Merc CW SC with 10/10/10

Martok

Part of the furniture
Joined
Dec 24, 2003
Messages
1,784
Code:
LOKI Build Report 
Default Configuration: 
Build Utility: 844.7 
Useable Utility: 828.3 
TOA Utility: 373.0 

Statistics 
STR:100/99 CON:100/99 DEX:15/80 
QUI:95/95 INT:0/75 PIE:0/75 
CHA:0/75 EMP:0/75 
Hits:312/308 
Power:0/25 
AF:0/50 

Resistances 
Body: 24 
Cold: 25 
Heat: 26 
Energy: 30 
Matter: 20+5 
Spirit: 24 
Crush: 21 
Slash: 27+3 
Thrust: 28+2 

Skills 
Crush: 11 
Slash: 11 
Thrust: 11 
Dual Wield: 11 
Staff: 11 

Bonuses 
Spell Range: 4 
Spell Damage: 4 
Style Damage: 13 
Melee Damage: 11 
Melee Combat Speed: 10 
Fatigue: 5 

Chest (Gaurd of Valor (Tank)): 
Imbue: 22.0 
40 Hits 
18 Strength 
5 Strength Cap Increase 
15 Dexterity 
5 Dexterity Cap Increase 
4 Melee Damage 
4 Spell Damage 
4 Style Damage 
4 Spell Range 
Utility: 32.0 
TOA Utility: 100.0 

Arms: 
Imbue: 37.5/32 (Quality: 100) 
9% Slash 
16 Strength 
3 Dual Wield 
28 Quickness 
Utility: 62.3 
TOA Utility: 0.0 

Head: 
Imbue: 37.0/32 (Quality: 100) 
4 Dual Wield 
9% Heat 
7% Matter 
22 Quickness 
Utility: 66.7 
TOA Utility: 0.0 

Legs (Maleficent Darkspire Ringed Leggings): 
Imbue: 28.0 
24 Hits Cap Increase 
1 Melee Combat Speed 
8 Constitution Cap Increase 
56 Hits 
3 ALL melee weapon skills 
24 Constitution 
Utility: 45.0 
TOA Utility: 27.0 

Hands (Maddening Scalars (Tank)): 
Imbue: 20.0 
40 Hits 
15 Constitution 
15 Quickness 
3 Melee Combat Speed 
3 Melee Damage 
5 Constitution Cap Increase 
5 Quickness Cap Increase 
Utility: 30.0 
TOA Utility: 50.0 

Feet: 
Imbue: 37.0/32 (Quality: 100) 
9% Heat 
11% Cold 
4 Dual Wield 
4 Constitution 
Utility: 62.7 
TOA Utility: 0.0 

Right Hand (Mercenary Belial Blade): 
Imbue: 23.0 
4 ALL melee weapon skills 
12 Strength 
12 Quickness 
4 Melee Damage 
4 Style Damage 
8 Strength Cap Increase 
Utility: 36.0 
TOA Utility: 56.0 (

Left Hand (Malice Axe): 
Imbue: 20.0 
15 Strength 
15 Constitution 
40 Hits 
5 Fatigue 
5 Strength Cap Increase 
5 Constitution Cap Increase 
40 Hits Cap Increase 
5 Style Damage 
Utility: 30.0 
TOA Utility: 65.0 

Neck (Ancient Copper Necklace): 
Imbue: 45.0 
10% Crush 
10% Thrust 
10% Body 
10% Spirit 
Utility: 80.0 
TOA Utility: 0.0 

Cloak (Flowing Antalya Shawl): 
Imbue: 26.0 
15 Strength 
18 Constitution 
4 ALL melee weapon skills 
6 Strength Cap Increase 
6 Constitution Cap Increase 
2 Melee Combat Speed 
Utility: 42.0 
TOA Utility: 34.0 

Jewel (Katorii's Shadow Pin): 
Imbue: 12.0 
18 Quickness 
2 Melee Combat Speed 
15 Quickness Cap Increase 
Utility: 12.0 
TOA Utility: 40.0 

Belt (Kraken Tentacle Belt): 
Imbue: 35.0 
44 Hits Cap Increase 
8% Thrust 
8% Energy 
8% Heat 
8% Body 
Utility: 64.0 
TOA Utility: 11.0 

Left Ring (Zahur's Ring): 
Imbue: 40.0 
6% Matter 
6% Cold 
6% Body 
6% Spirit 
6% Energy 
60 Hits 
Utility: 75.0 
TOA Utility: 0.0 

Right Ring (Ring of Silent Oblivion): 
Imbue: 41.0 
24 Strength 
24 Constitution 
32 Hits 
7% Matter 
8% Energy 
Utility: 70.0 
TOA Utility: 0.0 

Left Wrist (Black Water Bracer): 
Imbue: 40.5 
8% Slash 
8% Cold 
8% Spirit 
44 Hits 
8% Energy 
Utility: 75.0 
TOA Utility: 0.0 

Right Wrist (Cyclone Bracer): 
Imbue: 38.0 
11% Crush 
10% Slash 
10% Thrust 
2 Melee Combat Speed 
Utility: 62.0 
TOA Utility: 10.0

Found this sc on the VN bords and was wondering how to play around with it. not to sure how i could cap crush resist.
 

Martok

Part of the furniture
Joined
Dec 24, 2003
Messages
1,784
Also all info on the Merc Blade main hand with its 2 yes thats right 2 inderpendent Procs. the RD will change to suit the type of weapon you have activated it on, so if you activate salsh it will debuff slash, thrust and so on.

[18:44:07] <Begin Info: Mercenary Belial Mace>
[18:44:07]
[18:44:07] Magical Bonuses:
[18:44:07] - ALL melee weapon skills: 4 pts
[18:44:07] - Strength: 12 pts
[18:44:07] - Quickness: 12 pts
[18:44:07]
[18:44:07] Level Requirement
[18:44:07] - 50 Level
[18:44:07]
[18:44:07] Bonus to melee damage: 4%
[18:44:07] - Requirement: vs. all
[18:44:07] Bonus to style damage: 4%
[18:44:07] - Requirement: vs. all
[18:44:07] Bonus to Strength attribute bonus cap: 8
[18:44:07]
[18:44:07] Magical Ability:
[18:44:07] Function: attack speed decrease
[18:44:07]
[18:44:07] Target's attacks are slower for the spell's duration.
[18:44:07]
[18:44:07] Target: Targetted
[18:44:07] Range: 150
[18:44:07] Duration: 15 sec
[18:44:07] Casting time: instant
[18:44:07] Damage: Body
[18:44:07]
[18:44:07] - Spell has a chance of casting when this weapon strikes an enemy.
[18:44:07]
[18:44:07]
[18:44:07] Secondary Magical Ability:
[18:44:07] Function: resistance decrease
[18:44:07]
[18:44:07] Decreases the target's resistance to the listed damage type.
[18:44:07]
[18:44:07] Half of this decrease is applied to the target's spell-based resists. The remainder is applied to the target's item-based resistances. If one or the other type of resists do not exist, the debuff is ignored.
[18:44:07]
[18:44:07] Resist decrease Crush: 10/10
[18:44:07] Target: Targetted
[18:44:07] Range: 150
[18:44:07] Duration: 15 sec
[18:44:07] Casting time: instant
[18:44:07] Damage: Crush
[18:44:07]
[18:44:07] - Spell has a chance of casting when this weapon strikes an enemy.
[18:44:07]
[18:44:07] Damage Modifiers:
[18:44:07] - 16.5 Base DPS (16.2 Clamped DPS)
[18:44:07] - 4.2 Weapon Speed
[18:44:07] - 100% Quality
[18:44:07] - 100% Condition
[18:44:07] - Damage Type: Crush
[18:44:07]
[18:44:07] Effective Damage:
[18:44:07] - 16.2 DPS
[18:44:07]
[18:44:07] Can use item every: 1:30 min
[18:44:07]
[18:44:07] <End Info
 

Valgyr

Fledgling Freddie
Joined
Dec 30, 2003
Messages
1,533
why would u need to cap crush? strong to crush few use its so 20ish is more then enough
 

Straef

Can't get enough of FH
Joined
Feb 21, 2004
Messages
5,890
Martok said:
Found this sc on the VN bords and was wondering how to play around with it. not to sure how i could cap crush resist.
You'd have 39% crush resist if you'd bother capping it, so personally, I wouldn't bother :p
 

Achilles

Can't get enough of FH
Joined
Feb 3, 2004
Messages
480
Hot sizzle.
However the bloke who made this is either an avalonian merc or most probably left the race on Avalonian when making the SC (hence the +5 matter). You can probably make it better as a highlander espcially as highlanders have +5 racial cold and +1 more racial crush than avalonians. I'd drop the +4 con in the last peice for more resists personally, you will only lose ~16 hits and that doesnt really matter considering there is 308 in the template anyway!

Statistics
STR:101/99 CON:94/99 DEX:15/80
QUI:95/95 INT:0/75 PIE:0/75
CHA:0/75 EMP:0/75
Hits:312/308
Power:0/25
AF:0/50

Resistances
Body: 27
Cold: 21+5
Heat: 26
Energy: 30
Matter: 22
Spirit: 24
Crush: 21+3
Slash: 25+2
Thrust: 28

Skills
Crush: 11
Slash: 11
Thrust: 11
Dual Wield: 11
Staff: 11

Bonuses
Style Damage: 13
Melee Damage: 11
Melee Combat Speed: 10
Fatigue: 5

Those are the stats that i have got after fiddling with it a little.
 

Martok

Part of the furniture
Joined
Dec 24, 2003
Messages
1,784
i have all but the champ weapon.
 

Puppet

Part of the furniture
Joined
Dec 24, 2003
Messages
3,231
I would probably use the Champion weapon offhand and Malice mainhand. 4.1 offhand doesnt seem to be the best choice for a mercenary. Think offhand has same stats as mainhand so in the end it dont matter (right?)
 

Martok

Part of the furniture
Joined
Dec 24, 2003
Messages
1,784
Puppet said:
I would probably use the Champion weapon offhand and Malice mainhand. 4.1 offhand doesnt seem to be the best choice for a mercenary. Think offhand has same stats as mainhand so in the end it dont matter (right?)

off hand only has +4 dw and is 3.5 spd tbh i like to have 2x 4.1 spd weapons but the champ main hand is 4.2 so even better and with the RDB and the amout it procs tbh its well worth it.
 

Users who are viewing this thread

Top Bottom