O
old.Lawrence
Guest
Hi Folks,
I'd like to share my views and knowledge about this issue, seeing that most of you simply say.. "magic armour/weps are far better", which really drives me nuts ;o)
What would matter to me the most in combat is..
- Am I doing well against monsters that give me good exp?
- Am I still in good shape or totally injured after a normal fight?
- Do I miss just a few times or a lot of times vs Orange/Red baddies?
- How long does it take me to kill an appropriate monster?
- How long will my precious gear last?
things like that.
Now, first look at what Sanya Thomas has posted in her latest grab bag:
The relevant formulas are:
1) AF*Quality*Condition for armour
2) DPS*Quality*Condition for weapons
Now let me state some facts:
- Player crafted armour & weps *always* have at least 90% quality, and can have up to 100%.
- Enchantment is a unique feature only available for player-crafted items. It adds to the chance to not getting hit on armour, and to the chance to hit on weapons. The bonus % is based on the material used. While on steel weps/armour you get a 5% bonus, on Adamantium Armour (AF60) for example, enchantment already adds a 20% bonus per piece to the mentioned chances.
- The higher the quality, the less condition an item loses over time. This means a player crafted item can stay effective for a much longer time than most magical items.
Magical items can have nice boni, I admit that. But did you ever think about what some of them actually mean to you in combat?
Say your armour gives you +10 hits... An opponent hits you for much more than that in a single hit. It sounds much and sounds good but it's really not doing much, just like the +1/+2 stat boni.
Would you rather want the 10 hit points, or a decent chance for not getting hit at all?
And for weapons.. I'd bet my gold that most of you (melee fighters) exp in groups and not solo..so you usually fight against oranges or red baddies. Here's where chance to hit starts playing a big role. I've seen myself miss a red beast around and sometimes over 10 times.
There are better magic pieces than player crafted, yes. I'd say a pure healing cleric can do without those chances and should go for as much magic boni as he can get; the same goes for other casting characters.
Melee fighters should in my humble opinion go for the free quest items and fill up the remaining slots with player made armour, or magical armour with at least 90% quality & a bonus to not getting hit.
As for the quest items, best would be to go to warcry.com and make a list of at which levels you will get which quest items. Saves you money
Oh and on a final note.. please remember that player crafters can repair items without cost. You could take advantage of this everytime you level up and return to your trainer in camelot.
I've added a player crafters database to my homepage http://daoc.silverpark.net should you have trouble finding a crafter with appropriate skill for your needs.
Ok that's all for now, I hope you don't see the tradeskills as being just useless anymore without spellcraft..
I'd like to share my views and knowledge about this issue, seeing that most of you simply say.. "magic armour/weps are far better", which really drives me nuts ;o)
What would matter to me the most in combat is..
- Am I doing well against monsters that give me good exp?
- Am I still in good shape or totally injured after a normal fight?
- Do I miss just a few times or a lot of times vs Orange/Red baddies?
- How long does it take me to kill an appropriate monster?
- How long will my precious gear last?
things like that.
Now, first look at what Sanya Thomas has posted in her latest grab bag:
When you hit a location on a defender, the magic bonus, quality, condition, and damage modifiers (if that armor is strong/weak versus that armor type), absorption, and AF come into play.
So if you are attacking someone that has armor that is weak to your weapon type, and the quality, magic bonus, and condition of your weapon is higher then their armor, you will do a significant amount more damage then you would if everything was even.
Put another way – if you have a weapon that is 100% quality, and you hit someone wearing 85% quality armor, first the game checks for plus or minuses to that armor type, and armor level (displayed AF). But after that addition or subtraction, you as the wielder of the weapon will get a 15% bonus. The bonus is then modified slightly depending on the state of repair (condition) of the weapon and the armor.
The short version is get yourself that high quality gear.
The relevant formulas are:
1) AF*Quality*Condition for armour
2) DPS*Quality*Condition for weapons
Now let me state some facts:
- Player crafted armour & weps *always* have at least 90% quality, and can have up to 100%.
- Enchantment is a unique feature only available for player-crafted items. It adds to the chance to not getting hit on armour, and to the chance to hit on weapons. The bonus % is based on the material used. While on steel weps/armour you get a 5% bonus, on Adamantium Armour (AF60) for example, enchantment already adds a 20% bonus per piece to the mentioned chances.
- The higher the quality, the less condition an item loses over time. This means a player crafted item can stay effective for a much longer time than most magical items.
Magical items can have nice boni, I admit that. But did you ever think about what some of them actually mean to you in combat?
Say your armour gives you +10 hits... An opponent hits you for much more than that in a single hit. It sounds much and sounds good but it's really not doing much, just like the +1/+2 stat boni.
Would you rather want the 10 hit points, or a decent chance for not getting hit at all?
And for weapons.. I'd bet my gold that most of you (melee fighters) exp in groups and not solo..so you usually fight against oranges or red baddies. Here's where chance to hit starts playing a big role. I've seen myself miss a red beast around and sometimes over 10 times.
There are better magic pieces than player crafted, yes. I'd say a pure healing cleric can do without those chances and should go for as much magic boni as he can get; the same goes for other casting characters.
Melee fighters should in my humble opinion go for the free quest items and fill up the remaining slots with player made armour, or magical armour with at least 90% quality & a bonus to not getting hit.
As for the quest items, best would be to go to warcry.com and make a list of at which levels you will get which quest items. Saves you money
Oh and on a final note.. please remember that player crafters can repair items without cost. You could take advantage of this everytime you level up and return to your trainer in camelot.
I've added a player crafters database to my homepage http://daoc.silverpark.net should you have trouble finding a crafter with appropriate skill for your needs.
Ok that's all for now, I hope you don't see the tradeskills as being just useless anymore without spellcraft..