Loot lotto, any ideas?

GReaper

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I don't mind leading raids, but the one thing which does annoy me is the loot lotto! It takes too long and is usually the last thing I want to do at the end of a raid. Big thanks to Corr who helped with the the ML9 lotto!

I'd like some feedback on the following possible ideas!

Idea #1: Give the lotto over to someone else to do. They could do the rules just as I normally would, go through each item, /random 1000, etc. Means I can just hand over all the loot at the end of a raid and relax! The person doing the lotto has the advantage of not being rather pissed off after leading the entire raid. :p

Idea #2: Get everyone to join an IRC channel and have a bot help with loot rolling. A player could send a few commands to a bot to roll for a particular item. Means I could automate it quite easily. Only problem could be netsplits, people who can't access IRC because they don't know how to install an IRC client etc.

Idea #3: Web based rolling of some sort. I could add in a few mods to the prydwen.co.uk forums, everyone picks the items they'd be interested in, as well as the priority of the interest. Maybe it could be done over a long time period (24 hours?) and people could collect their items the next day.

Any thoughts or ideas to make loot lottoing stuipdly easy? :p
 

Bubble

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Hmm last time i did ML9 the lotto was pretty fast.

First i yelled at everyone explaining the rules.
posted an item, /yell give them 5 seconds then /yell. Winner got item, Next item posted /y gave them 5 seconds.

Harsh i know but the lotto lasted 10 minutes and we cleared 2 people worth of items :)
 

LordjOX

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Imo, fastest way to do it is /random 1000.
Ask for people with 950+ rolls to PM you their number
Check if roll is correct (people rarely lie because they get in a bad light if they try to fake a roll)
Highest roller picks first.
Then work down the list... 900+, 800+ etc.
Until all loot is gone.

Rolling for each item is way to tedious imo, and you also need to keep track so one person doesn't roll for more than one item (unless allowed).

Of course there are pros and cons for both methods mentioned.

First method ensures that no person runs off with more than one item (unless allowed). Is faster than method 2. Drawback is that any class can roll for anything, capping the highest value items first (usually). Can be referred to as "greed". ;)

Second method (which I think is bit oldskool) lets people roll for whatever they want or are allowed to roll for. People have to choose between items they need or items that are worth cash for others. Drawback is time consuming and keeping track of players.

And then to your ideas:

Idea #2 you can just ditch, because of the reasons you mentioned.
Idea #3 might be something, but requires some system for people to register their rolls, ensuring that they are the character that was in the raid. Also requires attendants to raid to register to prydwen.co.uk? :p
Lots of drawbacks... interesting idea though.
Idea #1 prolly the most laidback, if I couldn't be bothered. I'd hand phat lewt over to a trustworthy can-be-arsed person to do the lotto ;)
 

Tosen

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personally I like the idea about using your housevault for such occasions:

1: Stick everything in housevault
2: Give people 5 mins to check it out
3: Tell them to /random 1000, highest wins and picks first
4: Tell name and let that player step forth and check what item he wants (that way he can see what has been taken)
5: Repeat [4] untill vault = empty then goto [6]
6: stop


BUT! Since Mythic is simply too lazy to fix the INSANE echo in the darn houses, you get ~6 repeats of every roll! Found out the hard way with 92 ppl in my house!
 

GReaper

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More ideas...

- Only do /random 1000 once, winner picks item, 2nd goes next, etc.

- Get a script to do the exact same thing above, yell at people when its their turn.

- One winner, winner gets all! Though given how much nice loot there is, I seriously doubt people would like the winner of an ML9 raid. :p

- Another daft idea, turn off treasurer loot! The group which deals the most damage will get most of the loot. So any groups with AFK players won't be getting as much loot!
 

Saggy

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What I would do is:

1) Say the number of good drops and scrolls (ROGs are counted as one good drop or something).
2) Give people 10mins to /random 1000
-> the ones rolling low number may leave at this point if they wish
-> the ones rolling high number may already have an idea of what they want
3) List the names of top x rolls
4) List the items (the "best" ones first)
5) Give people ~10mins to check the items
5) People pick their item in turns
 

GReaper

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I could be more rapid and as harsh as Bubble, giving people at most 10 seconds to roll (get some macros setup with a countdown timer). One item every 15 seconds is 40 items every 10 minutes I suppose. :p

I might get a python script to parse the logfile. If that could just scan the chatlog after every roll and display the winner faster than someone scrolling up and checking the items, it could speed things up quite a lot.
 

Saggy

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GReaper said:
- Another daft idea, turn off treasurer loot! The group which deals the most damage will get most of the loot. So any groups with AFK players won't be getting as much loot!
That is quite common on Hib/Lance (.10 loot is for lotto though) - the fastest raids I've ever been on because of A) less people afking and B) people are forming better groups and trying to do as much damage as possible.
 

Gazon

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Yes, the "random /1000 once"-method seems the fastest for large amounts of loot and many people.
- Spam loot (or display it in vault, CM if you have one available)
- All do /1000 once
- Give people 10 minutes to write down for themselves the (top 10?) items they want.
- BG leader meanwhile works out the order
- Let highest pick, then 2nd, etc...

This means people who roll low can decide to leave already.

If you have a small bg and fewer items, one roll per item seems easier.
 

Phule_Gubben

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You could use a random parser to help you check the winners.

1 roll, highest roller pick first then the second highest and so on, An old guildmate of mine has the stuff on his website.

Random parser here

1. clear your log file

2. tell all ppl to stick you

3. tell them to /random 1000

4. close log

5. run log through parser to sort order

Hope that makes things easier for you.
 

Deepflame

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Tosen said:
BUT! Since Mythic is simply too lazy to fix the INSANE echo in the darn houses, you get ~6 repeats of every roll! Found out the hard way with 92 ppl in my house!
We all know that's just because your house is too big. :p

GReaper said:
More ideas...
- Only do /random 1000 once, winner picks item, 2nd goes next, etc.
This is my favorite method, once you figure out who gets what you can do it pretty quickly. Plus people that roll real low can leave the rolling early so you don't have 2 million people standing around you. Nice if your PC is chugging.
 

yurithegreat

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Roll the high end items off as normal
Give all the low end stuff to the main keep gate repairers that are on the raids for use when albs take keeps (agree with all players what you class as low lvl items before the start of the raid)
Least they getting something back for the time they spend repairing doors and low end items will cover some of the wood used by them (depending on how high you wanna class low lvl items)

Alternatively ask GoA to script an albion bank vault in so all guilds can contribute to it for repairs in the battlegrounds
Maybe even allow players to port the vault keeper to them to get wood supplies (extra ability for lgm crafters maybe)
Or even when you summon it you get a group of guards run out from the main portal keep with it (other realms can kill them ofc so players will need to escort them to the keeps they are heading too)
 

Chrystina

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Deepflame said:
This is my favorite method, once you figure out who gets what you can do it pretty quickly. Plus people that roll real low can leave the rolling early so you don't have 2 million people standing around you. Nice if your PC is chugging.
how crap is that idea? so people who spent possibly spend some hours on a raid could lose all chances for loot in ONE roll? think about it again and you'll see that's not exactly great...
 

Awarkle

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yes but when you have just run a 5 hour ml raid or so you really dont have the brain power to be reading through 90 + numbers over and over again even with a parser.

Ive used the /random 1000 highest picks and go through all the loot before. And still walked away from a ml raid with 2 full bags of crap i couldnt shift.

Doing /random 100 or 1000 is fine if your say with 2fgs or less and you have 3 items to random. But when you got pages and pages of the stuff. And every other muppet says "can you relist whats available". Most people know what they want from a ml raid or a certain drop, if they dont get high enough they arnt hanging around for it.

The leaders choice is final pick somthing that works for YOU who gives a rats arse if mr afk / stick muppet at the back of the raid rolls a 1 on random 1000 then proceeds to whine. In the end its your raids if peeps dont liek the rules they wont turn up.

also kalistis loto thingy is half decent as well.

http://www.daoc-illuminati.com/lotto.php

same as before get everyone to stick to you /random 1000 then cut and paste from the log file into the sorting prog and bingo will give you the top winners.

Thats my method and it has worked every time. less time wasting hanging around if you get a low roll.
 

Argyle_Avendale

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LordjOX said:
Imo, fastest way to do it is /random 1000.
Ask for people with 950+ rolls to PM you their number
Check if roll is correct (people rarely lie because they get in a bad light if they try to fake a roll)
Highest roller picks first.
Then work down the list... 900+, 800+ etc.
Until all loot is gone.

100% agree, its the way 95% of hib/excal raids do it. Its quite fast, which is in everyones interest xD
 

Starbuck

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1 roll and you pick from that order in turn after spaming all decent loot. Would speed up ML 9 a hell of a lot.

Tozen had the idea of putting them all on a CM to view easily which could support this.

I doubt Mythic would put in lottoing functionality, but its things like that that make a real difference. Just like Market Explorer direct buying, although surely that could be better.
 

Esselinithia

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There is a difference between ML raids (items are a bonus, you want Credit / MLXP) and farm raids, where items and a fair lotto is mandatory and when you have a raid mostly to have some fun with friends. Imho the later case is simple: no real need for lotto. Most farm raids are smaller, so it is easier to handle lotto, and with 1fg autosplit can do the trick. But what about ML raids?

You have much more people, and you have to distribute your loot in a fair way. Some suggests autosplit, but how that would work with distractor groups at Phoinix? Or if some groups would be lootwhores and try to do more damage quicker, and they ruin a raid? Imho a fair lotto would be important. Yet, there are people who have several characters on the raid, and mostly do nothing with them and have better chances than someone who worked hard for the whole raid? As you see all lotto rules have disadvantages.

I would say use a web based lotto, where loot is distributed between people not between alts. I would also say, bring back the good old "mods" if you don't win on many raids, and yet you are active on all of them you should have a better chance on next one. If the web based lotto is done, the script can keep track of mods, etc. Also each warning for AFKing in the raid can result in a negative mod.

As you see your web idea can be refined, and can be turned into a real good lotto system. :)
 

GReaper

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One thought anyway...

In a weeks time, we'll have 1.75. I'll be able to get through raids considerably faster than before and not have to worry about linkdead people as much. Hopefully this means I'll have more time to lotto, as the raid will finish earlier and I'll be less stressed. :p
 

Dracus

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Rolling for each item is THE worst way of doing it. Cba listing reasons, should go without saying. /ran 1000 and highest chooses first etc. fast and noone feels cheated.

/Dracus
 

old.windforce

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all my and my guilds raids are /random xxx highest picks first

have someone to make lines when spamming the loot

and someone to help with getting highest rolls
 

Deepflame

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Esselinithia said:
There is a difference between ML raids (items are a bonus, you want Credit / MLXP) and farm raids, where items and a fair lotto is mandatory and when you have a raid mostly to have some fun with friends. Imho the later case is simple: no real need for lotto. Most farm raids are smaller, so it is easier to handle lotto, and with 1fg autosplit can do the trick. But what about ML raids?

Shame clerics and paladins don't do much damage. :p
 

Esselinithia

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Deepflame said:
Shame clerics and paladins don't do much damage. :p
Shame that if you are in 1fg, there is no other group that can do more damage, and autosplit is random :)
 

Deepflame

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It's always random in favour of everyone else but you. ;) I remember once being in an old exp group in DF, and all the seals went to the afk theurgist running pbt. I have no idea why though. :p In the end we had to hassle the theurgist into either sharing, /auto s or /disband because we felt it was getting rather unfair.
 

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