J
Jonaldo
Guest
Many times while playing I get asked the same question over an over by new people... this is "What do ments do pls?". I've lost count of how many times I've explained it but while on VN boards I found a short(ish) description of who we are... well as short as a mentalist can be explained I guess.
Written by Allauryn -
The Mana (or Mana/Mentalism) Mentalist-
The most underrated and misunderstood subclass of the Mentalist, possibly the entire game (aside from the Shaman maybe). Having masochistic, often times suicidal tendencies, but tempered with a desire to generally help his/her other realmmates. No class in the game can gain/keep aggro like a Mana/Mind Mentalist. You don't believe me, just ask one. Their ability to heal and do damage is a mobs worst nightmare and they make sure to take you out first, fast and hard. At median levels, they have almost as hard of a time finding a group in PvE as Nightshades or Rangers and many find themselves stuck at these levels for an eternity. BGs/RvR is a different matter. Everyone wants you then because no bard worth his salt is going to run around toting a flute piping out the power song. Many give up hope and switch professions. The rare few who do not become some of the most sought after beings that walk the lands of Hibernia.
You can easily farm RPs by dropping AEDoTs like a bad habit and fleeing the scene before things get out of hand. The have many of the same hang ups as druids do, spending a lot of their time staring at life/power meters and acting where needed. And the blink of an eye can mean the difference between life and death.
Eventually, most Mana Mentalists who stick out the tedium of levels 20-30 become jaded. Imagine spending your entire career being asked for "crack" and not be able to get into a group until the late 30s-early 40s? Enough to make anyone bitter (speaking from personal experience). Oddly enough, the Mana/Mentalism Mentalist can be a Hero's or Champion's best friend (next to a bard), yet since so many don't know how a Mentalist works or what he/she does. They get completely overlooked by everyone (until they need crack).
Like all non-tanks, stealthers are their biggest fear, yet unlike Light Mentalists, they cannot drop them quickly enough to survive a stealther attack, they will NEVER set foot into a BG or frontier without a group. The Mana Mentalist hatred of stealthers runs so deep a Mana Mentalist will follow a stealther to the depths of hell for a kill if he/she knows he can get it. Even if it means dying immediately afterwards.
Common phrases:
"What do you mean you need a real healer?"
"What do you mean you need a real nuker?"
"You people have the audacity to ask me to group with them (or for crack) in the BGs/RvR when I can't pay to get into a group of yours in PvE!"
"Get these things off me!"
"STEALTHER"
"Need rez"
Yes this is what I had to put up with for a long long time before I got there
Cornells description of a typical keep raid..
*sits on hill hitting f8 and sending pet to attack whenever someone yells "GUARDS!!!1!"*
*gets send from random bard/caster/champ/druid/warden "crack pls" - "mana crack pls" - "got crack?" - "mana pls" - "crack"*
*gets killed by shadowblade/infiltrator cos was sitting down on his own at the back on the hill*
*gets rezzed by random bard/druid/warden and before gets the chance to thank them gets asked for mana crack*
(I won't include the pet resists and kills me because that's never funny at all ever ever ever )
PS.. CAN'T CAST CRACK WHEN I GOT NO MANA DAMMIT!! GIMME A FECKIN CHANCE TO REST!!
Written by Allauryn -
The Mana (or Mana/Mentalism) Mentalist-
The most underrated and misunderstood subclass of the Mentalist, possibly the entire game (aside from the Shaman maybe). Having masochistic, often times suicidal tendencies, but tempered with a desire to generally help his/her other realmmates. No class in the game can gain/keep aggro like a Mana/Mind Mentalist. You don't believe me, just ask one. Their ability to heal and do damage is a mobs worst nightmare and they make sure to take you out first, fast and hard. At median levels, they have almost as hard of a time finding a group in PvE as Nightshades or Rangers and many find themselves stuck at these levels for an eternity. BGs/RvR is a different matter. Everyone wants you then because no bard worth his salt is going to run around toting a flute piping out the power song. Many give up hope and switch professions. The rare few who do not become some of the most sought after beings that walk the lands of Hibernia.
You can easily farm RPs by dropping AEDoTs like a bad habit and fleeing the scene before things get out of hand. The have many of the same hang ups as druids do, spending a lot of their time staring at life/power meters and acting where needed. And the blink of an eye can mean the difference between life and death.
Eventually, most Mana Mentalists who stick out the tedium of levels 20-30 become jaded. Imagine spending your entire career being asked for "crack" and not be able to get into a group until the late 30s-early 40s? Enough to make anyone bitter (speaking from personal experience). Oddly enough, the Mana/Mentalism Mentalist can be a Hero's or Champion's best friend (next to a bard), yet since so many don't know how a Mentalist works or what he/she does. They get completely overlooked by everyone (until they need crack).
Like all non-tanks, stealthers are their biggest fear, yet unlike Light Mentalists, they cannot drop them quickly enough to survive a stealther attack, they will NEVER set foot into a BG or frontier without a group. The Mana Mentalist hatred of stealthers runs so deep a Mana Mentalist will follow a stealther to the depths of hell for a kill if he/she knows he can get it. Even if it means dying immediately afterwards.
Common phrases:
"What do you mean you need a real healer?"
"What do you mean you need a real nuker?"
"You people have the audacity to ask me to group with them (or for crack) in the BGs/RvR when I can't pay to get into a group of yours in PvE!"
"Get these things off me!"
"STEALTHER"
"Need rez"
Yes this is what I had to put up with for a long long time before I got there
Cornells description of a typical keep raid..
*sits on hill hitting f8 and sending pet to attack whenever someone yells "GUARDS!!!1!"*
*gets send from random bard/caster/champ/druid/warden "crack pls" - "mana crack pls" - "got crack?" - "mana pls" - "crack"*
*gets killed by shadowblade/infiltrator cos was sitting down on his own at the back on the hill*
*gets rezzed by random bard/druid/warden and before gets the chance to thank them gets asked for mana crack*
(I won't include the pet resists and kills me because that's never funny at all ever ever ever )
PS.. CAN'T CAST CRACK WHEN I GOT NO MANA DAMMIT!! GIMME A FECKIN CHANCE TO REST!!