LMCTF Maps

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old.Dr_Grey

Guest
ok...I think its time to remove a couple of the maps on the Lokis server, to make it a bit more fun to play especially when starting off the server just with a couple of people on it...
How about a vote or something?
My Choice list would be 1,4,7,9,11,12 (has to stay
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), 13,14,20,21,22,24,26,28.
Ones I dont mind too much but dont care to keep too much are 15,16,17,18,29 mebbe 10,23 also (undecided).
Ones I would def be happy to lose are 2,3,6,8,19,25,27,30.

Just wondering...I really think it needs this change and wondering what other maps people wanna lose etc...

Also wep-stay revisited? Personally I dont mind either way, but wondering what the majority think.
 
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wtf Sumo

Guest
Well, my choice would be:

Bloodbath (lmctf04)
Twin Generators (lmctf09)
The Compound (lmctf16)
Wargrounds (lmctf20)
The Bridge (lmctf21)
Disputed Territories (lmctf22)
Canyon of the Gibbed (lmctf23)
The Trembling Towers (lmctf24)
Seismic Resistance (lmctf26)

I'd really like to play the nachos and xmap paks too, but i doubt everyone would relish yet another download
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As to weapon stay - yes, it might make the maps easier to play for new players, but I really dislike it as it encourages dm-ctf imo. What I mean is that there is little incentive to stay alive if you know you can pick up weapons easily as soon as you spawn and it allows repeated suicide attacks to wear down the defence without allowing the defence to use the weapons in the base as another ammo source. Also you cant drop weapons to your team
frown.gif


But, as nobody plays on the server much anymore, some change is definitely needed...

Sumo
 

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