Masterlevel Compact Guide (MCG)

Tijl

Loyal Freddie
Joined
Jan 31, 2004
Messages
198
Been writing this guide for some time, at first to help my guild but started in English to post it here as well, guide is for those who are new to Masterlevels and feeling a bit lost.

Guide to easy the Master Levels:

Full guide per Masterlevel can be found on: http://www.visionofsages.net/toa/index.html
Most info below is taken from that guide so all credit to them, only making an overview.

First thing when you do when you enter ToA is talk to the [highlight]Arbiter[/highlight], Ruins of Atlantis: loc = 54143 9198. Arbiter stands just before the blue portal. Necessary to get credit.

Every time you have the first 10 steps (ML exp not included) done, you'll have to talk to him to gain a ML.

There is 3 different steps to be taken in the ML's. Solo and groupsteps are required (normally) before joining a BG raid, some BG raids might do some groupsteps too but inform yourself before joining or you won't get credit for .10.
  • Solo steps, most solo steps can be done in group, but only you will face the encounter, but sometimes outside help is possible, which is good for clerics etc.

  • Groupsteps, a maximum of 8 people can do these steps at once, some of these dont require 8 ppl.

  • Battlegroup steps, everyone in BG gets credit.
note: some parts of ML's require a unique drop to do another part, sometimes for step 10, and sometimes for earlier parts then step 10. I will not mention these, when you lead one yourself you'll be reading VoS anyway, I can only copy/paste it from there.

All steps can be done any time, except for step 10, you need step 1-9 to be able to get credit on step 10. Advice is, to do all solo steps whenever you can, nothing is stopping you, ask a friend to help in case you don't know your way around. Same for groupsteps, try and do them when time and people permits it.

Keep in mind that you need to be:
ML1 to enter ML5
ML3 for ML7
ML8 for ML9
ML9 for ML10

Read what's being said is the difference between wipe or succes.
  1. Masterlevel 1: (bring waterpots)

    Solo: 1.5 , people outside the 'wall' can help, paladin chants, or cleric heals.
    Group: 1.1 1.2 1.4 1.6
    BG: 1.7 1.9 1.8 1.3 and finally 1.10

  2. Masterlevel 2: (bring waterpots)

    Solo: 2.8 , no outside help is possible, you can walk back to heal as mob doesn't follow, just keep him in combat, there is a timer on it, if it expires, mob disappears and you got credit.
    Group: 2.5 , need key from 2.4 to enter 2.5
    BG: 2.1 2.2 2.3 2.4 2.6 2.7 2.9 and 2.10

  3. Masterlevel 3: (bring waterpots)

    This one is unique, and that isn't a good thing :). To join the raid you will need to have 2 'normal' quests on step 2, get these 2 !! quests outside of the ML3 dungeon. To bring one quest on step 2 you will need to kill a Triton Shaman (4 ppl needed), to bring other quest on step 2 you need to kill Moughart, try and do this if someone leads it (or lead yourself with some help of guildmates/alliance), this one may require 3 groups or more.

    Solo:
    Group: 3.5 (sometimes done on BG raids, with 1.68 pregnant cobra spawns faster = better)
    BG: 3.1 3.2 3.3 3.4 3.6 3.7 3.8 3.9 and 3.10
    Don't go afk, you need to dive/surface quite a lot, and losing stick is easy here.

    Longest BG raid.

  4. Masterlevel 4:

    Solo:
    Grouped: 4.1 4.3
    BG: 4.2 4.4 (note, 4.4 needs to be done before most BG raids) 4.5 4.6 4.7 4.8 4.9 and 4.10
    note: 4.2 needs good planning

  5. Masterlevel 5: (bring arrows/bolts, all who can use bow/xbow should take it with them)

    Solo:
    Grouped: 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8
    BG: 5.9 5.10
    2 groups can do 1-8 at the same time, there are 2 copies of step 1-8, West and South part.
    VoS says, possible in 2 hours, it is, but sometimes people don't receive credit, mostly at 5.2 and 5.3, both require bows to put mobs down and loads of patience, try what works best, icewizzes are a great help on the whole ML5 groupsteps!
    Don't afk or stick! on way to ML5.10

  6. Masterlevel 6:

    Solo: 6.5
    Grouped: 6.1 named snake, hard to find
    BG: 6.2 6.3 6.4 6.6 6.7 6.8 6.9 6.10

  7. Masterlevel 7: (Ice is the key to 7.10, legendary ice weapons, ice-casters, ice ammo to be used with as many trebs you can get).

    Solo:
    Grouped: 7.1 7.2 7.3 7.4 7.5 7.6
    BG: 7.7 7.8 7.9 7.10
    7.8 can kill a zerg if not carefull enough, when mobs stays in combat at one spot w/o moving, let a suicide team of 4 ppl lure her away, 2 pala 1 theu 1 mins.
    7.10 VoS says done by 21 ppl, perhaps you can but don't even try w/o having a kick ass plan 2+ trebs and icers. 5-6 groups is adviced, better stick with it, bring rams theurgs and wizzes. All fire dmg like procs or bolts heal him!

  8. Masterlevel 8:

    Solo:
    Grouped: 8.4 8.7 8.9
    BG: 8.1 8.2 8.3 8.5 8.6 8.8 8.10
    Raidleader should have drops for 8.5 before the raid, or anyone else joining the raid.
    No experience enough to point out nasty things for now.

Masterlevel exp is needed from ML2, this can be gained by joining ML groups/BG's with many people in it who need credit. Or by killing named giants in Dartmoor, some mobs in Darkness Falls and in RvR. Once this 11'th step is finished you need to talk the Arbiter to gain the new ability.

Ready to join ML9 and afterwards ML10, all other ML's can be done anytime more or less.
 

TdC

Trem's hunky sex love muffin
Joined
Dec 20, 2003
Messages
30,925
Hello there :)
If you feel up to it, send a PM to SAS. He runs our local game-guides and news sections. If you tell him about your guide he may include it in the guides site with full credit to you. If you're cool with this do let him know, and tell your friends too :)
Regards, TdC
 

Tay

Grumpy old fecker
Joined
Dec 23, 2003
Messages
1,310
Tijl said:
Been writing this guide for some time, at first to help my guild but started in English to post it here as well, guide is for those who are new to Masterlevels and feeling a bit lost.
Thanks for that v useful
 

TdC

Trem's hunky sex love muffin
Joined
Dec 20, 2003
Messages
30,925
nice one! I'm sure you'll get a reply soon :) bundling our efforts is where it's at, and will help make our community better for all to enjoy. I'm working on a guide myself, for a game called X2, but as I'm quite busy (lazy) I've not managed to get it done yet :/
 

SAS

Can't get enough of FH
Joined
Dec 23, 2003
Messages
1,004
Message spotted. It will appear on the guides site shortly, just need Tijl to check everything is ok then it's opened to the public :)

Cheers Tdc :)
 

Users who are viewing this thread

Top Bottom