L
Lisco_Cataluz
Guest
I have seen lately lot of discussion about light Mentas being the hardest nukers in Hib (Light Specced). Thats maybe true, but before blindly respeccing to light read this.
There is allways discussion about best spec table, and imho i think it mostly depends on persons playstyle. There is no ultimate specs table to beat all others.
I understand that most casters love to see their DD & AoE DD dmg as a primary fighting skill. In most cases this is not true at all. Being a mana specced mentalist from the beginning and ending to spec table 46 Mana / 23 Light / 16 Mentalism, i have few things to say about my experiences.
I will split this opinions to to categorys PvE and PvP, and try to tell positive and negative things, from mana mentalist point of view.
PvE:
Positive things:
- Mana Regen (do i have to actually say this
)
- Health Regen, saves after battle healing power frrom primary healers
- Grouping and xping is easy with Enchanters & Eldrichs because those guys really love mana regen
- Base nukes to support battle
- Base Heals to backup primary healers
- DoT, AoE DoT, making nice addon dmg to mobs, eventhought it maybe a little low, but only requires single cast and dmg will tic and deal dmg for time period. Sometimes this actually can save the group in tiht situation.
Negative:
- Base nukes r weak compared to Light specc.
- AoE DD & DD spells r weak, and dont do dmg to be remarkable
- If there is bard in the group, they dont usuallybother to get mana specced mentalist also.
- DoT & AoE DoT is a real "aggro magnet", so deaths are common if u use those a lot. ( Usually i try to avoid casting those until mobs are on 70-80% health)
PvP:
Positive:
- Mana & Health Regen again. Mana mentalist can support a whole army of casters/healers/champions/wardens with mana regen. Thats because its cheap and quick to cast.
- DoT`s and AoE DoT`s especially do a GREAT amount of damage in defense situations (Keep Defense & Wall Defense). Only requires quickly moves to pick target and cast once or twice, then move into safe spot and let the time do its work.
- With realm abilites implemented chance of crit hitting with AoE DoT is more than possible (if you use points to Wild Arcana).
- You dont have to be visible all time to cast DD & AoE DD spells, this will give you better chance to stay alive (needless to say)
Negative:
- Soloing is very very hard.
- On basic group vs group battle, mezzing the enemy and picking em one by one works better than AoE DoT & DoT, so there is no use to those spells at all.
- DD`s are weak
Well there is also lot of other things and subjects, but this was just a single persons opinion.
Im not respeccing to light, because after few experiences AoE DoT`s are the most powerfull spells in RvR atm.
Anyone who wants to correct my info or add something to it, your are more than welcome to do it.
There is allways discussion about best spec table, and imho i think it mostly depends on persons playstyle. There is no ultimate specs table to beat all others.
I understand that most casters love to see their DD & AoE DD dmg as a primary fighting skill. In most cases this is not true at all. Being a mana specced mentalist from the beginning and ending to spec table 46 Mana / 23 Light / 16 Mentalism, i have few things to say about my experiences.
I will split this opinions to to categorys PvE and PvP, and try to tell positive and negative things, from mana mentalist point of view.
PvE:
Positive things:
- Mana Regen (do i have to actually say this
- Health Regen, saves after battle healing power frrom primary healers
- Grouping and xping is easy with Enchanters & Eldrichs because those guys really love mana regen
- Base nukes to support battle
- Base Heals to backup primary healers
- DoT, AoE DoT, making nice addon dmg to mobs, eventhought it maybe a little low, but only requires single cast and dmg will tic and deal dmg for time period. Sometimes this actually can save the group in tiht situation.
Negative:
- Base nukes r weak compared to Light specc.
- AoE DD & DD spells r weak, and dont do dmg to be remarkable
- If there is bard in the group, they dont usuallybother to get mana specced mentalist also.
- DoT & AoE DoT is a real "aggro magnet", so deaths are common if u use those a lot. ( Usually i try to avoid casting those until mobs are on 70-80% health)
PvP:
Positive:
- Mana & Health Regen again. Mana mentalist can support a whole army of casters/healers/champions/wardens with mana regen. Thats because its cheap and quick to cast.
- DoT`s and AoE DoT`s especially do a GREAT amount of damage in defense situations (Keep Defense & Wall Defense). Only requires quickly moves to pick target and cast once or twice, then move into safe spot and let the time do its work.
- With realm abilites implemented chance of crit hitting with AoE DoT is more than possible (if you use points to Wild Arcana).
- You dont have to be visible all time to cast DD & AoE DD spells, this will give you better chance to stay alive (needless to say)
Negative:
- Soloing is very very hard.
- On basic group vs group battle, mezzing the enemy and picking em one by one works better than AoE DoT & DoT, so there is no use to those spells at all.
- DD`s are weak
Well there is also lot of other things and subjects, but this was just a single persons opinion.
Im not respeccing to light, because after few experiences AoE DoT`s are the most powerfull spells in RvR atm.
Anyone who wants to correct my info or add something to it, your are more than welcome to do it.