Merc Realm abilities ><!!!

T

tieris

Guest
i have now given my merc the void ability, and BOY DOES IT SUCK!!!!! 1st time i used it i critted a runie and killed him in 1, i was well chuffed :) but now it seem to b hitting 4 alot less and i dunno y? imho this is the worst 10 realm skill points any1 cud spend on :( i should of had grapple or purge :( ps in 1.53 wen we get to respec do we get to respec realm skillz to?
 
K

Krillin.

Guest
as far as i know you can respec points at present by typing /respec realm at your trainer. I think this option is present in this patch
 
D

Danya

Guest
It is present, you have 2 realm respecs for use immediately.
 
O

old.Mitsu

Guest
You will love Ignore Pain :) Grapple is way too expensive for the effect.
 
S

statix

Guest
I think some of the best abilities for mercs are the following
and ill try to explain why.

1st Aug Dex 2 ( 4 points ) allows you to get MoP and DR , plus an extra 12 points to dex is nice.

2nd Determination 2 ( 4 points ) reduces mez , root , sname by
15% per lvl , giving you a 30% reduction all of the time . Now
supposedy with the next patch 1.52 ( I beleive were getting both 1.51 and 1.52 together ) mezz effect is slightly reduced , so as long as your on the edge of the mezz spell , you could get a reduction of up to 50% of the rezz. For 4 points I beleive this is certainly a must.

3 rd I went for Master of pain 2 ( 4 points ) increased my Crit stike by 10 % . For me these are the results , I was generally hitting for an extra 30- 70 points every 3rd swing . ( this is me at 43 lvl ,slash 42 dw 41 ) now as I go up the lvls to 50 this damage factor will increase to and it helps me against mobs aswell.


Now after this comes the tricky part 3 options realy

1 go for first aid 2 ( 9 points ) and Ignore pain ( 10 points )
although a lot of points it gives you 60% hit points per lvl out of
combat ( although some say this is slighly wrong and it actually
gives less than 60 around 40 ,but to be honest im not sure ) and Ignore pain full hp regen in combat every 30 min . Which can save you quite alot when you suddenly have full hps again :).

2 get purge ( 10 points ) negates all negative effects. very handy
for negating ress sick and mezzs , plus you get to spend 9 more points on other realm abilities..

3 go completly offensive bring up duelist refexes / mop / tireless 3 ( only realy noticable at lvl 3 ) aug str / aug con / aug dex / regeneration etc and just concentrate on kicking ass , and pray that you are wily enough to avoid mezzs etc or that your fellow
grp mates will have grp purge to save you from evil mezzs.

Anyway thats just my 2 yoyos worth on Realm abilities for mercs
have fun out their !!

Statix
 

Users who are viewing this thread

Top Bottom