Been writing this guide for some time, at first to help my guild but started in English to post it here as well, guide is for those who are new to Masterlevels and feeling a bit lost.
Guide to easy the Master Levels:
Full guide per Masterlevel can be found on: http://www.visionofsages.net/toa/index.html
Most info below is taken from that guide so all credit to them, only making an overview.
First thing when you do when you enter ToA is talk to the [highlight]Arbiter[/highlight], Ruins of Atlantis: loc = 54143 9198. Arbiter stands just before the blue portal. Necessary to get credit.
Every time you have the first 10 steps (ML exp not included) done, you'll have to talk to him to gain a ML.
There is 3 different steps to be taken in the ML's. Solo and groupsteps are required (normally) before joining a BG raid, some BG raids might do some groupsteps too but inform yourself before joining or you won't get credit for .10.
All steps can be done any time, except for step 10, you need step 1-9 to be able to get credit on step 10. Advice is, to do all solo steps whenever you can, nothing is stopping you, ask a friend to help in case you don't know your way around. Same for groupsteps, try and do them when time and people permits it.
Keep in mind that you need to be:
ML1 to enter ML5
ML3 for ML7
ML8 for ML9
ML9 for ML10
Read what's being said is the difference between wipe or succes.
Masterlevel exp is needed from ML2, this can be gained by joining ML groups/BG's with many people in it who need credit. Or by killing named giants in Dartmoor, some mobs in Darkness Falls and in RvR. Once this 11'th step is finished you need to talk the Arbiter to gain the new ability.
Ready to join ML9 and afterwards ML10, all other ML's can be done anytime more or less.
Guide to easy the Master Levels:
Full guide per Masterlevel can be found on: http://www.visionofsages.net/toa/index.html
Most info below is taken from that guide so all credit to them, only making an overview.
First thing when you do when you enter ToA is talk to the [highlight]Arbiter[/highlight], Ruins of Atlantis: loc = 54143 9198. Arbiter stands just before the blue portal. Necessary to get credit.
Every time you have the first 10 steps (ML exp not included) done, you'll have to talk to him to gain a ML.
There is 3 different steps to be taken in the ML's. Solo and groupsteps are required (normally) before joining a BG raid, some BG raids might do some groupsteps too but inform yourself before joining or you won't get credit for .10.
- Solo steps, most solo steps can be done in group, but only you will face the encounter, but sometimes outside help is possible, which is good for clerics etc.
- Groupsteps, a maximum of 8 people can do these steps at once, some of these dont require 8 ppl.
- Battlegroup steps, everyone in BG gets credit.
All steps can be done any time, except for step 10, you need step 1-9 to be able to get credit on step 10. Advice is, to do all solo steps whenever you can, nothing is stopping you, ask a friend to help in case you don't know your way around. Same for groupsteps, try and do them when time and people permits it.
Keep in mind that you need to be:
ML1 to enter ML5
ML3 for ML7
ML8 for ML9
ML9 for ML10
Read what's being said is the difference between wipe or succes.
- Masterlevel 1: (bring waterpots)
Solo: 1.5 , people outside the 'wall' can help, paladin chants, or cleric heals.
Group: 1.1 1.2 1.4 1.6
BG: 1.7 1.9 1.8 1.3 and finally 1.10
- Masterlevel 2: (bring waterpots)
Solo: 2.8 , no outside help is possible, you can walk back to heal as mob doesn't follow, just keep him in combat, there is a timer on it, if it expires, mob disappears and you got credit.
Group: 2.5 , need key from 2.4 to enter 2.5
BG: 2.1 2.2 2.3 2.4 2.6 2.7 2.9 and 2.10
- Masterlevel 3: (bring waterpots)
This one is unique, and that isn't a good thing. To join the raid you will need to have 2 'normal' quests on step 2, get these 2 !! quests outside of the ML3 dungeon. To bring one quest on step 2 you will need to kill a Triton Shaman (4 ppl needed), to bring other quest on step 2 you need to kill Moughart, try and do this if someone leads it (or lead yourself with some help of guildmates/alliance), this one may require 3 groups or more.
Solo:
Group: 3.5 (sometimes done on BG raids, with 1.68 pregnant cobra spawns faster = better)
BG: 3.1 3.2 3.3 3.4 3.6 3.7 3.8 3.9 and 3.10
Don't go afk, you need to dive/surface quite a lot, and losing stick is easy here.
Longest BG raid.
- Masterlevel 4:
Solo:
Grouped: 4.1 4.3
BG: 4.2 4.4 (note, 4.4 needs to be done before most BG raids) 4.5 4.6 4.7 4.8 4.9 and 4.10
note: 4.2 needs good planning
- Masterlevel 5: (bring arrows/bolts, all who can use bow/xbow should take it with them)
Solo:
Grouped: 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8
BG: 5.9 5.10
2 groups can do 1-8 at the same time, there are 2 copies of step 1-8, West and South part.
VoS says, possible in 2 hours, it is, but sometimes people don't receive credit, mostly at 5.2 and 5.3, both require bows to put mobs down and loads of patience, try what works best, icewizzes are a great help on the whole ML5 groupsteps!
Don't afk or stick! on way to ML5.10
- Masterlevel 6:
Solo: 6.5
Grouped: 6.1 named snake, hard to find
BG: 6.2 6.3 6.4 6.6 6.7 6.8 6.9 6.10
- Masterlevel 7: (Ice is the key to 7.10, legendary ice weapons, ice-casters, ice ammo to be used with as many trebs you can get).
Solo:
Grouped: 7.1 7.2 7.3 7.4 7.5 7.6
BG: 7.7 7.8 7.9 7.10
7.8 can kill a zerg if not carefull enough, when mobs stays in combat at one spot w/o moving, let a suicide team of 4 ppl lure her away, 2 pala 1 theu 1 mins.
7.10 VoS says done by 21 ppl, perhaps you can but don't even try w/o having a kick ass plan 2+ trebs and icers. 5-6 groups is adviced, better stick with it, bring rams theurgs and wizzes. All fire dmg like procs or bolts heal him!
- Masterlevel 8:
Solo:
Grouped: 8.4 8.7 8.9
BG: 8.1 8.2 8.3 8.5 8.6 8.8 8.10
Raidleader should have drops for 8.5 before the raid, or anyone else joining the raid.
No experience enough to point out nasty things for now.
Masterlevel exp is needed from ML2, this can be gained by joining ML groups/BG's with many people in it who need credit. Or by killing named giants in Dartmoor, some mobs in Darkness Falls and in RvR. Once this 11'th step is finished you need to talk the Arbiter to gain the new ability.
Ready to join ML9 and afterwards ML10, all other ML's can be done anytime more or less.