT. Furthermore I created a Celt Hero with 10 points in STR, 10 points in CON and 10 points in INT. That way, I was sure the stats for the warrior and hero where the same. I specced the Warrior 50 Sword, the Hero has 50 Large Weaponry.
See screenshots for this:
Warrior RR1
Hero RR1
I both equipped them the 'Magma Battler' - I choose this weapon because they are available to both realms, in the same speed (5.6 speed). Notice how both the warrior and the hero do not have any +skills at the time.
As you can see, both classes have 130 STR, 108 CON, 75 DEX, 60 QUI. Both have the exact same HP - however the warrior has higher base-WS. This can be explained by the inherent higher WS the warrior has, as introduced in patch 1.56
I let both the Warrior and Hero take a few swings on testmobs, which are designed in such a way you hit *CAP*-damage on them all the time.
Warrior:
Hero:
As you can see, there unstyled damage is *exactly* the same. I was interested in the style-damage aswell, so I put 4 styles on the quickbar for both classes:
Hero:
* Celtic Fury (anytime/taunt)
* Hibernian Force (side-positional) + followup
* Annihilation (back-positional)
Warrior:
* DrawOut (anytime/taunt)
* Northern Lights (side-positional) + followup
* Ragnarok (back-positional)
Damage for the Hero on the various styles:
Damage for the Warrior for various styles:
As you can see the damage on unstyled, anytime, backpositional are exactly the same. They have the same growth-rate, so no wonder. The side-positional (chain) is abit different, Hibs have a better style in the 1st in chain, Mids in the 2nd. Hibs do have a 3rd style in that chain, Mids do not (so I didnt test that).
So what happens if we add +weapon? I did some RvR to get them both to RR13. This adds +12 to their weapon-specialisations. See screenshots:
Hero RR13
Warrior RR13
As you can see, they both gain abit of WS, with the warrior still in the lead (about 5% more WS).
Their unstyled-damage goes up abit:
Warrior:
Hero:
Also their styled-damage improves:
Hero:
Warrior:
As you can see, they both benefit for the same ratio of increased RR and +skill.
Conclusion:
* Warriors and Heroes have the exact *same* damage-caps on most used styles (anytime, positionals). That is, at the same RR, same haste etc.
* Due to the higher WS of the warrior, he will hit typically slightly harder then a hero on targets in RvR where you dont cap on.
I hope this will, for once and for all, stop the 'but Midgard has shittier two-handed damage'-myth.
(incase you doubt my logs, Ive got them online here.
I created a Norse Warrior, with 10 points in DEX, 10 points in QUI and 10 points in INT. Furthermore I created a Celt Hero with 10 points in STR, 10 points in CON and 10 points in INT. That way, I was sure the stats for the warrior and hero where the same. I specced the Warrior 50 Sword, the Hero has 50 Large Weaponry.
See screenshots for this:
Warrior RR1
Hero RR1
I both equipped them the 'Magma Battler' - I choose this weapon because they are available to both realms, in the same speed (5.6 speed). Notice how both the warrior and the hero do not have any +skills at the time.
As you can see, both classes have 130 STR, 108 CON, 75 DEX, 60 QUI. Both have the exact same HP - however the warrior has higher base-WS. This can be explained by the inherent higher WS the warrior has, as introduced in patch 1.56
I let both the Warrior and Hero take a few swings on testmobs, which are designed in such a way you hit *CAP*-damage on them all the time.
Warrior:
Code:
12:02:17] You attack Kill me for Artefact XP with your sword and hit for 406 damage!
[12:02:17] You critical hit for an additional 170 damage!
[12:02:22] You miss!
[12:02:27] You attack Kill me for Artefact XP with your sword and hit for 406 damage!
[12:02:33] You attack Kill me for Artefact XP with your sword and hit for 406 damage!
[12:02:39] You attack Kill me for Artefact XP with your sword and hit for 406 damage!
[12:02:39] Kill me for Artefact XP dies!
[12:02:39] You get 96,468,992 experience points. (54,525,952 camp bonus)
[12:02:39] Your Magma Battler has gained experience!
[12:02:39] Kill me for Artefact XP drops bag of coins.
Hero:
Code:
12:00:26] You attack Kill me for Artefact XP with your sword and hit for 406 damage!
[12:00:31] You attack Kill me for Artefact XP with your sword and hit for 406 damage!
[12:00:36] You miss!
[12:00:42] You miss!
[12:00:48] You attack Kill me for Artefact XP with your sword and hit for 406 damage!
[12:00:54] You attack Kill me for Artefact XP with your sword and hit for 406 damage!
[12:00:59] You attack Kill me for Artefact XP with your sword and hit for 406 damage!
[12:00:59] You critical hit for an additional 162 damage!
[12:01:04] You attack Kill me for Artefact XP with your sword and hit for 406 damage!
[12:01:04] Kill me for Artefact XP dies!
[12:01:04] You get 111,149,056 experience points. (58,720,256 camp bonus)
As you can see, there unstyled damage is *exactly* the same. I was interested in the style-damage aswell, so I put 4 styles on the quickbar for both classes:
Hero:
* Celtic Fury (anytime/taunt)
* Hibernian Force (side-positional) + followup
* Annihilation (back-positional)
Warrior:
* DrawOut (anytime/taunt)
* Northern Lights (side-positional) + followup
* Ragnarok (back-positional)
Damage for the Hero on the various styles:
Code:
12:01:18] You perform your Celtic Fury perfectly. (+218)
[12:01:18] You attack Kill me for Artefact XP with your sword and hit for 570 damage!
[12:02:11] You perform your Annihilation perfectly. (+421)
[12:02:11] You attack Kill me for Artefact XP with your sword and hit for 653 damage!
[12:03:21] You perform your Hibernian Force perfectly. (+201)
[12:03:21] You attack Kill me for Artefact XP with your sword and hit for 589 damage!
[12:03:21] Kill me for Artefact XP is bleeding!
[12:03:21] You hit Kill me for Artefact XP for 4 damage!
[12:03:22] You prepare to perform a Obliteration!
[12:03:26] Kill me for Artefact XP is bleeding!
[12:03:26] You hit Kill me for Artefact XP for 3 damage!
[12:03:27] You perform your Obliteration perfectly. (+297)
[12:03:27] You attack Kill me for Artefact XP with your sword and hit for 653 damage!
[12:03:27] The Kill me for Artefact XP can't attack as fast as normal!
Damage for the Warrior for various styles:
Code:
12:03:31] You perform your Draw Out perfectly. (+323)
[12:03:31] You attack Kill me for Artefact XP with your sword and hit for 570 damage!
[12:03:26] You perform your Ragnarok perfectly. (+438)
[12:03:26] You attack Kill me for Artefact XP with your sword and hit for 653 damage!
[12:03:26] The Kill me for Artefact XP can't attack as fast as normal!
[12:05:28] You perform your Northern Lights perfectly. (+319)
[12:05:28] You attack Kill me for Artefact XP with your sword and hit for 584 damage!
[12:05:28] The Kill me for Artefact XP can't attack as fast as normal!
[12:05:29] You prepare to perform a Aurora!
[12:05:33] You perform your Aurora perfectly. (+411)
[12:05:33] You attack Kill me for Artefact XP with your sword and hit for 661 damage!
[12:05:33] The Kill me for Artefact XP begins moving more slowly!
As you can see the damage on unstyled, anytime, backpositional are exactly the same. They have the same growth-rate, so no wonder. The side-positional (chain) is abit different, Hibs have a better style in the 1st in chain, Mids in the 2nd. Hibs do have a 3rd style in that chain, Mids do not (so I didnt test that).
So what happens if we add +weapon? I did some RvR to get them both to RR13. This adds +12 to their weapon-specialisations. See screenshots:
Hero RR13
Warrior RR13
As you can see, they both gain abit of WS, with the warrior still in the lead (about 5% more WS).
Their unstyled-damage goes up abit:
Warrior:
Code:
[12:08:50] You enter combat mode and target [Kill me for Artefact XP]
[12:08:50] You attack Kill me for Artefact XP with your sword and hit for 432 damage!
[12:08:56] You attack Kill me for Artefact XP with your sword and hit for 432 damage!
[12:09:02] You attack Kill me for Artefact XP with your sword and hit for 432 damage!
[12:09:07] You attack Kill me for Artefact XP with your sword and hit for 432 damage!
[12:09:13] You attack Kill me for Artefact XP with your sword and hit for 432 damage!
Hero:
Code:
[12:06:57] You enter combat mode and target [Kill me for Artefact XP]
[12:06:58] You attack Kill me for Artefact XP with your sword and hit for 432 damage!
[12:07:03] You attack Kill me for Artefact XP with your sword and hit for 432 damage!
[12:07:08] You attack Kill me for Artefact XP with your sword and hit for 432 damage!
[12:07:14] You attack Kill me for Artefact XP with your sword and hit for 432 damage!
[12:07:19] You attack Kill me for Artefact XP with your sword and hit for 432 damage!
[12:07:19] Kill me for Artefact XP dies!
Also their styled-damage improves:
Hero:
Code:
[12:07:38] You perform your Celtic Fury perfectly. (+321)
[12:07:38] You attack Kill me for Artefact XP with your sword and hit for 636 damage!
Warrior:
Code:
[12:09:19] You perform your Draw Out perfectly. (+308)
[12:09:19] You attack Kill me for Artefact XP with your sword and hit for 636 damage!
As you can see, they both benefit for the same ratio of increased RR and +skill.
Conclusion:
* Warriors and Heroes have the exact *same* damage-caps on most used styles (anytime, positionals). That is, at the same RR, same haste etc.
* Due to the higher WS of the warrior, he will hit typically slightly harder then a hero on targets in RvR where you dont cap on.
I hope this will, for once and for all, stop the 'but Midgard has shittier two-handed damage'-myth.
(incase you doubt my logs, Ive got them online here.