O
old.tuppe
Guest
copy from patch notes 1.62
CLASSIC CAMELOT WORLD NOTES
Epic Zones Revisited
In a continuing effort to revitalize under-utilized areas of the game, we have revisited the three zones that contain the original dragons. After evaluating all three, we are adding new AI for all the existing named mobs to increase the variety of encounters in the zone, and tweaking the Dartmoor and Sheeroe Hills zones so they will hopefully have as much appeal for players in those realms as Malmohus has for Midgard players. In order to do this, we have decreased the scout range of all scout mobs in each zone. This should allow players to navigate the zone easier and lower the chances of having mobs aggro from distances that are too far for players to deal with. We have also lowered the spawn times of some generators that were spawning faster than players were able to reliably deal with.
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other opinions?
was malmo today, malmo is getting unplayable like many servers in US allready is.
70% my bones lvl 47 LT was resisted against red mobs, i know mobs resist alott more after 1.62 but as you see from notes, idea was help alb/hibs go xp in epic zones, what happends? dunno how other realms epic zones work now but malmo is insane, mobs wierd scout areas, agro ranges, hard like hell get inside is there other safe routes? dont find yet.
thx for mythinc, atleast so far, ruining our only! good/fast xp area.
TG is one option to go? ianrviduar is one, other places? nope.
CLASSIC CAMELOT WORLD NOTES
Epic Zones Revisited
In a continuing effort to revitalize under-utilized areas of the game, we have revisited the three zones that contain the original dragons. After evaluating all three, we are adding new AI for all the existing named mobs to increase the variety of encounters in the zone, and tweaking the Dartmoor and Sheeroe Hills zones so they will hopefully have as much appeal for players in those realms as Malmohus has for Midgard players. In order to do this, we have decreased the scout range of all scout mobs in each zone. This should allow players to navigate the zone easier and lower the chances of having mobs aggro from distances that are too far for players to deal with. We have also lowered the spawn times of some generators that were spawning faster than players were able to reliably deal with.
""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
other opinions?
was malmo today, malmo is getting unplayable like many servers in US allready is.
70% my bones lvl 47 LT was resisted against red mobs, i know mobs resist alott more after 1.62 but as you see from notes, idea was help alb/hibs go xp in epic zones, what happends? dunno how other realms epic zones work now but malmo is insane, mobs wierd scout areas, agro ranges, hard like hell get inside is there other safe routes? dont find yet.
thx for mythinc, atleast so far, ruining our only! good/fast xp area.
TG is one option to go? ianrviduar is one, other places? nope.